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Topics - Phen

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DF General Discussion / Changing uniforms as part of schedule?
« on: April 15, 2010, 04:31:42 pm »
It has probably come up somewhere in the forum while I wasn't paying attention, but is this possible?
It seems to me that it takes a while for the dorfs to change equipment since the arsenal dwarf has to manage it first, and I learned from an ambush that it's probably smart to have properly armed dorfs stand ready. So is it possible to give them one weapon while they train and another for real combat?

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DF Dwarf Mode Discussion / Building a Fallout-style vault.
« on: March 19, 2010, 12:09:26 pm »
I've seen some talk in other topics, but couldn't find one for it, so...

What should a Vault look like? I'm planning to make one (or a couple), so I thought we could bounce ideas back and forth.

As Fallout 3 is in most recent memory, I was going to make the same basic shape. A hallway with 2 z-levels of rooms, with an overseers office looking out over it and a hatch with an emergency exit in that office. As a vault, it needs a farm (or hydroponics, I guess), and a kitchen to process it. Considering a farmers workshop, too, but it really only needs to sustain itself.

I also want to stick in a small power plant, although I havn't thought up much use for the power, besides maybe a millstone and a pump for the entrance - Blocking it with Magma might be the best solution to isolate the vault, so powering the pumps are a plus.
Maybe it could be used to control a plumbing system, but I've never implemented one before so I don't see the use.

How many people should be in such a vault and how much extra room should be allocated in preparation for the kids that will inevitably come? How large a security force should be kept?

These are important questions. It would be fun to experiment with the vaults, too, like the original purpose in Fallout. Making a vault without beer, for example, or with wild animals.

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DF Dwarf Mode Discussion / Starting locations.
« on: January 28, 2009, 12:36:57 pm »
Hello all. I'm having a bit of trouble with getting a good starting location... While I've been able to get most of the features after a couple of world generations, I suddenly have trouble getting any goblin neighbors, and I think DF wouldn't be the same without the sieges. However, I get the same problem with the pregenerated worlds on the wiki.

So, can anyone help me? Is the wiki-page just outdated and everyone else is using another one? Or am I just being unlucky?

EDIT: Sorry, I do see there's a topic like this just below. And probably loads of them further back... I don't immediately see a delete button, though...

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