Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Fredd

Pages: [1] 2
1
DF Adventure Mode Discussion / Guild House suggestions?
« on: July 11, 2011, 01:23:55 pm »
 I have decided to use a dwarven construction crew to make an Adventurers home/depot. Any ideas on designs, what should be stored, other fun stuff.
  1 thing for sure is going to be a indoor swimming pool. Any ideas on water depth, and design.
This question is unrelated, but if you properly retire a fort, will any future dwarves of the same civ spawn there, when created?

2
DF Adventure Mode Discussion / Equipping companions easy technique
« on: May 22, 2011, 11:29:14 pm »
Download DFusion. I had problems with adv tools, but here is really how to equip your henchmen/ladies.
 In adventure mode, determine name of your henchman. Type s, crawl where you both are occupying same space. Drop goods you want him to have. Open up Dfusion, type 7 for tools, then type 4 to change adventurer. Depending on creatures in the area, could possibly be a long list. Find the name of the individual you are crawling under, type number corresponding to that name. Do not move, just stay stationary, and pick up the items dropped, and equip them. As long as you are stationary, all options are available normally in adven mode. When you finish equipping, repeat original process. If you chose #13 to control, your adventurer will be #13 now, so type 13 on who to chose.

3
DF General Discussion / Thanks for the help
« on: May 19, 2011, 12:16:18 am »
 Many times, those behind the scenes supporting a idea never get the recognition they deserve. The hard working authors of the Wiki deserve applause, as do the moderators of the IRC sites. The Wiki has improved drastically the last 6 months, especially keeping up with the new updates to the game. This bunch does it for free, due to their love of the game. The moderators do it also, but get the benefits of listening to interesting BS, lol.
 So authors, and mods, you have my thanks. But just remember, as in real life, the only time you really get noticed,or commented on, is when you are not doing a good job. Toady does okay too, for a warty reptile,

4
DF Dwarf Mode Discussion / Water bomb
« on: May 11, 2011, 08:46:58 pm »
First time embarking on a saltwater frozen biome, tried to utilize ice. The chunks are drinkable, if stored in a underground cistern, when thawed, which is good. It makes fine wall building material, which is true. Seems one chunk of ice thawed equals 1 water. Sooooo, if you quickly dumped 50 chunks of ice, in a 1x1 pit, closed the hatch , when the ice thawed out, would you have a pressurized water bomb, that a building destroyer would set off when it destroyed the hatch?

5
DF Gameplay Questions / Obstacle Course
« on: May 05, 2011, 11:28:19 pm »
Recently experimented with the danger room technique, to see if it was good for training. It was, unfortunately for the doctors also.
 For fun, I set several upright spear traps, on a repeater, along a patrol path. Anyone have a idea how to set up a swimming training area along this course? I am trying to figure the water depth for  dwarf washer to promote swim training.
 This set-up will allow my dwarves to patrol along the fortresses inner wall, and also have side benefits in training

6
DF Gameplay Questions / Frozen Plumbing problems
« on: April 14, 2011, 10:17:45 pm »
 I recently started using .25, and noticed cold winters in temperate climates. The freezing water was okay, as I wanted to try out aquifier busting. This went really well, till I noticed the wells freezing inside buildings. Which would be a death sentence for any injured dwarf. Besides, turned the dwarf washers into ice skating rinks. I have heard that saltwater biomes are acting weird, just wanted to know your thoughts
on the matter. I always thought a pond, dwarf washer, well inside a building was freeze proof

7
DF Gameplay Questions / Punching through a aquifier during winter
« on: April 07, 2011, 10:51:48 pm »
As the topic suggests, whats the best technique for doing this. The example in the wiki left me confused. Frozen walls of ice seems the best starting point,to dig spaces for walls blocking aquifier flows

8
DF Dwarf Mode Discussion / Dwarven delicacys?
« on: April 02, 2011, 05:26:07 pm »
 Anyone had a dwarf brave enough to try and milk a pig yet? Could provide good military training

9
DF Wiki Discussion / Errata
« on: April 02, 2011, 03:17:17 pm »
The livestock tables needs to be slightly altered, as I do not think you can milk pigs

10
DF General Discussion / Avatars
« on: February 14, 2011, 09:19:53 pm »
Was just wondering maximum size that will be used?

11
DF Gameplay Questions / Dwarven bath question
« on: February 14, 2011, 07:56:09 pm »
Is this the actual set up for a dwarf bath. The wiki has me confused.
       
Code: [Select]
___C_DRRR
WWWrWW
WWWWWW

       or this?
Code: [Select]
___ __ ___DRRR
   \__/
   KEY: W = z levels, C = channel, D=door, R =destination, r=up ramp from channeling, /= up ramp, \ is downramp, _ is path?

12
DF Dwarf Mode Discussion / This has promise
« on: February 12, 2011, 10:45:37 pm »
 found this gem while perusing the forum. Wyzman had a gripe, that could lead to less of a problem with Danger Rooms,
 Hello,

I have 3 squads for my militia.  All members of the squads are assigned a war dog.
I have two burrows.  One is out front used for my militia, the other is inside used for my civilians.
When I switch my alert to PANIC, my army goes to the defend burrows out front and all my civilians AND animals go to the safe zone.

How do I keep my war dogs with their militia owners???

 Does anyone besides me see the potential in this bug. It requires investigation.

13
DF Gameplay Questions / A kitty problem
« on: December 25, 2010, 02:14:32 am »
 Well, I know how to handle a catxplosion, but this one is hard to resolve.
From use of a luckily set of cage traps, I caught 5 tigermen(tiger gals). I have noticed they died of thirst, while in cages. So being nice, after a season, I have now 12 tiger babies. I refuse to slaughter them, since they are sentinent, and cuddly. But not knowing how to sell them caged, to the traders, without threat of dehydration, I am at a loss.
 And am not being undwarfy, they are a good source of shed hair, for pillows

14
DF Dwarf Mode Discussion / Dwarf Military :SCIENCE:
« on: December 10, 2010, 01:03:52 am »
 Since to me the danger rooms should be left to the X-Men, if anyone with a third party program could experiment with xp for Dwarfs in this scenario, their results would be appreciated.
 Set up a archery range, midway between the start of the range, and the archery target,  place a melee training area. See if the dwarf meleer's get xp for dodge, and shield use. It seems in the ongoing experiment, they are getting extra dodge.
 Only reason I am asking, is that getting double use from marksdwarfs appeals to my cheap nature.

15
 I haven't played in awhile, so most of my dwarfs have become hermits. From the news, with the military/healer additions to the game, which version would be the most fun, and I want to hear personnel reasons too, lol. Any advice is appreciated.

Pages: [1] 2