271
DF Suggestions / Re: Religious Archetypes
« on: July 15, 2009, 01:05:49 pm »
Two words gentlemen:
Variable Metaphysics!
Toady has expressed an interest in making the very nature of the gods something that can be manipulated through world-gen parameters.
Religion is going to evolve very differently in a world where the gods make regular appearances at the local pub, or smite people who convert away from their worship, or reveal cosmic truths to chosen prophets once every ten thousand years. We need to take the full scope of these possible origin points into consideration.
Ideally all these scenarios and far more should be possible in the mythical V 1.0.
The question before us is, How can we make that happen without bloating the game beyond all reason? Which in turn means that we need to know, How can we model the religious beliefs of dwarves and civs in a way that is useful in all of these scenarios?
In a world where new gods can be created, or mortals can become gods, even a very active pantheon could be phased out in favor of a newer, more hip religion.
Variable Metaphysics!
Toady has expressed an interest in making the very nature of the gods something that can be manipulated through world-gen parameters.
Religion is going to evolve very differently in a world where the gods make regular appearances at the local pub, or smite people who convert away from their worship, or reveal cosmic truths to chosen prophets once every ten thousand years. We need to take the full scope of these possible origin points into consideration.
Ideally all these scenarios and far more should be possible in the mythical V 1.0.
The question before us is, How can we make that happen without bloating the game beyond all reason? Which in turn means that we need to know, How can we model the religious beliefs of dwarves and civs in a way that is useful in all of these scenarios?
In a world where new gods can be created, or mortals can become gods, even a very active pantheon could be phased out in favor of a newer, more hip religion.
