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DF Dwarf Mode Discussion / Re: Firekeeping
« on: February 13, 2009, 07:17:33 am »I built one of these systems in http://mkv25.net/dfma/browseby.php?fortressName=Workmurders with juice earlier tonight. It was constructured perfectly and coated with 2\7 magma, which instantly obliterates any flammable object I throw into it.
No smoke, no ash, no molten or burning subjects. Just poof! And gone at once. Also, if any tiles have fewer than 2\7 magma, ever, you will begin to experience evaporation and lose magma periodically until it's gone. I figured that having some 1\7 tiles floating around would let things burn longer, so i opened and closed the floodgate a few times to destroy a few units of magma. Then I left it alone, and shortly it was fully evaporated.
This idea is a sweet one which we constructed marvelously but it doesn't work, apparently. Someone fix it :O
We will have to wait for juice to upload a new image to DFMA so ya'll can see the magma incinerator we constructed. It's a big open pit at the end of the wagon road into Workmurders, and the far side of it is open to the prison, giving cellmates the option to end their lives in the magma.
I am not sure what 2/7 magma does, but 1/7 just sets things on fire. If you than throw something flamable on same place as is the firing thing, it will catch fire also. If you look at my pictures, you will see, I flooded 5 squares with 1/7 and let it evaporate. When there were cca 50 charcoals on 5 squares, I got 30 fps and nice smoke for about 2 hours of real life time.




