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DF Suggestions / Re: Dwarves can fail
« on: February 08, 2009, 01:27:55 am »
I'm sorry. Any time someone uses the words "I will come back to this at some point" in a post, I reflexively scroll down to see how long it is. This is still one for the record books.
You want to revise this essay a bit more before you release it for mass consumption. Try to avoid restating existing points, and remove math heavy examples from any post over a screen long, as few will take the time to follow them with sufficient care to get the actual point.
Aquillion. Some of us want the local economics and city-building to actually constitute a game, and not an annoying prerequisite activity that must be completed before we get to play the real game. That said, regardless of how much material he uses up, a dwarf assigned a task should keep at it until he completes the assigned task, as this loads the extra micro-management into the early game where the player can best afford it, and makes sense in context of the current interface.
You want to revise this essay a bit more before you release it for mass consumption. Try to avoid restating existing points, and remove math heavy examples from any post over a screen long, as few will take the time to follow them with sufficient care to get the actual point.
Aquillion. Some of us want the local economics and city-building to actually constitute a game, and not an annoying prerequisite activity that must be completed before we get to play the real game. That said, regardless of how much material he uses up, a dwarf assigned a task should keep at it until he completes the assigned task, as this loads the extra micro-management into the early game where the player can best afford it, and makes sense in context of the current interface.