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« on: September 02, 2009, 04:51:28 pm »
It sounds kind of obvious to myself, but my search didn't bring up any results, so here it goes...
In the last Talk session he mentioned having the goblins being able to overcome any static defense. My idea was for there to be other classes of goblins. Obviously there is still the regular grunts, but in addition there be specialized goblins that are like soldiers but they have other "skills" for dismantling defenses. Here were some ideas:
Explosive goblins-Suicide bombers, they have a bomb strapped to them and can't fight worth crap. They run at a normal speed, but when they get to their destination they explode and destroy any nearby walls (Maybe anything within 5 tiles of it), cause a lot of smoke and injure any dwarfs nearby with severe burns. Not a very common type, but they could severely hamper the "wall ourselves in forever and never be hurt" strategy.
Trap Experts-Fight like normal soldiers, but they also can disable traps once they see someone else get got in one. If they flee then they retain their knowledge and are even more lethal next siege. Fairly common, but move in their own squads.
Sappers-Like real life sappers they burrow underground to weaken walls. They could go up to a wall and "sap." This would destroy the wall in front of them and make a hole in the ground under the wall. they don't just insta-destroy it. It may take a good 30 seconds to a minute. Rare class, one or two tops per siege as they could do a lot of damage.
Siege operators-If siege weapons are introduced then they could be the operators of them. Can't fight and only enough to operate what is brought as the siege weapons would do a lot of damage as it is.
Builders-The can bridge gaps with pieces of wood, but they work slowly. They would work in tandem with the sappers to breach walls. Once again, not a whole lot per siege.
I think this would be a good idea because then it would encourage you to deal with the problems quickly. It would also require organized strikes to take out the special classes. This would work very well if a tool to allow specific targets gets implemented. It would also prevent random grunts from being able to randomly learn advance siege tower operations or being able to dig as well as a dwarf. It would also keep the damage to property to a minimum. If just any grunt could destroy a wall or dig then they would destroy your fort's layout in minutes and no defenses would keep them out. If it is like this then they would be forced to protect the important classes and there would only be a few goblins doing the damage. Plus, with suicide bombers instead of diggers, the damage would be bad enough to potentially breech, but not bad enough to permanently disfigure your fort.
Another class idea I had that is unrelated to the sieges is this:
Assassins-They can bypass traps like kobolds and move in groups of 3-4. They are essentially suicide strike teams. They sneak into the base (Possibly give the a one tile explosive so that they can make an entrance if needed) and try to kill the first noble of legendary they find. This would give purpose to the guards and require higher vigilance. If they are caught before finding a target then they go on a rampage and kill anything can until they are put down. Basically they are slightly better than usual soldiers that have good stealth and try to kill high level figures.
This would work well if you could assign guards to anyone. Then when a dwarf elevates to legendary in their craft then they need to be assigned guards.
Sorry if all these are old crappy ideas, my search didn't bring anything up so I thought I would post it.