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Messages - Silfurdreki

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286
Other Games / Re: How did you last die?
« on: April 29, 2013, 01:17:14 pm »
I was trying to get to the only library in town (conveniently located in the very centre), to get some books to raise my skills. Then, in the park next to the library there were ~30 zombies in a group. Excellent, I thought, I can lure these into a house and toss a molotov inside to kill all of them. I began luring them, and suddenly a zombie brute appears just a few tiles away, emerging from a smoker's cloud. In the moment I though it's be a great idea to drop a garage door onto it to kill it, not realizing that doing so would leave it several turns worth of punches on me. I died by being punched a lot and feeling stupid for not just throwing a molotov at it instead.

Spoiler (click to show/hide)

I hate god damn wolf spiders.  EVERY one of my archers that has made it to the point where he/she is able to start building a truly detailed safehouse is killed by one.  I finally get a wood axe, and the other things I need for basic constuction, and what happens the moment I start heading out to the woods?  A wolf spider is right next to the door.

I've taken to always carrying around a bear trap for these. just set it down when they're approaching and then, when they're stuck, blast them full of arrows or bolts. Sometimes the trap even kills them outright.

287
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 27, 2013, 12:31:29 pm »
Do new turrets suddenly pop up around military bases? I was just killed (instantly via headshot) by a turret in the middle of a road I crossed less than twelve hours ago.

288
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 26, 2013, 06:15:42 pm »
Yeah there's one that I searched a while ago. Something aggravated loads of zombie scientists and manhacks, though, so I legged it and closed all doors behind me. Maybe it's my best shot anyway.

Edit: It did work! after running from several manhacks and zombie scientists, I finally found a royal jelly in the second underground level of the lab! Eli King will live to kill more zombies!

289
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 26, 2013, 06:05:31 pm »
Damnit, I was afraid of that. Don't have a single hive on the map. Oh well, I guess I'll have to stumble around in the rain for a while :-/

Hopefully I'll come back alive.

290
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 26, 2013, 05:56:24 pm »
Spoiler:  Spoiler, maybe? (click to show/hide)


291
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 25, 2013, 01:46:17 pm »
I just had my best character yet die from a zombie hulk. Was so close to killing it too, probably would have if it hadn't sprinted over my dynamite and ignored it as it exploded behind it. I also learned that bow + bear trap = zombie killing machine. Seriously, they get stuck for so amazingly long time in those things. Bear traps are my new favourite thing.

I think I'm ready to start a new world where there isn't dead characters lying around everywhere now :P

Edit: I should also point out how much I love this game now and everyone who develops stuff for this should consider themselves patted on the back. Seriously, it's awesome you're doing this!

292
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 25, 2013, 03:52:05 am »
EDIT: Start a new game, run into town to grab supplies, get chased by brute all the way back to evac shelter (30-40 overmap tiles). Cant kill him. Dive through window, bring crowbar down on the benches, light them up, dive out the other window, light cigar as evac shelter collapses on the brute, punch wolves. I think this is a pretty good start.

This story makes me think I need to play more with fire.

The one time I did play with fire was one of my first characters, hiding out in a private library in a mansion, cold and hungry. I wanted to at least warm myself by a fire (little did I know that such a thing is currently not possible, I think), so I smashed a bookshelf and lit me a nice fire. less than ten turns later the whole mansion was a raging inferno and I died trying to escape through a window. Moral of the story: Don't burn books; they will burn you right back!

By the way: are there any buildings with stairs upwards? I kept looking for a staircase in that mansion but couldn't find one. It seems strange to have a mansion with just one floor.

293
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 23, 2013, 01:51:55 pm »
Use * to get construction menu, then g is clear window.

294
Other Games / Re: Cataclysm: Dark Days Ahead
« on: April 23, 2013, 11:55:18 am »
Wolf spiders eat me for breakfast. Just lost my third character today to wolf spiders. I've based myself out of a lab in the woods that I got open with a card from some dead scientists, a bit away from a town. I think I have had five or six characters killed on the road to that place by wolf spiders, bears, wolves or cougars.

At least wolves or cougars are possible to fight, wolf spiders just instantly poison you and then the battle is lost since you're slowed and thus can't run away or hit anything. I also tried basing out of an evac shelter, but there I just got bears and spiders outside when I woke up every morning that killed me when I, dehydrated and starving, tried to make a run for it.

How am I supposed to survive the first few days? In the towns zombies mob me from every direction and If I try to start out in the woods, the super-aggressive wildlife surrounds me and kills me.

295
Other Games / Re: 'Papers, Please' (A Dystopian Document Thriller)
« on: April 11, 2013, 02:46:00 pm »
Interesting game, soul-crushing as it may be.

I fully expected the guy with the hilariously false papers to come with completely legit papers one day, just to fuck with you.

296
Choosing to defend Crown though against a continent lock seems very viable however. I might be imagining it, but I seem to see a greater quantity of vehicles at Crown than at bio labs. That could mean more experience gain for defenders, or at least those certed into anti vehicle work, than at a biolab if I'm correct.

If you want to defend Indar against a continent lock, look no further than Scarred Mesa Skydock. That place is impossible to take unless you bring three or four times the amount of people the defender has.

It's the highest point on the map save for the crown which is half the map away. It has one entrance from the ground, via jump pad and there's no cover for deploying a sunderer for 200+ metres in any direction. Just get ~10 burster MAXes on the landing pads and you're set for any amount of air coming your way. The only way to get close is mass galaxies and even then most of them will die during the approach.

297
Other Games / Re: Starbound - A flat yet infinite universe.
« on: April 03, 2013, 04:52:26 am »
Sounds reasonable enough.

I think I posted that a bit early, though, since I had not read the networking protocol bit under core mechanics yet. I was under the impression that they had worked very little on basic network interfacing, but it seems that's mostly finished. My bad.

298
Other Games / Re: Starbound - A flat yet infinite universe.
« on: April 03, 2013, 03:58:44 am »
At first I thought: "Dungeons and villages, player mechanics, server stuff and user interface? That's all?". Then I scrolled down.

It's a very nice road map indeed, and it seems to my very limited knowledge of game development, that most core things are in place. The limited progress under "server stuff" is slightly unsettling, though, but then again I have no idea how hard or easy that kind of stuff is.

Can you customize your own ship? That is certainly something I'd want to do... make my own ship that is.

I mean I know it probably won't do anything other then possibly be my crafting station.

I think there will be ship customization. I've seen an image of a ship with different kinds of furniture in it posted by one of the devs on their forums. Can't find it right now though. I don't know how extensive said customization will be, but I think it'll be there to some degree, at least.

299
Other Games / Re: Bioshock: Infinite (aka Project Icarus)
« on: March 28, 2013, 12:11:53 pm »
So that's that, just finished it.


300
Other Games / Re: Eve Online
« on: March 26, 2013, 05:54:59 pm »
Maybe I just suck at making money, but 50-150m Isk a day seems way too high to me.

Yesterday the C2 we were in had a huge build up of sites. A HUGE build up. I think at least 16 sleeper sites. We pulled in 244m in Salvage.

Someone correct me if I am wrong, but my understanding is every day some number of sites are distributed between all the WHs. Your WH might get none, or it might get 4. The reason that WH had so many was because no one had done them in a while. If that is the case yesterday's WH might only have 2 sites today... no where near 50m.

Sorry, I should have specified, that is for the WH I'm living in, a C3. We pull roughly 15 million in sleeper tags per site, and an average of 2.5 nanoribbons per anomaly. That makes two anomalies for 50 million. Of course, it happens at times that we don't get anything, but it also happens that we get more anomalies/signatures than that. We're also producing nano-factories via PI, which gives extra income.

As for the "fun, independent play" I can't argue with the fact that there is a certain pride in being a WH corp and a feeling that every day might be an adventure. But most days you end up just staring at the force field, wishing the high-sec exit was closer to one of your agents.

This is unfortunately a very common situation to be in. WH's can be fantastic fun, but they involve a lot of work to get to the fun sometimes, and at least in my experience, sites found in your own WH are so infrequent as to not be worth counting in your income calculations. Gravsites and Ladar sites are about the only things we'd work on in our home system. We'd just let the combat sites build up over weeks, a sort of 'rainy day' stash of sites--but often others would come in and run them, and that was fine, we mostly ran sites in other people's WHs ourselves lol.

It's important to learn how to manipulate WH's though, in our C4 we got pretty proficient at finding a WH, deciding if we wanted it or not, and if not, forcing it to close so a new one would spawn. Some days we'd cycle through dozens of WH's in order to find a couple that had sites we wanted to run, or people we wanted to fight.

I'd also agree with this, I think WH's are better for sparse playing. If you're playing several hours a day, you'll soon run out of stuff to do, unless you cycle WH's, as noted above. The workload is also fairly high, you really need to maintain stuff, you can't just stop playing for a month if you're burnt out on Eve. The POS will go down without fuel and you'll most likely lose everything in it.

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