I'm building an underwater fortress, and as such, I have to find a way to drain the ocean. For this purpose I found a map with what basically is a very shallow underwater lagoon, there's a roughly circular 2 z-level deep part of the ocean surrounded with a wall of 1 z-level deep ocean. This is the map:
http://www.mkv25.net/dfma/map-5619-islandsoulNow, I've run into a bit of a problem when I tried out the magma channel yesterday. The plan was to cast an obsidian wall over the deeper parts, and then have it collapse down to the deeper seafloor. The problem is that it doesn't. The obsidian stays suspended under the channel, and because of that, I can't plug the lower z-level so that I can pump out the water afterwards.
Basically, this is my problem:
This is what I have before pulling the lever to draw back the bridges:
MMMMMMMMMMM
WWWWWWWWWWW
RRR\WWW/RRR
I want the following after dumping magma:
MMM-----MMM
WWWWWWWWWWW
RRROOOOORRR
Instead, I get this:
MMM-----MMM
WWWOOOOOWWW
RRR\WWW/RRR
Legend:
M = Magma (with bridge under)
W = Water
- = Empty space
R = Rock/seabed
/ \ = Ramps
O = Obsidian
How should I approach this? Will the obsidian still not collapse if I deconstruct the walls on either side of the magma channel? Is the project doomed to fail?
I could really use some advice here, I thought that diagonal connections (across z-levels, even!) to walls didn't give supprt...