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Messages - TheNewerMartianEmperor

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3346


There he is. Only the cook's left to go.

He's the only one here who knows how to make a decent pint. I'd better stay on his good side.


3347
DF Community Games & Stories / Re: Nilarzes, The Dwarven Insane Asylum
« on: April 28, 2009, 12:19:44 am »
Charles Manson doesn't need a psychologist, he needs a doctor. Too bad they're not gonna get into DF for a while yet.

3348
Only the cook and the brewer.

3349
DF Community Games & Stories / Re: Nilarzes, The Dwarven Insane Asylum
« on: April 28, 2009, 12:05:04 am »
Diary of Charles Manson:

There is no pain. There is only weakness. I must show these people fear. I must break their backs and rend their chests. I must make them strong enough to withstand the coming tides. Enemies are coming. They would destroy us. But I will stop them.

Man, I've got to talk to someone about this, I'm getting worse everyday.

3350
Forum Games and Roleplaying / Re: Any interest in a civ-like game?
« on: April 27, 2009, 11:26:34 pm »
Fine, The ancient forest creatures are well. Mostly asleep and require great magical knowledge to wake up, let alone control. The city's still on a mesa, but it's not that big.

3351
Forum Games and Roleplaying / Re: Any interest in a civ-like game?
« on: April 27, 2009, 10:59:20 pm »
My civs up. That took a while.

3352
Forum Games and Roleplaying / Re: Any interest in a civ-like game?
« on: April 27, 2009, 10:12:57 pm »
Reserved!

Lamrinkus

Their city is named Kubrinka

The race is named the  Zarathustrans. They are a race divided in 3. There are those who wear clothes bearing the colors of the light., and those who wear dark-hued garb and then there are those who wear a blue whose tone is between the two.

The ones who wear the light are believers in a society of order, of restrictions and solid foundations. A society of absolute law, as it were. The dark-clothed ones favor a society of freedom, a world without boundaries and restrictions. There is more, but those are the important points.

They hate each other with a passion that must be seen to be believed. That's where the blue ones come in. Rarer then the other two, they serve as a balancing force, trying to keep things working. Most of the time, that isn't enough which is why each of the dark garbed ones is bonded to another who wears the light. Weather or not one is a light garbed or black garbed one is not a philosophical choice. The two are entirely separate species.

They all wear clothes that cover their entire bodies, people who've been dealing with them for years don't know what they look like underneath. The white-wearing ones are of a form which is horrific and alien, but incredibly strong, while the dark ones resemble the most harmless thing you can think of, but don't underestimate them, as they have great knowledge of the mystical arts.

It wasn't always this way. During the age of ashes, when they still resembled each other in form, if not in spirit; they desired not only the destruction of their opposite, but also their humiliation. This resulted in them being twisted into their current forms by each other.

The blue ones come from either of the races, and rule over them. The government is that most rarest of things: a philosophical meritocracy. Those who are at the top are the ones who have been able to resolve disputes peacefully and make decisions that benefit the whole. The current ruler is aided by a council comprised of those who have shown themselves to be the greatest in their field.

The cities of them are protected by swamps and forests that twist their way out of the land and attract creatures of their element. These creatures will protect the Zarathustrans and their lands from unwary intruders. The cities themselves are great hollow mounds with numerous towers jutting out of the top. The Light ones prefer to live beneath the ground, inside the mound where there is a tiered floor that lowers as one goes towards the middle, and everything is brightly lit by the glowplants that are cultivated in truly massive amounts. The dark ones live in the towers of the mound, where the inside is illuminated only by candlelight.

The age of ash resulted in these peoples great civilization crashing down, with a small amount managing to flee into a series of river valleys. The fighting amongst them almost caused their ending, until one saw what must be done, and put on a blue cloak. He managed to convince more to help him, and they worked to stop the fighting. his name is long forgotten, but his legacy lives on in the city that is the last bastion of these people. The rest of the many horrors of that age passed them by, thankfully.

The city is a huge mound on a man-made mesa in the middle of a great, dark forest. the mesa is inside a massive clearing, and is actually a light and pleasant place. Most of the farms for this settlement are inside, although there are a few surface farms. The beasts of the dark forest are under the control of the dark ones, but they will attack anything that isn't a Zarathustran. After the city's foundation by that nameless hero it grew to a massive size, the re is a network of tunnels housing the light ones, with a gigantic network of towers jutting out the top.

The them is basically Dualism. there are two sides to my people, and a small third to balance.





3353


Useful and a good hunter, one has to wonder what makes him so damn jumpy though.



The woodcutter, with a name like that, you bet I'm staying far away.

http://mkv25.net/dfma/map-5662-rababod

This is where we're gonna die. Seems nice enough

The fallout mod makes the world a desert wasteland, with vicious mutants, terrifying horrors and high-tech weaponry and amour.

This wasteland is fought over by many differing factions, such as the sheltered Vault dwellers, the murderous supermutants and the better-then-the-elves Ghouls. We are members of the Brotherhood of steel, a group descended from the army, with access to things like power amour and alien blasters. Too bad they were too expensive to take.





3354
Damn, there was a screwup, seems I've got two masons instead of a mason and an engraver, sorry.



Oh, well. Heres Jim, he's going to be my primary engraver still.

Rather nice guy, good artist too. Now, if only I knew how to read....



Here's Ascubis, who shall be the main mason.

Nice person, I wonder why they wanted to get rid of her.









3355
Fallout mod.

Yes, there will be pictures

And here you go:



Not too bad for a post-apocalyptic wasteland, but this is a place I searched for a while to find.

3356




Bloody bastards, they never change.

It has been 150 years since the world died in a nuclear firestorm, with pitchblende-adamantite bombs raining down upon the cities of the world.

We are Dantan Rimtar, The Iron of Castles. We were part of the Brotherhood of Steel, an attempt to hold onto the world we lost. We were all cast out of the main brotherhood for various crimes, each big enough to warrant exile without being severe enough to justify death. They didn't call it exile, of course. No, they called it "an expedition to found a frontier outpost". When we set out there was around about two dozen of us; 7 remain today.

Most of our supplies were lost en route to this hellhole and what remains is pitiful, but it should tide us over until we can make a farm. I just hope we survive that long.

My name is Kast Idenrab, and I'm gonna keep us alive out here.

The 6 who came with me:

The Miner/mason

The Miner/engraver

The Hunter/butcher/tanner

The farmer/brewer

The Farmer/Cook (brother and sister, at least, I think they are)

The Woodcutter/carpenter/axedwarf

I really ought to learn their names.

Get yer Dwarf Brotherhood member now!

This is my first community fort, and feedback is appreciated.



 









3357
Is Oldbeard and his repeating crossbow of extreme indifferencetm going?

3358
DF Adventure Mode Discussion / Re: Funniest Names
« on: April 27, 2009, 02:13:12 am »
All the titanic supermutants in this world of mine have names related to scholarly attributes, I have no idea why.

Examples: Idur Lessonteaches The Scholarly Poet, Nithim Timesmonks the time of visionaries, Nela Brainteches the watchfulness of autumn and where would we be without Olnen Insightmonks the prophet of permanencies.

3359
DF Modding / Re: Dwarf Fortress: Age of Heroes Mod : Release 1
« on: April 27, 2009, 01:49:23 am »
You say that all fanciful creatures are in. Does this include the wizards? Because I like wizard civs.

3360
What is taking so long?

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