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Messages - DennyTom

Pages: 1 ... 9 10 [11] 12 13 ... 53
151
Creative Projects / Re: Game Idea: Lovecraftian Survival Horror
« on: January 31, 2010, 02:13:18 pm »
Maybe even better - it could let you play that "several years later". Anyone played Mafia?

152
Creative Projects / Re: Game Idea: Lovecraftian Survival Horror
« on: January 29, 2010, 03:40:37 pm »
I just started Bioshock. Man, I suck at scary games...

There was one lovely scene (spoilers obviously):
Spoiler (click to show/hide)

Anyway the game uses one great mechanic. It shows you what you should fear with beautiful gruesome demonstrations. The Little Sister collects Adam, Splicer comes, attacks Little Sister, Big Daddy kills the Splicer, all behind the window. I like it. It is like a tutorial but without explicitely saying whats going on (sadly the friend on the radio tells you, but I guess that is only to be sure the game is idiot proof). Watch-n-Learn is much less breaks the theme than tutorial and much less frustrating than Try-n-Error (or how should I type it).

153
Creative Projects / Re: Game Idea: Lovecraftian Survival Horror
« on: January 29, 2010, 02:21:05 am »
... (you'd have to make it very, VERY, realistic) ...

I seriously doubt that. My recommendation would be to go with 2D simplification and if happy with the result then thinking about something 3D.

Imagination can do a lot and visuals are only a part of the atmosphere.

154
Creative Projects / Re: Game Idea: Lovecraftian Survival Horror
« on: January 29, 2010, 01:41:46 am »
I would suggest going with 2D.

3D is would much harder to make. Like ^10 harder even if creating the game as a mod (not a bad idea actually).

Also I do not think you will be able to make enough awesome visuals to fully describe the atmosphere. Therefore I would simplify a hope the player has some imagination.

You can still have great sounds in 2D.

I agree with Cthulhu that Doom 3 and FEAR (the fight scenes ... the dreamy scenes and halucinations were scary) were not scary. Same goes to Dead Space. I was really scared the first three/four hours, then I finished it Quake style. Strangely I remember being scared enough when playing Ravenholm part of HL2. I guess it were moments like falling through the ceiling and burning down the headcrab-zombies that kept me from stereotype.

Another inspirational thing I remember are dreams and the circus in Max Payne 2. Oh, I love those.

155
Creative Projects / Re: Game Idea: Lovecraftian Survival Horror
« on: January 28, 2010, 05:16:45 pm »
Ok ... quite a nice start describing the idea and the atmosphere. Basically it reminds me some things from Silent Hill and Alone in the Dark series. Especially Silent Hill 4.



My thoughts and things that would interest me more (I am sorry, I will be using "he" for a player, I am too used to czech grammar):

a) I see a big problem in finding a good way how to hold the player in mansion. Yo do not want to lock the doors but putting outside something that would kill the player is not a solution (haunted forrest filled with strongest enemies is this case). Ideally the player should fear leaving the house even more than staying inside, but I am not sure how to acomplish this. Also - if he cannot leave the mansion, how did he get there in the first place?

b) What is the goal of the game again? The player should not leave the mansion, will spend a lot of days there (according to the idea with full moon, etc) but every day he spends there, he is less and less motivated to stay because the situation in there gets worse and worse.

c) Putting the house in complete pitch black darkness may not be that good idea. The problem is that in darkness you can not see shadows. You want neutral Nasties, bad Nasties, evil Nasties and more. It would be hard to recognize them visualy. Also dying with terrible death in pitch dark is not that punishing as killing player terribly so he can see it. And the fleshlight is not the solution here since thing that could kill you fear the light.

d) Not sure if the player would be all that scared. The exploding windows, and other effects are good but not scary. There may be shock but not fear. The Nasties coming closer and closer trying to kill you may hold the fear level high for longer time. Objects changing places could go unnoticed, rooms shifting may be only confusing. Unseen forces knocking you from the stores - how would you present this? The nice house idea is super awesome.

e) Do you imagine linear story? It would make things like atmosphere building and preparing scary moments much much easier.

f) The other characters may be great idea but also may be very weird. If there is one or two sidekicks, you could talk to them, get closer to them ad fear for them. If you have safe room full of specialist for pick locking, hauling, mechanism constructing and ice cream licking, it looses meaning and atmosphere.

g) Would be the game scary in the day also?

156
DF Dwarf Mode Discussion / Re: The King Comes! All hail to the King Baby!
« on: January 27, 2010, 04:35:09 pm »
A baby wearing a burning steel crown, white and green spikes, a platinum band around it covered in circles..
Oh and peridot, a big dirty green gem..

Man, I might need to start making 3d models of DF artifacts and using them for other games loot.

Sorry for offtopic but ... my friend made awesome costume last year. He went as ecological catastrophe (or how is it spelled). Part of the costume was smoking chimney.

157
Creative Projects / Re: Adventure Game Idea
« on: January 27, 2010, 04:29:18 pm »
There ARE tons of games like this, which are on the real internet.

Just google search for it.

Here's one I'm stuck on:
http://www.ouverture-facile.com/start/index.html

The entire website, like all 200 pages of it, is one big puzzle.
Also, a skilled google searcher could hack the answers,
but I don't recommend it, since it defeats the purpose,
 and the creators have no way around it.

Man, I love those, my favourite is Notpron. SO many wasted days on this ... so many.


Back at the topic. As already said, it has been done and was done poorly. But the idea itself is pretty good. Be very careful when planning this. Like some others, I would also suggest custom browser or browser plugin, because you will not have to care about creating realistic illusion of living web. Some little user scripts, fake email adresses and a few agents on social network sites and forums will do the job much easily and will be cheaper. Also it will be easier to mantain and update in case of takedown of some of pages used.

158
Other Games / Re: Streaming games
« on: January 22, 2010, 04:50:28 pm »
So this allows you to watch someone playing a game realtime with chat but no commentary from the player?

Could be interesting depending on the player and chatting people.

159
DF Suggestions / Re: Magma factory
« on: January 22, 2010, 04:47:28 pm »
Heat conservation problem - could be resolved by need of using more fuel.

Theoretically this could be hackable in right now (not exactly as described, but...). I am pretty sure there was a plugin for DFHack (or similar program) that spawned a unit of magma wherever you wished.

160
DF General Discussion / Re: Fan art competition!
« on: January 22, 2010, 11:15:34 am »
Ive just found this through reddit ... thought you might like it:

Spoiler (click to show/hide)

161
DF General Discussion / Re: Fan art competition!
« on: January 21, 2010, 11:01:42 am »
@SebbyTheFreak:
Really awesome dwarf. Your style strongly reminds me Noitu Love or Castle Crushers. Very, very awesome, I love it. Only two small things - what is that small blob right behind his head? and it appears that he is not holding the pick.

162
DF Dwarf Mode Discussion / Re: The next version of DF comic
« on: January 19, 2010, 09:23:17 am »
Oglaf again? Starting to get as much love as the famous Three Panel Soul DF jokes these days...

163
Other Games / Re: Braid
« on: January 17, 2010, 05:34:15 am »
Yes but I don't want to watch that in case he doesn't do it the way I am. Essentially I want to know if I have the right idea and am failing because I'm timing it wrong or something similar or if I have completely the wrong idea and need to rethink it.

Yeah ... I was stuck on the same level. You actually are doing it wrong - I was trying it for hours the same way. You really have to do it as on the video.

164
DF General Discussion / Re: Fan art competition!
« on: January 16, 2010, 05:09:24 pm »
@Fault: Your pictures are awesome (as usual). They kinda remind me 2 horsmen - Death and War.

165
Play With Your Buddies / Re: Let's Play Aurora: Terran Crusade
« on: January 16, 2010, 03:57:56 am »
My Sandcasters work, because none of these things are actually in use and we can say whatever we want about them.

The empty set argument? Man, that is evil.

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