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Messages - kotekzot

Pages: 1 ... 15 16 [17] 18 19 ... 65
241
DF Modding / Re: Noble Labours
« on: June 08, 2011, 08:55:39 am »
You can probably use Dwarf Therapist in cheat mode to enable labors on a noble. The rest is simple self-restraint.

242
DF Adventure Mode Discussion / Re: Combat strategies?
« on: June 08, 2011, 08:38:39 am »
Hey, does dual-wielding swords give any bonuses? I always use a shield because they've saved me in the past against titans and dragons, but are there any good points about dual-wielding?
it does when your right hand sword gets stuck in the enemy (which is surprisingly common)
It only takes 1 turn to free your weapon, and you can use it to put yourself in a more favorable position, as moving also frees your weapon.

243
DF Adventure Mode Discussion / Re: Combat strategies?
« on: June 08, 2011, 05:20:23 am »
Disabling feet/hooves/whatever is the most effective strategy to make them lose the ability to stand.
If you're fast, you can get 10 hits in for every one you take. If an enemy is next to you, back-step and wait. When they move in, hit them and back-step again. This also helps with not getting swarmed.

244
DF Adventure Mode Discussion / Re: Sleep deprivation?
« on: June 08, 2011, 05:06:00 am »
How anticlimactic. Just think of the potential a berzerk adventurer in candy armor would have.

245
DF Adventure Mode Discussion / Re: unknown material
« on: June 08, 2011, 05:01:11 am »
Yes, these are ruins. Don't really know what the deal is with the unknown material.
Maybe the unidentified liquids from 40d solidified and were used as building blocks?

246
DF Adventure Mode Discussion / Re: !!Science!!
« on: June 08, 2011, 05:00:18 am »
Try testing how far a human must fall to produce a guaranteed death, and how armor affects it.

247
DF Adventure Mode Discussion / Re: Instant Fatal Freezing?
« on: June 08, 2011, 04:59:01 am »
The one where it gets thrown into magma for being so god damn ugly?

248
DF General Discussion / Re: God v. God
« on: June 08, 2011, 04:27:20 am »
Contrary to what D&D would have you believe, stealing, backstabbing, and living in caves is not generally considered glorius.
And drinking yourself into a stupor, vomiting at the tiniest hint of light, and eating -cat tallow biscuits- is?

Ummm.. Montague? No. The player is not Armok. Armok is part of the lore of StA:GoB 1. The player is just a given fortress' overseer.
In that case the overseer is incorporeal, which may as well make them a god.

249
It all depends on how busy the guy tasked with butchering is.  I'm thinking it might have been assigned to someone before you added a bunch more "butchers" to your fort, so the game waited until he was available before the duck was slaughtered.
That's not how it works.

250
DF Community Games & Stories / Re: Daggerbleeding
« on: June 07, 2011, 09:15:45 pm »
As long as you have enough adamantine to make 1 trap per sieger. Weapon traps will jam if a creature dies on them, and with adamantine serrated disks, well, there's going to be a lot of dying.

251
DF Community Games & Stories / Re: Daggerbleeding
« on: June 07, 2011, 08:57:48 pm »
Good luck. If you're looking for a thrifty way to get rid of that siege I'd suggest a simple fall trap. There is enough free space in the western part of the aboveground structure to give your friends a proper welcome. Make a sequence of small bridges all linked to the same lever so that it doesn't jam due to too much load on a single bridge.

252
DF General Discussion / Re: God v. God
« on: June 07, 2011, 12:41:42 pm »
sulking thieves
Way to ruin your own argument.

Alternately, I think you would be a nice stand-in for Kurtulmak.
I see what you're trying to do here.

253
DF General Discussion / Re: God v. God
« on: June 07, 2011, 12:37:31 pm »
sulking thieves
Way to ruin your own argument.

254
DF Dwarf Mode Discussion / Re: Boxing Ball of Flesh
« on: June 07, 2011, 12:05:04 pm »
Wouldn't biting and scratching, both edge attacks from an unarmed dwarf, be a problem ?
Not for a while.

255
DF Dwarf Mode Discussion / Re: Boxing Ball of Flesh
« on: June 07, 2011, 11:08:25 am »
According to the wiki, they are pretty safe against hammers.

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