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Other Games / Re: Factorio - Factory building game
« on: April 18, 2016, 02:25:59 am »
I've started thinking of Factorio setups in my idle time. I suppose that's not a good sign.
I also suppose using train cargo wagons as a key component of a multi-lane sorting/splitting mechanism is not exactly a new idea.
I.e. with each inserter being able to move 3 items container to container, a single wagon has enough spaces (sitting horizontal) to have 4 fast inserters on input, and 12 smart inserters on output, effectively filling up 6 output lanes. You also need 12 fast inserters on input to what the 4 fast inserters are taking from, which... can be two more cargo wagons, sitting perpendicular to the first one. Side-by-side they have just enough neighboring tiles to fit 12 inserters (they are 5 tall and 4 wide together, with one 4 side taken up by output, and one tile on the bottom will have to have the belt being used by one of the outputs on the horizontal wagon).
I have no idea how useful this could actually be, but hey. Maybe for offloading actual mixed-load trains.
I also suppose using train cargo wagons as a key component of a multi-lane sorting/splitting mechanism is not exactly a new idea.
I.e. with each inserter being able to move 3 items container to container, a single wagon has enough spaces (sitting horizontal) to have 4 fast inserters on input, and 12 smart inserters on output, effectively filling up 6 output lanes. You also need 12 fast inserters on input to what the 4 fast inserters are taking from, which... can be two more cargo wagons, sitting perpendicular to the first one. Side-by-side they have just enough neighboring tiles to fit 12 inserters (they are 5 tall and 4 wide together, with one 4 side taken up by output, and one tile on the bottom will have to have the belt being used by one of the outputs on the horizontal wagon).
I have no idea how useful this could actually be, but hey. Maybe for offloading actual mixed-load trains.