Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sean Mirrsen

Pages: 1 ... 40 41 [42] 43 44 ... 1030
616
Other Games / Re: Factorio - Factory building game
« on: April 18, 2016, 02:25:59 am »
I've started thinking of Factorio setups in my idle time. I suppose that's not a good sign.

I also suppose using train cargo wagons as a key component of a multi-lane sorting/splitting mechanism is not exactly a new idea.

I.e. with each inserter being able to move 3 items container to container, a single wagon has enough spaces (sitting horizontal) to have 4 fast inserters on input, and 12 smart inserters on output, effectively filling up 6 output lanes. You also need 12 fast inserters on input to what the 4 fast inserters are taking from, which... can be two more cargo wagons, sitting perpendicular to the first one. Side-by-side they have just enough neighboring tiles to fit 12 inserters (they are 5 tall and 4 wide together, with one 4 side taken up by output, and one tile on the bottom will have to have the belt being used by one of the outputs on the horizontal wagon).

I have no idea how useful this could actually be, but hey. Maybe for offloading actual mixed-load trains. :P

617
Other Games / Re: Dominions 4: Thrones of Ascension
« on: April 15, 2016, 03:44:47 am »
Transformation is affected both by luck scales, and personal luck of the caster. There are two Luck-granting trinkets that can be fairly easily acquired, and they both seem to stack in decreasing the chances of a bad transformation.

Also no, I don't think bad transformations reduce magic paths. I never saw it happen at least, besides the transformations to feebleminded or mindless forms that just take away all paths.

618
Other Games / Re: Factorio - Factory building game
« on: April 15, 2016, 03:18:14 am »
Super-alien spit technology. :P

I think I'm going to try out RSO. Seems like exactly the sort of thing I need. I wouldn't mind some way to automate (or rather, queue up) choosing research projects, either.

edit: I watched a few videos of people playing Factorio on Youtube, even experienced people, and it just baffles me that I haven't seen anybody use the "self-feeding coal mine" to kickstart coal production or feed early powerplants. It's just a burner drill coupled with a burner inserter that feeds itself and the drill off a small rightward conveyor loop that the drill dumps coal onto. It chains well, needs one piece of coal to start up, and doesn't stop until the mine is dry. Have I just been watching the wrong people? :P

619
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 15, 2016, 01:24:50 am »
I am guessing steam doesn't support argentine pesos?

There's no Argentina region for Steam, nor are we included in the Brazil region.

We get full American USD pricing, so it's usually better and possible to find third-party sites with better discounts. Nuuvem, following the Brazil regional pricing, is usually at least 50% cheaper. The downside is that the available selection is limited, and a few AAA games are specifically locked to Brazil. My backup is Green Man Gaming, which follows American pricing (for me at least), has a greater selection of games, and usually 20-25% discount coupons.

I do buy things on Steam directly sometimes, but it's usually minor titles during major sales.
I don't think anyone these days would fault you for not buying from Steam.

I'm a bit jealous you can get Stellaris so cheap. It's the first time I've seen that message on Nuuvem too. I got so excited after I saw that you bought it on there too.
It costs 699 rubles for me. Or roughly $10.5. :P

I wouldn't think of not buying something from Steam as long as it keeps up this sort of regional pricing here. :)

620
Other Games / Re: Factorio - Factory building game
« on: April 14, 2016, 02:54:00 pm »
Procured a source of rock by extending my reach waay east and setting up a mining post on an outcropping, connecting all the way back via conveyor belt.

At this point in time, unless really long distances end up being involved, I'm not sure I'm seeing the benefits of trains, especially in regards to setup difficulty and maintenance.

Killed a few more nests at the edge of my pollution cloud. Spitter defenses turned out to be unreasonably accurate and powerful - there seems to be no way to hit&run them with just a car and AP bullets.

621
Other Games / Re: Factorio - Factory building game
« on: April 14, 2016, 12:14:35 pm »
This game is interesting.

 After three short-lived attempts to get some workflow, finally managed to find a spot with coal, iron, and copper within a few screenlengths of each other, a short walk away from the starting point.
 Realized that I have no rock pretty much anywhere nearby except a tiny outcropping way southeast, and water for power generation is also far away.
 Eventually got a resource operation up and running, set up a powerplant far to the northeast at a small puddle of a lake (powered by coal from a nearby small source). Built a basic automated research station, destroyed a nearby alien nest to prevent attacks (via turret creep).
 Rebuilt the research station a few times, automated green resource packs, expanded.
 Ran out of coal for the powerplant, instead of finding more coal moved the whole thing further north to an oil source next to a major body of water (took some figuring out).
 Ran out of the last rocks, no sources anywhere in reasonable distance on radar. Built a car, started loading up for an expedition to find rocks and have them shipped to the main base. Can't even build walls, which seems like a pretty big problem, but attacks are very few and small so far.

Research has been mostly an annoyance, popping up with a screen to select a new tech every once in a short while. Actually looking forward to running out of red-green research items.

Questions to the more experienced:
1) Do attacks pick up in intensity by themselves, or do I have to go further out to encounter bigger and more aggressive natives?
2) How the hell do I use circuit systems? What is their purpose? Couldn't manage to make them do anything useful.
3) Anyone know if there's a variant of the singleplayer campaign that starts directly with the tutorial? The campaign as-is turned me away by providing me with a starting base of a design I didn't make.

Having some amount of fun so far. Tinkering with logistics is surprisingly engaging, it's like a dynamic puzzle game.

622
DF Modding / Re: RAW travesties: Rise of "The Stahlivium"
« on: April 14, 2016, 06:08:49 am »
Or just a harmless species of cave-ceiling moss. Obviously not named by dwarves.

623
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 09, 2016, 01:36:36 pm »
Sword of the stars has 3d galaxies (or, probably more accurately, random clusters of stars. 250 stars or whatever does not a galaxy make), even ones that are way less flat then ours. It's mostly a pain in the ass, and personally, once I played around on a non flat map, I'd always go back to the mostly flat ones. After that I really couldn't care less about non flat galaxy maps. Also maybe I'm misremembering (which my spell checker says is not a word but google disagrees so okay), but there seemed to be at least some cosmetic height staggering, just hard to see because all the names and stuff are on a flat overlay.
Yeah, it's something you use once then never again because it's a massive headache to deal with. SotS 2 had it really, really bad especially with their stupid province system.

Because honestly, from a practical standpoint there is literally no difference between stars on different planes versus a flat galaxy except distance. It's just unnecessarily confusing.
Someone's graduated from the Khan school of strategic thinking, I see. :)

Yes, 3-D space is confusing. It also creates scenarios that are impossible with 2-D space. You can't "encircle" someone's territory and cut them off from expansion quite so easily if they have "up" and "down" as expansion vectors as well. You can have a  string of colonized planets creating a corridor of owned space that goes over or under someone else's territory across the galactic arm, allowing you to move unrestricted without infringing on any borders. Lots of things are possible if you spend the time to think about it.

Some of my most favorite maps in SotS are the highly-3D ones, especially when playing as humans. The node network being what it is, you can find good paths far more often, and can be cut off far less easily, if you have some extra directions to go into.

624
Other Games / Re: Enter the Gungeon - Isaac meets Nuclear Throne?
« on: April 08, 2016, 04:48:01 am »
You should just lower the resolution. The sprite graphics being what they are you're not going to notice much difference, just make sure to select the scaling mode that results in the least distortion (i.e. Force Pixel Perfect). You probably have a laptop more powerful than my tablet, and I'm running 1280x720 on the default High settings just fine.

edit2: actually, if you're willing to take your monitor to uncharted territories, you can go into the game's settings and manually set the resolution to the resolution the game is drawn at. It lists 1920x1080 (16:9) as pixel perfect. I went and set it to half that, 960x540. Game runs fullscreen with no borders and perfect framerate now.

edit3: The config file to do so it at C:\Users\<UserName>\AppData\LocalLow\Dodge Roll\Enter the Gungeon , file with the extension ".options". These two lines will do it:
    "preferredResolutionX": 960,
    "preferredResolutionY": 540,

625
Other Games / Re: Enter the Gungeon - Isaac meets Nuclear Throne?
« on: April 08, 2016, 02:25:41 am »
I have to say I somehow like playing the Marine the most. Even though it presents the most logistical challenges (no reusable maybe-lockpicks of the Pilot, no random extra drop every 2-3 rooms from the Hunter's dog, not even an extra weapon and offensive active item that the Convict has), somehow that sidearm and military training end up being highly valuable.

The real reason why the Marine's sidearm is so effective, besides the accuracy, is its clip size. Firing accurately, it's enough to off 3 Bullet Kin. Two full clips kill a Gun Nut (the big brute with the red sword). It's just a great all-round weapon, exactly because the Marine starts off so deprived of good gear.

626
Other Games / Re: Enter the Gungeon - Isaac meets Nuclear Throne?
« on: April 07, 2016, 10:45:50 pm »
The marine's basic weapon is legit better than most of them (mostly because it has a low spread)
Or maybe it's because, I dunno, the Marine has that military training passive? :P

627
Other Games / Re: How did you last die?
« on: April 07, 2016, 03:18:06 pm »
I was killed by a bullet. Fired from a gun. That was held by a bullet.

Spoiler (click to show/hide)

628
Other Games / Re: Enter the Gungeon - Isaac meets Nuclear Throne?
« on: April 07, 2016, 12:56:48 pm »
You can also turn bad guns into new guns, two for one.

In other news, I keep having trouble getting through the Oubliette. Mostly because I need two keys to get to it, and I primarily play as the Marine, who has no easy way to get more keys, so I often end up with only one weapon besides the sidearm (from the first boss fight), and often low on health as well (because I'm not quite good enough yet >_>).

On that note, it's probably a good idea to shoot every chest you see a few times before you open them.

629
Other Games / Re: Starbound - Caveat emptor
« on: April 06, 2016, 06:44:05 am »
Is there anyway to play the early patches of the game via Steam?
Steam, no, but I think you might still find some of the early(er) builds on various torrent sites. A quick glance over to one I know shows a build from 2 years ago, if you really want to try that route.

630
Other Games / Re: Starbound - Caveat emptor
« on: April 03, 2016, 03:09:28 pm »
Done... may this game be buried deep into the ground and no angels weep over its remains because it deserves every bit of negativity, EVERY BAD WORD, Ever said about it! Halleluiah Christmas has come early.
Just out of curiosity, do you have a list of... similarly bad.. games, anywhere on you?

I feel rather compelled to try them out.

I had a similar experience with unfulfilled potential with Stardrive, and I really only left that game because the dev stopped any and all work on it (to work on the sequel... which was basically the same game, but killed and reanimated as something else). It doesn't mean Stardrive is any less of a good game, at its core - it was just released and left unfinished, because the original vision did not work out. Starbound is kind of like that, but it's actually being completed, even if it strayed from its original goals in order to keep going.

Pages: 1 ... 40 41 [42] 43 44 ... 1030