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Messages - flap

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196
DF Suggestions / Re: More gameLog informations
« on: August 23, 2006, 03:01:00 am »
As a debug option for sure.
The way is see it now is rather to collect data from trivial things happening in your fortress (things that the player can witness)

What we haven't seen yet (such as the history and world creation...) should keep secret, as you suggest.

Well even if I did this suggestion, I wouldn't make it top priority, compared to other tiny interface one we did...


197
DF Suggestions / More gameLog informations
« on: August 21, 2006, 05:41:00 pm »
I love the fact that the gamelog info are outputted in a file.

I created a programm a bit like once, and a parser. I outputted plenty of economical info, and then thanks to the parser and a bit of processing i could create plenty of figures of the economy of my simulation.

Would it possible/interesting to ouput more info in file, with for exemple everytime a dwarf builds something, the date, dwarf, and type of building...
All sort of events could be regitered like that (with the date)

It might even prove quite usefull to debug a few things.

I let your comments go (if any)

[ August 21, 2006: Message edited by: flap ]


198
DF Suggestions / Re: Z-axis view proposal
« on: February 22, 2007, 08:05:00 am »
quote:
Originally posted by Markavian:
<STRONG>Btw, really like the Z-Index suggestion app. The view looks very good for what it provides.
</STRONG>

Yep. But I already the improvement which could be brought :
- For side 1 and 2 change the direction you are looking at (from north to south or south to north). With a little diagramm like that between the two side views :

code:
  
 ^
 @ >



Here you would look south to north, and west to east.

-Add some colors. Probably what is not in the foreground should remain black an white.

- Eventually, change the way an object is diplayed when it is viewed from the top, or the side. (For exemple to have the grass a the same level as the goblins (and thus both will have colors). When seen on the side it'll look like :

 

quote:

,g,.g


intsead of
 
quote:

g  g
,'/`;,


From the top view you could still use the variety fo grass tiles, but on the side, you would stay with the low level ones (, .)

But well, the main purpose of the demo has been achieved, and I have an other project which has much more priority. So no further development of the viewer now.

About the cave system could be interesting to test that to...

[ February 22, 2007: Message edited by: flap ]


199
DF Suggestions / Re: Z-axis view proposal
« on: February 18, 2007, 06:36:00 pm »
Yep, I have nothing to do with bay12games. I am just a lurker, who tried to shape an idea. Just in case it could be helpfull...

200
DF Suggestions / Re: Z-axis view proposal
« on: February 17, 2007, 12:58:00 pm »
Well, I was wondering wether I would really suit to a game already so much info and things happening in DF.

I don't know, it's maybe just time get used to it (and to improve the display...)


201
DF Suggestions / Z-axis view proposal
« on: February 17, 2007, 12:08:00 pm »
Following the discussion on this
thread, in which a few player were wondering how it could be dealt with the z axis, I wrote that little thing, to see what could a side view bring to a z-axis. (Well, it of course depends on how thay axis is implemented : is it just different levels, connected with stairs only, or more like what I wrote ?)

You can download the thing here. (Be warned, the display is quite crappy. I only made it to test what it could bring)

And now some Pictures :
           

To the left you've got a large top view.
To the top right there is a side view along the x-axis. (It is drawn as if you were looking to the top of the top view).
To the bottom right, a side view along the y-axis. (It is drawn as if you were looking to the left of the top view).

You see here a bunch of goblins close to the river and a few dwarves getting nervous. A dwarf is waiting in the big hall.


           

Here, I am watching from higher (you can see at each altitude is the view with the " > < " at the right part of the screen. As we are quite high we can only see there is something outside, but we can't tell what.
If you look at the bottom left of the top view, you can see a path at the top of the cliff.
The side views show the group go goblin (darker means further from the view)


         

Still on the same "3D Picture", you see here a Kobold cave just located under the dwarfs. You reach their nest by the path we had just spotted above the cliff.

[ February 17, 2007: Message edited by: flap ]

[ February 17, 2007: Message edited by: flap ]

[ February 17, 2007: Message edited by: flap ]


202
DF Suggestions / Re: Labelling levers and other triggers
« on: February 16, 2007, 11:18:00 am »
agree

203
DF Suggestions / Re: Archaeology
« on: February 16, 2007, 02:58:00 am »
Good idea.

Mixed with the legend mode, that would be a good way to find some of the old legends.


204
DF Suggestions / Leaving your fortress
« on: October 20, 2006, 03:29:00 am »
There is an option to abandon your fortress. Could there be an option to leave it, bing bringing with you all your dwars, food and stuff.

To do that, you would need to build a caravan, use mule to carry the wagon, decide what you want to bring with you.

And once are ready, here leave your fortress !

This group is now ready either to reclain a fortress, or create a new one.

However, you would need to reduce the food quantity, roll some damages to the caravan, and eventually allow some dwarfs to leave you.

And other possibility (but probably waaaay too early in DF development), allow you to guide your caravan on the world map, to find a new site. And eventually meet some hazards.


205
DF Suggestions / Re: "Autoaccept world after __ rejects" in init.tx
« on: January 04, 2008, 05:13:00 am »
Yes, generate an arena : a very small world, with no reject, in which an interface lets you choose which creature you want to meet.

206
DF Suggestions / Re: Display of Fog, and night
« on: August 28, 2007, 08:28:00 pm »
edited link to weather movies thread

207
DF Suggestions / Display of Fog, and night
« on: August 25, 2007, 07:50:00 pm »
A few month ago, I have been playing a bit with adventure mode, and had Two thoughts (and by the way I have posted 2 weather effect movies in this thread http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000196  ) :

- When on the map (wilderness), we don't get much feeling of night/day cycle. It is true that the range of sight decreases a lot. But for inexperienced player, it is definitely not clear why it decreases.
I thought at first that it was because I had entered a forest.

       
Day in Wilderness

       
Night in Wilderness (the player can't be seen because it is flashing. It had simply disappeared at the moment I took the picture.

So, I would simply suggest to shift the colour the same way it is done in local maps.
       

- When in local maps, the fog decreases the sight range. But same, it is not perfectly clear whether it is because it is becoming dark, or because there is fog.

       
Original display

       
Blinking fog could be added around the player

       
Original display

       
Idem : blinking fog.

[ August 25, 2007: Message edited by: flap ]

[ August 28, 2007: Message edited by: flap ]


208
Curses / Re: Too bad for the interface
« on: July 13, 2006, 06:37:00 am »
It is a commun request (I also have problems). And if I am right, the source have been released ? So maybe just simply one of us spend the time required to define the controls in a config file.

209
Curses / Re: LCS 3.12 alpha 5
« on: February 11, 2008, 05:00:00 am »
I haven't tried that version. However : "So, this is probably working as intended. You ran out of money, and it quietly stopped training."

If there aren't any, it should say that teaching has been cancelled.
Also, a teacher should have its skill decreased by the number of students he has. (full with 1, -1 with 2 to 5, -2 with 6 to 15... and so on).

I don't know if squad should be able to receive teaching...


210
Curses / Re: Uninteresting message
« on: January 12, 2006, 07:07:00 am »
I was refering of the "Dwarf Fortress". And I arrived here a while ago from the underdogs for the LCS (that I've never really played actually, even if it looks really cool. I've spent more time on the "Corin's Mystery Massacre").

surprisingly weird games, that is.


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