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Messages - Silfurdreki

Pages: 1 ... 54 55 [56] 57 58 ... 65
826
Forum Games and Roleplaying / Re: Adventure Guy! - Update 13.11
« on: November 21, 2010, 11:08:28 am »
Put your VHS tape in the VCR-looking thing below the screen.

This

827
Forum Games and Roleplaying / Re: Adventure Guy! - Update 13.10
« on: November 19, 2010, 06:30:34 am »
There's a toggleable pond/moat atop the chimney in the forge, so getting water won't be a problem.

828
Forum Games and Roleplaying / Re: Adventure Guy! - Update 13.10
« on: November 18, 2010, 06:40:32 am »
Before doing that: There is a tiny hole in place of one of the posts. Check it out.
This.

Carefully walk into the orb, look out for ambushes.

Ehhh screw that. CHARGE BLINDLY INTO THE ORB.
And then that. For SCIENCE! ADVENTURING!

829
Other Games / Re: Call of Duty: Black Ops
« on: November 18, 2010, 06:34:32 am »
They also seem to suffer from completely independent wind directions (see flags). I'm calling faked picture! They never went to the moon drove four battleships into each other!  >:(

830
Forum Games and Roleplaying / Re: Adventure Guy! - Update 13.8
« on: November 11, 2010, 07:09:35 pm »
You play FACADE. Skree wraps himself up in his tentacles and goes to sleep.

That's interesting. Remember the plot of occuloid activity vs. weather earlier? Maybe FACADE not only calms weather, but occuloids as well. If AG is a decent singer we could make any future occuloid encounter significantly less hostile.

>Go back to the locker room and press the keypad symbols in the order they appear on the stone door.

831
Other Games / Re: Zachtronics Industries
« on: November 11, 2010, 04:27:56 pm »
I finally got level 15 of the codex done!

?????????
Spoiler (click to show/hide)

Stupid info box thing, it stops you from using the upper left corner  >:(

832
Forum Games and Roleplaying / Re: Adventure Guy! - Update 13.5
« on: November 08, 2010, 06:54:08 am »
Bend the broken leg back the right way.

833
Forum Games and Roleplaying / Re: Adventure Guy! - Update 13.3
« on: November 07, 2010, 10:07:11 am »
>Wait, and observe it. Does it seem hostile?

834
Forum Games and Roleplaying / Re: Adventure Guy! - Update 13.2
« on: November 06, 2010, 06:06:26 pm »
>Poke the monster, see if there's any reaction

835
Other Games / Re: Zachtronics Industries
« on: November 05, 2010, 07:58:45 pm »
Oh, right, it works now.  :-[

Strange, though that the game crashes when clicking in an empty debug window

836
Other Games / Re: Zachtronics Industries
« on: November 05, 2010, 07:53:25 pm »
I downloaded Ruckingenur II, since it sounded awesome, but I can't seem to do anything, I think my download is corrupted or something, since The game crashes every time I click in the debug interface window, and nothing shows up in it when I move the debug pin to one of the red dots on the chips, like the help instructed me to. Are you not supposed to use that in the first mission?

837
Other Games / Re: Zachtronics Industries
« on: November 05, 2010, 06:37:59 pm »
Freaking finally got Philosopher's Stone working. Not as impressive as Pillar of Unity, though

Philosopher's Stone:
Code: [Select]
c,3,11;b,1,9;c,11,11;b,12,9;b,7,12;b,6,7;b,12,3;m,13,5,90,3,llwwwwwwcrro;m,1,5,90,3,rrwwwwwwcllo;m,3,1,180,1,;m,13,11,90,1,crrollcllorr;m,1,11,90,1,cllorrcrroll;m,10,9,0,1,wwucdowwwc1o;m,3,13,0,3,ddrrcrwwruuo;m,11,13,180,1,llclluuowwdd;m,7,10,90,2,cdouwwwcdowu;m,9,9,0,2,r1wrr1wuordc;m,2,5,0,2,wwcdouwwwwww;m,4,3,90,1,wwwwcuuoddww;m,2,7,0,1,wwwwwwwwcuod;m,4,9,180,1,wwucdowwwc1o;m,5,9,180,2,ruodlwwwwwwc;m,11,7,180,2,drolwwwwcuud;m,11,1,90,1,wwcr2uuoddlw;
Hmm... it seems this design sometimes hits a bug where two of the atoms in the final molecule collide when being moved.

838
Other Games / Re: Codex of Alchemical Engineering
« on: November 04, 2010, 09:23:10 am »
Black Powder with only four manipulators:

Code: [Select]
b,4,11;t,1,7;t,1,9;m,7,11,90,1,wcrolcrolcrolcrolw;m,4,8,270,2,lrollwwwwwwwwwwcrr;m,7,5,180,2,wwcrolwwwwwwwwwwww;m,1,11,90,1,cluoc1owc1owc1odrw;
 8)

Edit: Whoops, wrong level

Edit2: Gold wasn't all that hard:
Code: [Select]
p,9,10;p,3,10;m,13,10,90,2,crol;m,9,13,180,1,cruodlwwwwwwwwww;m,4,13,180,2,wwwwwwwwwwcdruol;m,7,10,0,1,wcluuloddrrwwwww;m,3,7,90,2,wwwwwwcrrollwwww;m,3,2,90,1,jwwwwwwwwcluuoddr;
Edit3: Finally, Elixir of Life!:
Code: [Select]
b,12,7;c,10,9;b,7,8;b,3,11;c,1,8;b,2,4;m,13,10,90,2,wcllowrr;m,13,4,90,2,owllwcrr;m,3,13,180,1,wwwwjcrolcrolwwww;m,1,11,90,1,wjcluowc1owdrw;m,4,8,90,1,wjrr11ruodrwwc;m,10,7,0,2,wwwjcdoucdoucrol;m,12,9,180,1,wwcuuoddwwww;m,8,13,270,2,wwwwwcuodwww;m,7,5,180,3,dlwwwwwwcruo;m,3,1,180,1,wwwwwjluowwclordrc;m,0,4,0,2,wjwwwwwwcdouww;

839
Other Games / Re: Codex of Alchemical Engineering
« on: November 03, 2010, 01:45:26 pm »
Code: [Select]
t,1,9;c,3,11;b,5,9;b,8,9;t,13,9;c,11,11;m,1,11,90,1,clllrorr;m,13,11,90,1,crrrloll;m,5,13,180,3,wwwwcrol;m,9,13,0,3,wwwwclor;m,3,9,180,1,crurlodl;m,11,9,0,1,clulrodr;m,3,3,90,2,cl11orww;m,11,3,90,2,clwwllol;Code for synchronized oil of vitriol

That's really neat, TBH.

840
Other Games / Re: Codex of Alchemical Engineering
« on: November 03, 2010, 12:58:28 pm »
Brimstone
Code: [Select]
b,3,9;c,7,9;c,7,11;t,12,6;t,10,6;m,7,6,270,3,rrcllrl1o;m,5,11,0,1,lwwcro;m,1,9,0,2,odwwcu;m,3,11,90,1,crrorr;

That's really clever, my own version was way more complicated, so ironing out all the timing bugs was a nightmare  :-\

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