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Other Games / Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« on: October 25, 2013, 04:43:39 pm »Yeah, that ZOE thing puts in a different light. Re: Earlier VS MAXes, though, they were shit. One of the guys I played with was a MAX specialist, and he had to dump pretty much everything he earned into it just to be effective. Anything that requires you to superspecialize in order to be competitive is shit, even if it's good once you've ground your way all the way to the top. Incidentally, we also ran NC alts on another server, and all it took to be good with them was a scatcannon. Not even a second one, just the default setup alone would let us roll positions easily.
I also played some with the default TR MAX on my other alt, and while it wasn't as EZmode as NC, it was still respectable. VS MAX without a pile of upgrades is a waste of resources, at least pre-ZOE. Sounds like it might actually have shifted more towards a balance now.
MAX balance is pretty funny, because it was initially NC that were dominating, but now, since being hit with a targeted nerf and then the blanket shotgun nerf, NC MAXes are quite possibly the worst of the MAXes. The problem isn't mainly that the NC MAX shotguns are short-ranged, but rather that their damage is incredibly front loaded and they need to reload more than half of the time if they want to be continually firing. This is a very big negative in the current organised "metagame" where multiple medics with maxed medtools are more common than not. Killing one MAX with the NC MAX is easier than with the others, but then you have to reload for several seconds, which is more than enough time for the enemy to shoot you dead and revive his buddy. Especially since the NC MAX was probably very close to you and were he using aegis shield now has a hard time getting away. Being able to continuously dish out damage is definitely preferable in most situations were I've used a MAX lately.
Sorry, had to vent.