I voted for one of the Clothing issues, although the military equip one would have been my second choice. The entire clothing industry is relegated to the concept of Crafts/Toys/Instruments because they're simply useless to the nudist-minded dwarves. I always have a thriving clothing industry simply because I enjoy the idea that everyone is clad in my rich midnight blue, hand-made leather cloaks with emblems lovingly stitched in silky red thread, a uniformed city that impresses all the humans, elves, and dwarves in the continent.
But no. Everyone hates the clothes I painstakingly weave for them. Unappreciated.

The actual thing I hate about it is wear and tear. I create new, fresh clothes to replace the torn clothing, but they don't use it. It's annoying.
The military equip bug is similar in functional problem even if its core coding issue is completely different. I want them to make use of the products of my fort.
Some of these "bugs" listed are not bugs in my opinion. It is a very, very real possibility for warriors to accidentally dodge into a pit. You, as their overmind, need to understand HOW the dwarves' minds work and how to manipulate them into survival. Don't send them against the enemy UNTIL the dwarves will engage them in a place safe for them.