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Messages - gumball135

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1
Necroing to say well done for reaching 500 years and finishing the story! Feels like you didn't get the response you deserved -- nonetheless, it's a worthy capstone to a HoL-enshrined fortress. Reading this was a real blast from the past for me because I was last active in the DF community 10+ years ago. Bravo again, I say!

2
I honestly have no idea what this guy is talking about because he uses "society" to mean both 'any form of society' and 'modern society', and I can't tell which of his Industrial / Financial / Academic concepts 'modern society' refers to.

Quote
Academic education, which was very important in the Industrial Era, is becoming less and less important today.
I did enjoy how he stressed this point with all of his grammar mistakes.
I don't see any grammar mistake there...
Burned is implying that the article writer's horrible grammar emphasises his own point, that education is becoming less important. He wasn't actually picking that as an example of the bad grammar.

That said, I read about 2 paragraphs from that article and left it. Not in the mood for crazy rants.

3
DF General Discussion / Re: My god I love this comic...
« on: July 31, 2011, 11:40:26 am »
I found the DF comic funny; I cringed a bit at the one directly after it, but I'm able to pick and choose the good from the bad. I won't look at the rest of them negatively because one or two strange comics "Cross The Line". Take it all with a pinch of salt, if you'll allow me to use that clichéd saying.

4
I play almost exactly the same way as you, but begin to get overwhelmed by the huge influx of migrants after about 40-50 dwarves. After that I seem to spend my whole time catering to the fort's population. Making sure that there's enough food and drink, preparing bedrooms for migrants, meeting noble demands, setting professions...I just get sick of it before long.

Actually, there're several reasons behind me abandoning my forts prematurely (pointless rant ensues):
Spoiler (click to show/hide)

5
DF Community Games & Stories / Re: Project: Most Dragon
« on: July 26, 2011, 01:38:40 pm »
I like this a lot. Keep up the great work.

6
DF General Discussion / Re: NY times article on DF
« on: July 24, 2011, 10:14:56 am »
Quote from: Jelle
Anyway good read, but now I'm a little sadened after reading the part where you admit the unfortunate fact that a game like Dwarf Fortress will never be appreciated on large scale.
Given that knowledge I hugely admire the determination you two put into making this game, because I think everyone will agree here that this game is fucking awesome.
Sums up my feelings pretty well; fair play to Tarn and Zach for doing what they love. I hope that I end up doing something similar with my life, something that just feels ''right''.

Also: am I the only one here who doesn't drink either tea or coffee?

7
I forget how I found out about the game (it was several years ago now), but I remember my first experience of it as being through Boatmurdered. I thought the story was brilliant, but then became a bit crestfallen when I realized that the game world was made up of loads of little symbols. I'd never even heard of a Roguelike before.

However, I was SO impressed by the carnage and utter fail of Boatmurdered that I decided to give the game a shot. Took me several tries to get into it, but eventually I stopped banging my head off a wall on seeing the Matrix Effect and learned the game through use of the Wikipedia and trial-and-error. Yes, I started right at the top of the Roguelike difficulty chain, and learned DF before anything else. Whenever I felt particularly depressed by the learning cliff and quit the game for a few weeks, I'd always end up reading a bit about the forts in Community Games & Stories to re-inspire myself. It took several months. Real-life ones!

Good times, good times.

8
DF General Discussion / Re: A Thank You
« on: June 21, 2011, 12:12:15 pm »
Do not break the thread with a quote piramid. But yeah, the Adams brothers rock.
Their whole family rocks..
Beat me to it.
 >:(

9
DF General Discussion / Re: Vampires!
« on: June 06, 2011, 07:17:39 am »
Great job so far Toady. I can't wait to try these out.
It'd be interesting if your fort could be ''infiltrated' by cult members; if/when organised religion is introduced, that could be an included feature. You could choose to humor the cult, building a shrine to their leader and eventually allowing it to come and live in the fort as a semi-nobleman, you could ignore them and hope they don't retaliate by murdering or beating up anyone, or you could just immediately slaughter them all.
Win-win-win situation.

10
Everybody post your videos.

Finally got a half-interesting replay to record, and I played around with the editor a bit. The resulting film, in which a scout makes a futile and likely accidental gambit to save his heavy.

FUN FACT:
Apparent arrows don't show up, first-person weapons glitch in and out, and ragdolls fall differently every time you replay/save/whatever.

Replays would be fun if they weren't so frustrating.

It's a good clip, but hard to make out that the Scout actually blocked the arrow. Probably could've been filmed from a better angle, but I still enjoyed it.

Yes you can make the movie using any 1st person view, 3rd person, or free view cam. 

I did some dustbowl 2v1 and completely dominated them on the 4th point.

Also a nice video. You really whooped those guys.

11
Other Games / Re: well
« on: May 06, 2011, 05:25:53 pm »
I never buy games for mod. Morrowind, Oblivion, Fallout 3 and New Vegas are supposed to have great mods but installing them is a pain and the mods don't work anyway. DF (and minecraft) are one of the few games were mods actually work.

Ach, you're missing out! I'd recommend Oblivion Mod Manager if you have trouble organising your files; I find it's a necessity to play modded Oblivion.
http://www.tesnexus.com/downloads/file.php?id=2097
Just hands down a fantastic piece of software. It's really simple to get your mods running once you learn the basics.

http://www.tesnexus.com/index.php
While I'm at it, here's a link to a site for TES mods. A list of the top 100 mods on the site(which are all well-categorised), files of the month, by far the largest site for Oblivion and Morrowind mods (and will presumably have a site for Skyrim); it has it all. Actually, the whole Nexus network is great for mods (The 2 new Fallout games and Dragon Age are also covered).

Salesperson speak aside...
Mods just make the game more to my tastes; nothing more, nothing less. With Morrowind and Oblivion, though, I'm sure I spent more time downloading, installing, bashing/mashing/thrashing them to make them play nice with each other, checking something for ten minutes, then doing it all over again. That was a game in itself (one I don't enjoy as much anymore; my New Vegas mod list is comparatively small).
I can definitely agree with that. I'd say I actually spent more time downloading and setting up mods than actually playing the game itself. The cycle goes something like this:

Spoiler (click to show/hide)

I've literally overwritten about 3 characters. It's so frustrating. They really need a more safe save system for morons like myself.

12
Or: ''It needs more magma".
*Shivers*

13
Other Games / Re: Dwarfs!? - New casual indie game on Steam
« on: May 06, 2011, 09:59:58 am »
Quote
Also a small rant:  It seems to be a constant that every game that comes out that includes dwarves or is slightly like DF the topic about it dissolves into flames and bile on why its not as good as DF.  (this, goblin camp, etc)  Gotta say this is getting sad folks, DF is a very oddball game and the work of years.  Comparing other stuff to it is always going to be apples and oranges.  Any independent developer like this who manages to bring a game out deserves to have the thing judged on its own merits rather than being held up against something like DF.
Well said, good sir! I'm fully agreed with you.

14
Woah, woah! What happened here?

What exactly did happen? I missed it.

Anywho, to keep this on topic;
Beta .42 has been released, as Taricus pointed out! If what I read on the forum is accurate, this update should include a grid on the map and a map editor, at the very least.

*5 minutes later*
Okay, directly from the dev log:
Code: [Select]
Ace of Spades Beta 0.42
-fixed map radar bug
-fixed image tearing on fast rotation (may fix potential crash)

Ace of Spades Beta 0.41
-vxl folder added to installer
-version fix test

Ace of Spades Beta 0.4
-added VOXED map editor
-servers can load custom maps
-F1 will save a map from in-game
-added map grid
-drop live grenades on death
-gunhit sould restored
-fixed chat with caps lock
-map loading done all in memory
-more bounds checking on array indices
-fixed queued up lag kills
-added more server-side cheat detection

Seems to be a load of bug fixes, aside from the map editor and the grid. Can't wait to see what crazy maps the community comes up with.

15
The hell is wrong with you.
Hey there, no need to be so hostile! He was simply pointing out the fact that the majority of players play the game for its combat aspect, and don't appreciate being outnumbered because several of their team-mates are effectively a non-entity on the battlefield due to the time-consuming nature of their construction projects.
I can see his point; Minecraft Creative mode (or Survival mode, whichever, although Creative is free if I'm not mistaken) is probably more suitable to making nice looking constructions for several reasons; there's a bigger variety to the blocks, hacks allow more freedom in creative mode, and above all you don't contribute to the unbalancing of teams, which potentially takes away some of the enjoyment for other players. I'm not saying that I agree or disagree with this, just that Sheb wasn't attacking you personally - as you seemed to assume. And taking on an aggressive tone like that is doing nothing but creating the sparks for a flame war :( Fortunately, I think these forums are nice enough that such sparks would not have ignited an unholy furnace of internet rage, and a relaxed, mature conclusion would've been reached.

TL/DR; Please play nice.
Cool constructions by the way. By far the most creative I've seen (although, I can only compare them with dick drawings and swastikas :P).

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