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Messages - Remalle

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3346
[ETHINKABLE]  -  INCONCEIVABLE
[ATTACK_SITH]  -  Never a good idea.
[BIOME:cave the evil natcheese blood.  -  Cave it in, it's the only way to be sure
[FREQUID]  -  Frequid pro frequo, anyone?
[BABY:MILK:200]  -  Doesn't this usually go the other way around?
[BODY_LOBES:25:50]  -  Lobes are fine, it's the lumps you wanna watch out for
[ATTACK_SKILL:SKULL]  -  "Use your head!"
[ATTACK:SCRIPTION:GENETRATE]  -  *shrug*
[ATTACK_SKILL:SKULL]  -  "Ow, my head"
[SELECTION:A monsort, once]  -  But no more!
[MANDARD_MAHOGANS:LOCAL_CREACH:CHESTNUT:150]  -  ;-;
[WEAVE_BLOOD_IMPLATION_PET_TL_GROUP:BY_CASTE:FEMALE]  -  This would be the skill to weave blood implanted from a female pet, apparently
[PLUS_TEMPLATE:PUS:LIQUID:donkey's milk]  -  Ew.
[STYLE_UNIT:BEARD:STANCE:70000]  -  It's stylish to stand on your beard.


3347
DF Suggestions / Re: Hedgerows
« on: October 01, 2010, 07:02:39 pm »
If there's a bustle in your hedgerows, it would give you time to sound an alarm, and send in your crossbowmen for a spring clean.
I see what you did there...

3348
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: September 28, 2010, 09:04:43 pm »
Could I designate obsidian as an economic stone to stop masons from using it?
Maybe, if you edit the raws.
As far as I know obsidian in vanilla is economic by default...

3349
Creative Projects / Re: Pixel Longcat! Longcat enters space!
« on: August 20, 2010, 07:04:49 pm »
Now your planet asplode with portals.

3350
General Discussion / Re: MORE FAVORITE: Mad Max Rockatansky \/S Bro
« on: August 12, 2010, 05:34:46 pm »
Mad Max.

3351
DF Adventure Mode Discussion / Re: Cool things you just noticed in DF
« on: August 03, 2010, 05:39:37 pm »
Thanks to some weird timing, I managed to press shift+A before I got the report that I'd died.  For the hell of it, I tried attacking the bronze colossus that had killed me, expecting maybe a snarky message reminding me of my current health.  Amazingly, the attack happened, and connected, and I got something like this:
"You push the bronze colossus in the right lower leg, but the attack goes right through!"
Apparently, as a last act of spite, my soul separated from my corpse and tried to take its revenge but discovered it was incorporeal.

3352
General Discussion / Re: Where did you get your username/avatar?
« on: July 29, 2010, 02:29:59 pm »
Typing in random letters at an "enter username here" thing forever ago until I got something acceptable.  I came to regret it as nobody else can spell it, apparently.  I'm not the village from Saving Private Ryan.
I can't remember why I made my avatar.  I think it has something to do with what would happen if you played SMB in Adventure mode.

3353
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 26, 2010, 04:40:46 pm »
How does knapping work?

3354
DF Dwarf Mode Discussion / Re: Dwarves within Dwarves megaproject
« on: July 13, 2010, 01:58:02 pm »
Brass?  Why didn't you make balls of steel?

3355
DF Adventure Mode Discussion / Re: Funniest Names
« on: July 13, 2010, 01:57:13 pm »
looking in the legends i found two funny names, the verb/noun names
i think they were both humans
urist smashedballs
and
urist squashednuts
Pics or didn't happen. (Sorry, but two humans named urist with almost identical last names, coincidentally being very funny? come on...)
I don't even think Urist is a human name.
Agreed with above quote.
It's not, but considering it's used as the generic universal everyname, and the guy probably didn't remember their names, so...

3356
General Discussion / Re: FIGHT TO THE DEATH: EL ORG \/S KEFKA PALAZZO
« on: July 12, 2010, 06:45:22 pm »
La Org.

What?

3357
General Discussion / Re: FIGHT TO THE DEATH: BATTLE OF THE CHARACTERS
« on: July 08, 2010, 07:53:21 pm »
Ironblood.
I mean, come on, guys.  Nobody?

DAMNIT TOO SLOW

3358
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: July 07, 2010, 09:47:43 pm »
No, woodcutting and axedwarf are separate skills.

3359
Creative Projects / Re: Pixel Longcat! IT HAS BEGUN!
« on: July 03, 2010, 01:43:51 pm »
Laziest.  Longcat segment.  Ever.

Are we just gonna keep building individual segments?  Is anyone gonna try linking segments together 4 awsumnis?

3360
Unfortunately, weapons in traps don't have knockback.  You can use raising bridges, provided the drop is underneath the bridge and not on the other side of the bridge when it raises.

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