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DF Dwarf Mode Discussion / Re: My new self-challange...
« on: April 18, 2009, 08:29:03 am »
I would give you few tips ... but I am lazy ... as lazy as you were when posting this without searching
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Just got back from a cruise and grew out my facial hair during that time. It'll be gone tomorrow so here you go.Spoiler (click to show/hide)
Bridges can not support constructions by themselves, only way to do it is to build it off of actual rock.
Breedingwinged horrorsGiant Eagles sounds like an excellent source of Fun.
Have you tried playing it? I've heard that z-levels hit frame rate hard but I've never noticed it because I've never had more than the minimum +/- 3 or 4.
Yes, that is going to have a huge hit on his frame rate after a while. Playing with anything approaching a normal fortress is going to slow to a crawl after a while. Also the sheer size of the embark area is going to effect frames.
I think this is more of 'how high can you go' thread, with no real intention of ever really embarking on the map in question.
But who knows, I could be wrong.
4. aren't really that intelligent
After a few world gens, I managed to get a 184 z-level map (with 166 z-levels above ground). It has a chasm, pit, magma pipe, underground river, hfs, sand, and a bit of trees. If you generate it, keep continue on each reject.Spoiler (click to show/hide)
Does anyone actually want a series of random worldgen events to determine what subset of technologies their civilization will never get to use?
"Oh, sorry, your dwarves never invented the pick. Have fun."