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DF Adventure Mode Discussion / Re: Killsteal
« on: June 10, 2011, 12:31:50 pm »That's because civvies in towns are really retired veteran warriors. Those in fortresses are yet to finish their training.Only in Dwarf Fortress.
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That's because civvies in towns are really retired veteran warriors. Those in fortresses are yet to finish their training.Only in Dwarf Fortress.
Syndromes are two varieties, permanent and not. The only Vanilla permanent syndrome is a phantom spider bite, causing some numbness and nothing else. All other syndromes have an ending time. When you slather some GCS venom on yourself, it causes non-specific paralysis, which eventually wears off. Unfortunately, the lungs stop when paralyzed, so you'll die before the syndrome wears off. If a syndrome causes necrosis, then the syndrome will end, but you've still got rot and blight to deal with, which can last far longer than the syndrome itself. That's the real issue, the side-effects will often outlast the syndrome lifespan.Has it been determined forgotten beasts and clowns can't have syndromes with permanent effects?
Building up is several magnitudes more difficult than digging down.I think you meant to say "annoying".


Morning.This is morning wood blowgun.
The artifact quality will also dramatically boost the skill of the dwarf that's using it, if you're not into buffing your stats with danger rooms.I don't think a 1.5 multiplier over masterwork counts as "dramatically".
World Gen battles are highly inaccurate. In one of my favorite ones, ~1200 elves and beasts attacked a mountainhome full of ~300 dwarves. 400 Elves survived, and one dwarf survived. The elves lost.I've had better. 400 elves attack, 2 dwarves defend. 2 dwarves survived and killed 75% of elven forces, but lost.