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DF Gameplay Questions / Re: Cannibalism and leather work
« on: June 21, 2009, 02:57:11 pm »
but no so entertaining
I would suggest modding in new crafts - shrunken heads
I would suggest modding in new crafts - shrunken heads
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well... personally, i've never done much hunting or foraging... neither is as reliable as farming afaik.
i was thinking (admittedly, i forgot to mention it in the OP) of a fort focused on pig tails and making cloth... as in only cloth.
... hmm i guess it'd be a bit like an elf-fort...
Dogs secrete sweat from their tongues.
You can use multi-word strings and they'll be appropriately capitalized, but they look weird.
Also, I am dubious about how this mod can replace first names. As far as I know, they're randomly generated using a list of syllables.
I I
I \ I
III~I
II__I
All undead fish (zombie and skeletal) can go on land... somehow... without limbs...
Which is why DF will never be in 3D. Perspective would drive you mad.Well, I have a bit of a problem. I want to dig out a really big circle, because circles are pretty. But I can't get it to actually be round, because it's so big, you can't really judge that well. I can, however, tell it's more like a rounded rectangle. Bah.Look at it this way. A circle, by definition, is the collection of points which all have equal distance to a single point, called center.
So, I ask: Is there an easy way to mark out a large circle for digging?
And in DF, diagonal movement costs as much as straight movement. This means that what we uneducated humans call a square is actually a perfectly round and pretty dwarven circle!