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Messages - ledgekindred

Pages: 1 ... 17 18 [19] 20 21 ... 68
271
Dear Urist McSurgeon

I know you still think that meme is funny, but that is no excuse for not removing the *silver arrow* from that Speardwarf's upper leg before sending him back on duty.  (true story and only injury from the entire siege)

Yrs
Not-amused Overseer 

272
DF Dwarf Mode Discussion / Re: The "Urist McDorfy" meme.
« on: January 13, 2012, 10:20:06 am »
Single-handedly destroying entire siege

Dodges into pond and drowns

Fighting pushover FB

Dodges down well and explodes into a million pieces

Has plenty of friends

Adopts 17 cats anyway

Not one of the 27,568 rocks is the
right kind for her artifact

Goes berzerk, tries to strangle own kid


273
Remove the part where you are asking the devs for follow-mode and this is an awesome abstract of a really great research paper!

274
DF Dwarf Mode Discussion / Re: The "Urist McDorfy" meme.
« on: January 09, 2012, 04:28:25 pm »
Equipped with masterwork steel battle axe

Bites forgotten beast to death

275
DF Dwarf Mode Discussion / Re: The "Urist McDorfy" meme.
« on: January 09, 2012, 04:14:11 pm »
Hunter with 175 kills to name

Cancels return kill; interrupted by rabbit
----
Legendary Axedwarf off duty

Cancels store item in bin, interrupted by rabbit
----
50 Steel High Boots in stock

Can't figure out how to put on left boot
----
Wearing full steel except for left boot

Gets stabbed in left foot
----
Unused bucket with muddy water in it

Can't figure out how to empty it, hospitalized dwarf dies of thirst

276
DF Dwarf Mode Discussion / Re: Bearded babies and beer smears
« on: January 05, 2012, 11:29:20 am »
I think it's cute that his sideburns and mustache are neatly combed and his beard is braided at birth.

Makes me wonder exactly what happens on the way out of their mom.

...

Actually no it doesn't...

277
To: Dastot Zaledkeskal, Dutchess,

You are a Legendary Weaponsmith.  Once in a while you ask that we make some high boots, which our military appreciates, so thanks for that.  You occasionally feel like banning exports of things we don't have or wouldn't want to get rid of anyway, like those high boots we just made.  You happily haul stuff and clean up the fort.  You are also not averse to dragging an armed, armored goblin to chuck it down the pit into the barracks for "military training exercises."

Please report to your luxuriously-appointed bedroom, complete with masterwork, gold furniture and enjoy your continued existence as the most laid-back, easygoing noble I have ever had in my multitude of forts.  (And I've done my best to ensure that there are no oysters in your room, as you apparently detest them.)

I also notice you are an "Expert Comedian."  That explains a lot.

Yrs
Bemused Overseer

278
DF Dwarf Mode Discussion / Re: My Dwarves Are Busy
« on: December 28, 2011, 02:53:08 pm »
In any of these cases, enjoy the !!FUN!! tantrum spiral that's bound to ensue as four dozen sets of parents throw tantrums, get melancholy or go berserk from the tragedy of having all their kids killed simultaneously.  (Especially since, as kids, all they do is socialize and tend to gather large numbers of friends.)
That's an innaccurate figure, some parents have more than just a couple kids... Parents "John" and "Kate" have 8 kids. A single mom has 6 before her husband passed away in the military (only death of a soldier in the fort) and a miner + engraver couple have 4 kids.

Hey don't pick on my math when I gave you eight solid ways of getting rid of those little spawn!

279
DF Dwarf Mode Discussion / Re: My Dwarves Are Busy
« on: December 28, 2011, 02:41:02 pm »
1) Assign them all to a burrow under an atom smasher.  Pull the lever.

2) Draft all their parents into the military.  Watch the kids follow their parents into the danger room you built for them.  See how long they last.

3) Pit them with some wild animals.  Make book on survivors.

4) Burrow them outside and use them as Ambush alerts.

5) Burrow them on top of a retracting bridge with a 2-3 z-level drop below.  Use them to train your medical staff.

6) Burrow them all in a room together.  Lock the door.  Watch them starve/dehydrate to death and start to rot, making the others miserable before they, too, starve/dehydrate to death.

7) Burrow them in a room and lock them in.  Fill it with Magma.

In any of these cases, enjoy the !!FUN!! tantrum spiral that's bound to ensue as four dozen sets of parents throw tantrums, get melancholy or go berserk from the tragedy of having all their kids killed simultaneously.  (Especially since, as kids, all they do is socialize and tend to gather large numbers of friends.)

280
my head literally just exploded with awesome

281
Submit this to !!Science!! Magazine.  It's brilliant.

282
DF Dwarf Mode Discussion / Re: Who makes bolts?
« on: December 21, 2011, 12:54:21 pm »
Metal bolts = Weaponsmithing

Do you know about the Wiki?
http://df.magmawiki.com/index.php/Bolts

Yep, but the specific skills are not listed.  I never know what to enable to get metal bolts into production.

Thanks!

edit: I just added the specific required skills to the wiki.

283
DF Dwarf Mode Discussion / Who makes bolts?
« on: December 21, 2011, 12:40:51 pm »
Simple and stupid question.  What skills are required to make bolts:

Bone Bolts:  Bonecrafting (?)

Wooden Bolts: Woodcrafting (?)

Metal Bolts: ?

edit: I'll add this to the wiki.

284
Dear UristMcTrader,

You finally started trading.

That is good.

But why, OH WHY did you give away all of our gems for an anvil? I SAID DECLINE OFFER DAMMIT DECLINE.

Who's the trader 'ere, you or me?  It's me, by Armok.  We kin always dig out more gems, but we canna' dig out anvils!  If'n yer dinn't want the gems ta be traded, why'd yer tell us ta haul 'em to the trading post?  And anyway, I like anvils. 

285
DF Dwarf Mode Discussion / Re: newone here
« on: December 20, 2011, 10:55:11 am »
Simple answer: not really and probably not.

The micromanagement is sort of "part of" the game.  In that your dorfs are so monumentally stupid that the best you can do is nudge the whole dwarven society in general to do your jobs and hope to Armok that one of them decides to do it before he dies a miserable and painful death. 

The first couple of years are the toughest when you are getting your industries up and running and digging out your fort.  After that it does get considerably easier as your industries and resources will (hopefully) be running smoothly and well-stocked, and you will be spending more time playing with the military and experiencing !!FUN!! visitors.

Something that I suspect you have not done, and that you definitely need to do, is set up a manager.  Go to the (n)obles screen and assign someone to be the manager.  Then build him a little office with a chair and a table and assign them to him.  You will now have access to the job manager screen (j)-(m)-(q) where you can easily assign new jobs to be done and a dwarf with appropriate skills will (eventually) get around to it without having to micromanage every single action.

Also, try Dwarf Therapist.  I don't use it personally because I enjoy a lot of the micromanagement, but I suspect it will also dramatically reduce the amount of work required for you to manage your dorfs' job skills and such.


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