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Messages - sava2004

Pages: 1 ... 11 12 [13] 14 15 ... 18
181
DF Modding / Re: Modded humans not following stay inside orders.
« on: October 02, 2009, 07:53:30 pm »
No, Mine happened to be outdoors.

182
DF Modding / Re: Modded humans not following stay inside orders.
« on: October 02, 2009, 05:54:29 pm »
The Drafting idea is an awsome one, to bad i didn't think of it earlier.

183
DF Modding / Re: Modded humans not following stay inside orders.
« on: October 02, 2009, 05:24:01 pm »
A bunch of entries about "loop path fail"

some examples
Spoiler (click to show/hide)


184
DF Community Games & Stories / Re: Constructrain, An Succesion game.
« on: October 02, 2009, 05:16:17 pm »
OH FINALLY! A POST! PRAISE ARMOK!

Now just let me find that save...

EDIT: Found!
I'm in late autumn, still in the year i'm supposed to be playing in, as soon as I finish i'l hand the save over to you.

EDIT2: oops, didn't see thief's post before. since you're a dwarfnoob i'l put you in as 3rd. less chance you'll have more "fun".

185
DF Community Games & Stories / Re: Fishercrypts: Succession Game
« on: October 02, 2009, 05:13:42 pm »
Yah. Like that ligthouse.

186
DF Community Games & Stories / Re: Fishercrypts: Succession Game
« on: October 02, 2009, 05:06:11 pm »
Also, can you please export ALL the layers. (except for the pointless underground and waaaay in the air ones.) I like seeing the top of the hills, and stuff like that.

187
DF Modding / Modded humans not following stay inside orders.
« on: October 02, 2009, 05:03:01 pm »
I recently modded the game so it could play humans (by removing/adding the [CIV_CONTROLABLE] tag to the respective races.) And i added corkscrews as something they can make, but i notticed that, when set the orders to "stay indoor" they just freeze on the spot. I know that indoors acutually means underground, but i have some storage basements that no-one's using as a bomb shelter. all they do is stand there until they see the enemy. then they just run around and eventually die.

188
DF Community Games & Stories / Re: Fishercrypts: Succession Game
« on: October 02, 2009, 02:19:07 pm »
Do you honestly care that much, Shintaro?

189
DF Community Games & Stories / Re: Fishercrypts: Succession Game
« on: October 02, 2009, 10:48:25 am »
Does anyone mind if i use mayday's tileset during my turn?

190
DF Community Games & Stories / Re: Fishercrypts: Succession Game
« on: October 01, 2009, 10:47:27 am »
what the heck is that thing in the top right corner of the picture?

191
DF Community Games & Stories / Re: Fishercrypts: Succession Game
« on: September 30, 2009, 07:47:32 am »
*applause*

Wow, that was quick.

192
DF Dwarf Mode Discussion / Re: Goblins not attacking
« on: September 29, 2009, 06:44:45 pm »
Or maybe, there is no goblin civilization on your world.

193
DF Community Games & Stories / Re: Bad Decision
« on: September 29, 2009, 06:28:03 pm »
I voted succesion, and.... I CALL SECOND TURN!!!!!

194
DF Community Games & Stories / Re: Fishercrypts: Succession Game
« on: September 28, 2009, 08:01:30 pm »
It wasn't named fisherCRYPTS for nothing :P.

195
DF Dwarf Mode Discussion / Re: City Living.
« on: September 28, 2009, 04:55:21 pm »
could you upload the version of the game that you are using? i've always tried to mod the game to support playable humans but i've always mega failed.

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