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Messages - Vieto

Pages: 1 ... 13 14 [15] 16 17 ... 34
211
wait; I forgot, I'm out of town on the 6th.

Move me to the 8th.

212
6th is good.

213
ok, its working.

214
if #1 is open, I'll take it.

Otherwise, #4.

215
DF Dwarf Mode Discussion / Re: We dodged a bullet
« on: August 30, 2009, 11:28:33 pm »
Lets see...

1st gen DF: Elephants
2nd gen DF: Carp
3rd gen DF: Ground hogs
I think as time goes on, death comes in smaller and smaller packages.

216
DF Community Games & Stories / Re: [CONTEST] DFM2: Round 2 Has Begun!
« on: August 30, 2009, 11:18:01 pm »
I have come to the conclusion that, when I start the map, one of my dogs starts above lava.

217
Mod Releases / Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« on: August 30, 2009, 11:02:25 pm »
I just removed their [trAPAVOID] for flavor reasons, but that shouldn't stop 'em from slaughtering me.

I built a ton of cage and stone-falls to stop a recent orc siege. Had no idea they had [trAPAVOID]. Forty five dwarves die fast to Super-Orcishly Tough Pikemen... ;(

and this is why you read before you download. :P

218
DF Community Games & Stories / Re: [CONTEST] DFM2: Round 2 Has Begun!
« on: August 30, 2009, 11:00:45 pm »
2 z-levels.

also, my dwarf was just injured by a magma man while killing it. Thankfully, the whole map wasn't set on fire. Well, time to make a quick fresh-water pool. Err, rather, once I make beds. My engineer is still capable enough to be fully active with-out beds.

219
DF Suggestions / Re: playful children
« on: August 30, 2009, 10:23:26 pm »
Toys could be... recycled?

Oh, no.  Any child's toy will invariably see some wear, and often get lost.  They'd be more likely to fall apart, litttering your fort with XX-Mudstone Toy Axe-XXs.

Awesome.

Preferably on the stairs catwalks suspended over your magma pit, where dwarfs trip and fall over them.

fixed.

220
DF Community Games & Stories / Re: [CONTEST] DFM2: Round 2 Has Begun!
« on: August 30, 2009, 10:19:39 pm »
Indeed, that is true. Well, looks like I'll need to be further above ground than previously planned.

221
DF Community Games & Stories / Re: [CONTEST] DFM2: Round 2 Has Begun!
« on: August 30, 2009, 10:03:49 pm »
nooooo!!! and I was just about to turn on my uber magma-forge system!!!

222
ok, downloading fort.

Lets see what mess you gave me... :D

edit: it says 'reaction definitions missing'. I'm going under the assumption that the mayday mod, which you appear to use, has modded in the economy stones list.

I'm looking for the mayday mod now.

223
Quick! Flood the fortress again!

224
Mod Releases / Re: Dwarf Fortress: DIG DEEPER [v1.3] NEW RELEASE!
« on: August 28, 2009, 09:23:10 am »
I have an idea for an Entity!

Men of the East

They would be the same creature as Humans (Humans, of course), but would be another entity, with different weapons and animals available to them. Also, they prefere desert and jungle regions over temperate/cold and wet regions.

edit: Actually, I'll see if I can make some basic raws for MotE.

225
yeah, during my turn, when I went outside to build the walls for the subpen, I managed to finish it with-out problem.

But the puke! Oh, the puke...

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