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Messages - Pojodan

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1
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: February 25, 2011, 04:49:46 pm »
Had one dwarf be the recipient of 3 face-palms over the course of a couple years.

1st facepalm:  Started my fort without any gem cutting/setting skills in my initial 7, hoping to luck out with immigrants.  By the time I was up to 35 dwarves I'd not gotten one, but I did have a rapidly growing stockpile of rough gems and a growing need for trade money.  So, after getting 6 more fisherman/mechanics/utterly-utterly-useless dwarves, I decided I'd just grow a Jeweler from scratch.  I found a dwarf that had absolutely no skill, but liked a couple different kinds of gems, and set him cutting.   Fast forward a few seasons, and guess what I get in an immigrant wave?  That's right, a High Master Gem Cutter!  *facepalm*

2nd facepalm:  Okay, so I have a good cutter, but no setter.  Still not a single point of experience in any of my other dwarves, so I took Urist McGemForBrains and set him sorting through the heaps of crappy cut, low value gems to start poorly setting them into the even crappier stone crafts my 3 Legendary Stonecrafters had been spitting out before fey moods had boosted their skills (grumble grumble artifact stone trumpet.. grumble grumble artifact stone earring.. grumble grumble).   3 seasons later, Urist McMasterGemSetter shows up.  *facepalm*

3rd facepalm:  So, since Urist McGemForBrains had run out his usefulness after wasting the majority of my fortress' gem stock on practise, I punished him by setting him to haul gems by activating Item Hauling and nothing else.  I'm cruel, yes, but at least my good Jewelers would never need to leave their post till my fortress was crusted in glittering gemstones.  That is till I spotted some gems sticking out of a mountain wall, send my miner up to carve them out, and Urist McGemForBrains becomes Urst McAdvancedWarning by discovering a goblin ambush by way of accidentally getting a goblin sword to the back of his neck.  *facepalm*

His Masterwork Marble Coffin was encrusted with Emerald.

2
DF Dwarf Mode Discussion / Re: Two birds with one stone
« on: February 13, 2009, 05:45:40 am »
I'd like to mod cats so that any time two of them come into contact a very large explosion is produced.  Thus, an entrance corridor lined with cat cages tied to a series of levers would put a quick, a very messy, end to any gobbo seiges.

3
DF Dwarf Mode Discussion / Re: Dropping a floor on the gobby's
« on: February 13, 2009, 05:31:46 am »
A collapsing ceiling is a one-hit kill, pretty much, and anything close to the collapse will get blown back, so having a nice wall for the stragglers to splatter against would be a nice addition, I'd think.

Don't think having rocks sitting around in the corridor of wall-collapsing-death will make any difference

4
DF Dwarf Mode Discussion / Re: Magma Clearing
« on: February 12, 2009, 05:43:08 am »
I generally end up just having a fairly lengthy channel from the pipe to my workshops, long enough that the magma creatures don't bother wandering down it.  If I've got the time and resources, I'll stick in an iron grate.

After some bad luck with imps giving me hell in the past, I figure they're not worth bothering with.

5
DF Dwarf Mode Discussion / Re: Because of Dwarf Fortress...
« on: February 12, 2009, 02:50:06 am »
... I dream in ASCII

6
DF Gameplay Questions / Re: Marksdwarfs that refuse to practise
« on: February 08, 2009, 12:23:09 am »
At the time of the problem I had no guards, when I got my next round of immigrants, I made 3 marksdwarfs and 2 guards, and the marksdwarfs are now happily gobbling up all the practise ammo.

7
DF General Discussion / Re: SomethingAwful strikes gold.
« on: February 07, 2009, 12:13:05 am »

8
DF Gameplay Questions / Re: Marksdwarfs that refuse to practise
« on: February 06, 2009, 07:44:33 pm »
Considering they're happily clobbering each other in the barracks with their crossbows, yes.

No matter now, I made them some nice hammers and made the next wave of potlash makers and fish disectors into crossbowers and they're happily shooting away in the archery ranges.

I guess maybe getting them into Champion wrestlers breaks the 'stand back and hit something from far away' thought process in their minds.

9
DF Gameplay Questions / Re: Marksdwarfs that refuse to practise
« on: February 06, 2009, 05:07:31 pm »
1)  They are already Champions, so I cannot undraft them, I've swaped their weapons several times, too, to no effect.

2) The archery ranges are right next to the barraks.  They are also in seperate, 1X6 rooms, so there's no overlap.  I also built a large, shared archery range room, but they didn't use that either.

3)  I checked and checked again, they do NOT have anything in their hands except the crossbow.

Guess I'll just have 3 hammerdwarfs instead x.x

10
DF Gameplay Questions / Marksdwarfs that refuse to practise
« on: February 06, 2009, 06:40:01 am »
Okay, so, I've got three marksdwarfs, all in seperate squads, each was trained as a wrestler till becoming a champion for easy stat boosts.  Each wears iron chain (no flux here nor do the caravans have flux available, yet they carry steel gear, go figure) and an iron crossbow.  I have 5 archery ranges setup (1X6 room, archery range at right end, door at left, archery range set to use whole room and shoot from left to right), and about 300 wood and bone bolts sitting right next to the ranges in ammo stockpiles.  None of the dwarfs have clothing or armor in their hands, just the cross bow and a quiver on their backs.

Why do they refuse to practise and, instead, spar with each other in the barraks, slowly becoming hammerdwarfs?

11
DF Dwarf Mode Discussion / Re: No. 1 reason why i love DF
« on: February 05, 2009, 03:48:30 am »
Because in DF, the simplest of problems have the most ridiculously complex solutions.

12
DF Dwarf Mode Discussion / Re: -Kobold cage-?
« on: February 05, 2009, 03:45:13 am »
Possibly there was something sitting on the ground that he tried to steal?  Perhaps a previous victim of the spears left behind some stuff that you hadn't noticed.

13
DF Gameplay Questions / Re: What to do with my caged goblins?
« on: February 05, 2009, 01:07:55 am »
Eat them. Some modding required.

How? Back in version 39 I had goblins as butcherable, such that after a siege all of my butchers and tanners would run out onto the battlefield and drag all of the remains back to the endless rooms of butcher workshops.

It was all quite macabre, yet hilarious.

However I haven't been able to replicate this in the newer versions.

I would find it terribly hilarious if you could set live goblins as consumable somehow, such that hungry dwarfs would go off, pluck one from the stores, and chow down as it screamed.

14
DF Dwarf Mode Discussion / Re: Drawbridge won't close
« on: February 03, 2009, 10:48:38 pm »
The Wiki makes it sound like that if you build a Drawbridge like so

X = Wall
. = Ground
# = Bridge
Code: [Select]
XX.###
...###
XX.###

And you open it to the left, you'll end up with this:
Code: [Select]
XXX...
..X...
XXX...

When it actually ends up like this

Code: [Select]
XX.#..
...#..
XX.#..

15
DF Dwarf Mode Discussion / Re: Your first reaction to DF
« on: January 31, 2009, 02:22:16 am »
The FIRST time I ever heard of it was some random page I came across with an illistrated guide on how to breech an underground river without flooding and then use that water to irrigate some underground farms, including a seperate room, levers, and floodgates.  I found it facinating enough to learn the basics of the game, to which my eyes bugged out at the sheer complexity of it.  I found it interesting, but was too discouraged by the difficulty curve to try.

Then someone on a forum I frequent started a thread on Dwarf Fortress a few weeks ago, prompting me to check it out again.  Once more my thoughts were 'OMG, too complicated and not pretty', but then I learned of graphical tilesets.  Did some searching, found one that made it at least somewhat visually appealing, and went ahead and read through the  various tutorials on the wiki.

I very quickly learned just what 'losing is fun' meant.

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