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Messages - Sean Mirrsen

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631
Other Games / Re: Starbound - Caveat emptor
« on: April 03, 2016, 02:39:45 pm »
Quote
Leaving Early Access doesn’t mean the end of updates for Starbound by any means, instead it will mark a shift away from engine work and towards additional content creation.

They were still doing engine work?
Yep. They did quite a big optimization pass on the OpenGL renderer. Me being on the potato side of compliant system specs, it's quite noticeable. They did break the DirectX renderer in the process (or just left it for last), because it's not in the Nightly as of now, but eh. I'm both looking forward to, and dreading the promised server-side optimization pass - a lot of the harder fights in the game I've won mostly because they happened in bullet-time. >_>

632
Other Games / Re: Starbound - Caveat emptor
« on: April 03, 2016, 01:28:35 pm »
Why did they change the story again?
Because they have the discipline and organisation of a bunch of cats with a bowl of milk in front of them.
Or maybe it was because the game was in development?

Has Starbound ever had a story worthy of being called such?

633
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 27, 2016, 08:46:00 pm »
I'm not sure they anticipated catching the attention of as many 4x fans as they have.
It's not too surprising since they took a step away from their usual asymmetric historical setup. In their other games, countries are objectively stronger or weaker than others from the beginning. But Stellaris starts off with everyone on the same footing, which is much more in line with a traditional 4x than Paradox grand strategy.
Though then there's the option to buff several random AI empires to create more powerful nations for when the exploration/expasion game gives way to the grand strategy.

I must say I'm rather intrigued by the setup of having a 4X game core as a setup for a grand strategy game. Both creates emergent empires in almost literally empty space, and gives both the 4X and the grand strategy genres a nice spin off each other. Could be fun to play. (Assuming I can even run it, heh.)

634
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 24, 2016, 01:55:54 pm »
Just watched today's stream, and the game looks pretty good, though perhaps unremarkable to a certain extent. Well, it's the standard 4X fare plus some known Paradox mechanics. I'm sure they'll expand Stellaris considerably with a seemingly endless parade of DLC, but the base game may not be particularly stellar, if you'll pardon the pun.

One thing which somewhat concerned me is the race portraits. They look great, and there's a lot of variety when it comes to race generation. However, there's a single portrait per race, apparently, and you see the same guy in every pop, character and officer. I realize it might seem unfeasible to ask for portrait subdivision (a la MoO2), but it looks quite repetitive as it is. I'm almost sure, however, that they're aware of this, and that their solution will be a procession of paid portrait packs, if CK2 is any indication.
If you pay attention to their previous stream, there was a screen where you can adjust variations of the portrait. Gender, phenotype, color variant, clothes, and "style" whatever it means, were present as options. I take that to mean that there will be randomized variants for different portraits once the variants are actually available.

635
If it tapers down to a filament, it's going to cause quite the "stomache" if you ever have to bend down. :P

636
Other Games / Re: Starbound - Caveat emptor
« on: March 18, 2016, 09:36:35 am »
I'm not sure you noticed that you've basically answered your own questions there. "With ship upgrades they've discouraged building on planets, and it'd be contradictory to have said upgrade system in place when your ship can get blown up."

They intend to re-encourage building on planets, with farming, colonization, and who knows what else. To that end, ship combat could serve to make the ship less of a mobile home - upgrades would allow it to be better protected, to house more crew, more systems, more weapons. You would only be able to keep a whole town inside your ship if you never took it anywhere potentially dangerous, if you gave up on exploring.

FTL was mentioned way back when as a possible inspiration for ship combat, and I hope you remember that FTL's ship-to-ship combat, and indeed the whole ship structure, is basically room-based. Every room is a potential target point, every room can house one system. What do ship upgrades in Starbound do? Give your ship more rooms. More space for valid rooms, and bigger rooms. I'm not saying that it will happen this way, because really I can't know, none of us can, but I do maintain that it's a possibility - that ship upgrades could be setting up something like this, where you'd have to have valid enclosed (with airtight doors!) rooms like you currently have colonist housing, except you'd do this in order to put particular "furniture" there - weapons control, shields control, anything you might want to have crew manning or interacting with, each with particular requirements for size or shape.

Thinking in those terms, allowing players to just set up their ship willy-nilly opens too much of a balancing problem because there are bound to be all kinds of ways you could confuse or trick the AI - not to mention that lacking Terraria's block variations, most player-created ships are just going to be bland to look at compared to mostly hand-drawn designs.

I'd be mostly fine, by the way, if there was a special ship builder you could use. Like, "here's a something-by-something background object, you have to place it and fully enclose it to have it count as a room", limiting the player's freedom in regards to how many discrete chunks the ship can be split into, and the size and shape of those chunks. Like when you remove the default backwall paneling in the ship you can see the windows and some kind of machinery behind it - that's what I mean. So that you can't just backwall a section of empty space and call it a room.

Final thought: Currently you are never sold a "ship upgrade". You are merely sold a license. Seeing as you can never die in the game, it would entirely make sense if you could never lose your ship either - you just have it rebuilt thanks to having a license (and S.A.I.L. backups), with some hefty fee, and whatever mechanic is chosen to determine how much of the stuff you had there is preserved. Maybe your furniture and decorations are recreated but any container contents are lost, that sort of thing, unless you go back to where you were destroyed and pick through your last ship's debris for anything salvageable.

637
Other Games / Re: Starbound - Caveat emptor
« on: March 17, 2016, 03:59:24 am »
The dungeons are selectively destructible because it's impossible to make a challenge without taking away the player's god-powers over the world. Pretty much every (two-handed) weapon now has special powers, and you have an entire species of sentient robots stuck in Medieval Stasis thanks to a programming glitch, nevermind another race which is so dismissive of progress that it tends to forget its scientific advances in favor of a cowboy-esque lifestyle. Quests are no longer tied to progression, exploration is no longer held back by equipment. Hunger is back, temperature is being worked on (and is "back" in the sense that hot and cold planets incur debuffs unless you can counter them). And the space attack in question is what ends up giving you your god-powers over the world (it's implied the Matter Manipulator is a fairly unique item), at least as far as I understood the hints towards the storyline.

Basically, you're basing your dislike of the game, on a game that no longer exists.

638
Other Games / Re: Starbound - Caveat emptor
« on: March 17, 2016, 01:16:42 am »
Wouldn't player-made ships defeat the whole purpose of ship upgrades? And how would they be balanced in regards to any future ship-to-ship combat?

639
Other Games / Re: Starbound - Caveat emptor
« on: March 15, 2016, 02:49:03 am »
Honestly I feel like No man's Sky will scratch the itch that Starbound failed to reach. It came close, but... Eugh. I guess I'll settle for exploring the stars in a small starship and living out childhood fantasies in 3D rather than 2D.
I think that's what killed Starbound for me primarily. The ship was a reason why I never had to build anything, so why the hell bother building a shelter? I prefer tinyships to house-sized ships.
Colony and crew mechanics. Need crew to upgrade ship, need settlement to get crew. A ship as just a means of travel is pointless, you may as well have a game like Terraria and pretend you're traveling to different planets when you load your character with different worldfiles. The ship as a central hub and mobile home is perfect, especially if there's any ship combat later on.

640
DF General Discussion / Re: Active, Open Source Fortress-Mode Clone?
« on: March 14, 2016, 03:56:46 pm »
Yeah, with a team of some 10 people and starting with a premade engine and some talented pixel artists to outsource graphics to, you could make something like DF in a year or two. Most of DF is simple systems, but layered in such hellishly creative ways that they create the massive emergent world and game that DF is. With DF itself already existing as something to aim for and look to for guidance, a well-meaning and spirited spinoff could entirely be made, if someone were willing to pour money into it.

That there is the clincher, really. Such a project will have to cost money - a decent amount thereof. And given how niche the result would end up being, I doubt anyone would actually do it, even with Kickstarter.

641
Other Games / Re: Starbound - Caveat emptor
« on: March 12, 2016, 12:17:10 pm »
Weren't Chucklefish in publishing since before Starbound? They published Wanderlust: Rebirth in 2011, almost a year before announcing Starbound. I wasn't following the drama around that time much (I'm not a fan of drama in general), so I've no idea about misappropriated funds; care to summarize?

642
Other Games / Re: Starbound - Caveat emptor
« on: March 12, 2016, 01:42:12 am »
Just a thought, but perhaps you should start a separate thread in general discussion? This derail has gone on for long enough.

It isn't so much a derail as it is people intentionally avoiding talking about Starbound mostly because no one has anything nice to say and those that do only have a tepid "could be worse" sort of thing to say.

Hate versus the Lukewarm.
It's not because there aren't any nice things to say about Starbound. There are plenty, the game got a great performance increase in the nightly, the new quest progression is promising, the content keeps expanding, etc. I was digging down into the core of my starting planet recently, and at one point I could've sworn I was playing Terraria, because I dug into an underground Ice biome, fell into a pool of tar, and had to fend off a constant assault by flying and wall-crawling enemies as I tried to get some torches up to bloody see more than two feet around my character and maybe effect an escape. It's going in the right direction, and it doesn't even have its main story missions working yet.

It's mostly because all of those good things will be dismissed by all the hatemongers in the thread, so there isn't any point mentioning them. The game is improving and looking to be quite interesting at launch, but all you people care about is what was promised and how CF handled its PR, which does not affect the final game whatsoever in my opinion. >_>

(it almost feels like we need a rephrase of the old saying about books and covers. "Don't judge a game by its company." :P)

643
Other Games / Re: Starbound - Caveat emptor
« on: March 11, 2016, 08:01:54 am »
So your not a believer in Dollar Votes? :P

And by extension you're not a believer in positive reinforcement?
How is buying good games and not buying bad ones, regardless of whether or not their creator or publisher has/had a good or bad past not positive reinforcement? O_o
Reward for doing good, don't reward for doing bad, me and my understanding of English thought that that's what it meant.

644
Other Games / Re: Starbound - Caveat emptor
« on: March 11, 2016, 05:25:59 am »
Ignoring or hating on a good product because some bad company had something do with it is just stupid, in my opinion.

They cannot have their cake and eat it to. If they try to benefit from a good reputation you cannot pull the rug under someone and say that they cannot suffer because of a bad reputation.

It cannot go one way but not the other.
Extra scrutiny before purchase would be the extent of the bad reputation, just as less attention paid to details would be the extent of the good reputation. No matter how good a company I still won't buy a game I don't like - to me, it goes neither way.

645
Other Games / Re: Starbound - Caveat emptor
« on: March 11, 2016, 04:48:39 am »
If you were known to poison people, I would be highly suspicious of your apple juice. That doesn't mean I would completely ignore it if it happened to be the only one standing on the shelf, surrounded by prune juice. Since (potentially poisonous) apple juice is not (potentially bad) software the analogy breaks down, but I'd obtain a sample, have some quick tests done, and if nothing turned out to be amiss I would buy it. Simple as that.

Ignoring or hating on a good product because some bad company had something do with it is just stupid, in my opinion. I may dislike every game Gas Powered Games made since the first Dungeon Siege, and I dislike the company itself even more ever since it was bought by Wargaming to make them some new MMO based on Wildman. That does not mean I'm not going to take a look at any hypothetical Total Annihilation sequel they make - because the idea of an actual Total Annihilattion sequel made by Chris Taylor still interests me, even if GPG turned into a maker of flat, shallow multiplayer games, lost all their assets to bad business decisions, and got bought by one of the bigger developers/publishers of vehicular MMO shootfests that have no business making an off-genre classic RTS like Total Annihilation anymore.

The only question is whether or not I'll buy it when it comes out - but I will definitely look at the game and consider it. I gain nothing by ignoring it. The only games I will ignore are those that I know I will not like due to their genre, or will not be able to play due to system requirements. The developer and publisher just do not factor into it.

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