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Messages - AncientEnemy

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136
DF Gameplay Questions / Re: So, my first game, a bit overwhelmed...
« on: April 19, 2010, 01:56:12 am »
I've been playin for ages and I still feel like this when I get absurdly large immigrant waves. couple things to keep in mind:

1. it's okay if everyone doesn't have a bedroom. build a communal sleeping area and stick some beds in there. only a small portion of the dwarves will be sleeping at any given time so you don't even need as many beds as new dwarves. getting bedrooms for each dwarf isn't a huge priority. dining rooms even less so.

2. if you've got a plump helmet farm that's at least 4x4, you can feed immense amounts of dwarves. just make sure you've got a dedicated grower and there are always more seeds available (keep brewing) and feeding them shouldn't be hard.

3. don't worry too much about overlapping jobs. it's nice to have individual dwarves get really skilled at a particular task, but early on, especially when you're first learning the game, it's perfectly all right to just go "what needs doing right now? masonry? okay, you five fisherdwarves are now novice masons". try not to worry too much about how many dwarves are idle or if a particular dwarf is doing 'his' job, just make sure the jobs themselves get done by someone

137
DF Gameplay Questions / Re: Axels and Machinery
« on: April 19, 2010, 12:56:52 am »
are the axles oriented properly? there are vertical axles for transmitting power between z levels, and horizontal axles which can be oriented east<->west and north<->south

also, for manual pumping, just q over the pump and select 'start pumping manually' and make sure you have a dwarf with the pump operator labor enabled.

138
hiding as they wont appear on the tiles. they'll still show up with k and in the stocks screen, it's purely aesthetic (and reversible)

Quote
So deconstruct it and try again?

like, cancel the not-yet-built sections of wall. don't deconstruct any completed sections, they won't have anything to do with it.

139
DF Gameplay Questions / Re: Getting rid of stairways?
« on: April 18, 2010, 10:55:19 pm »
try building a floor again? I know you can build a floor over a mined out downward staircase. if it won't let you, see what the reason listed is

140
in the first case, the clothes may be forbidden. try examining them with (k), and pressing (f) over the offending items to reclaim them. (they'll have {} around them if they're forbidden I believe). if all else fails, you can hide them, either from the (k) screen (i think), or by using (d) (b) (h) and dragging a selection over them.

as for the walls, what can sometimes happen with building large walls/floors/etc, is that a stone you're building over gets tasked to be the construction material for another section of the wall. once a particular rock is selected for use in a construction, dwarves will refuse to handle it. as far as I know there's no way to figure out which particular tile of the as-yet-unbuilt wall it's claimed by, so your best bet may be to cancel the wall and rebuild it in smaller peices

141
DF Gameplay Questions / Re: Soldiers Wont Activate
« on: April 18, 2010, 10:22:53 pm »
q over the barracks and hit t, they should start training

also if you want to put them on the schedule you defined, hit... i think it's x for squads? then a to select that squad, then... whatever keys to set their alert level

142
DF Gameplay Questions / Re: Controls not working
« on: April 18, 2010, 09:14:15 pm »
there's a difference (as far as the game is concerned) between the +/- next to backspace and the +/- on the numpad. hit escape, go to keybinds, and find "move secondary selector up/down" and rebind them. if you're using the ones next to backspace i think it'll say Plus and Minus rather than -/+

143
DF Gameplay Questions / Re: Caravan Wont finish unloading!
« on: April 18, 2010, 05:31:52 pm »
I have noticed that elf caravans in particular seem to slow down my FPS dramatically sometimes. it could be that they're taking a 'normal' amount of game time to gtfo but the game itself is slowing down. are you dwarves / fps dragging ass, or is everything going normal speed?

144
DF Dwarf Mode Discussion / Re: Door-less sleeping quarters
« on: April 18, 2010, 04:50:22 pm »
you know, i'm sure someone's thought of this or something like it before, but I very much like this idea. saves the trouble of building a ton of doors, and provides a logical place for a meeting area/dining hall. :D

145
DF Gameplay Questions / Re: Five Unrelated Questions
« on: April 18, 2010, 04:37:01 pm »
5) I brought training weapons from embark, but training is going painfully slowly at any rate, so I may just leave them behind next time. Just to be safe, is there any way to keep them from sparring at all? Also, how did the four shields happen?
Thanks all for the fix, I'll give that a shot.

are they sparring, or doing 'demonstrations'? i've never seen them actually spar in the new version. currently the most reliable method of training is individual combat drills. once a military starts doing demonstrations i haven't figured out how to get them to stop (although absythne's equipment fix might help that too, haven't tested), but i do know how to prevent them from starting them in the first place:

Quote
so far I've never been able to correct a 'military gone wrong' situation. what I -have- been able to do is getting the military functioning from scratch reliably, in the following manner:

1. delete 'indiv choice melee' immediately, replace with training axes (and make some training axes). leave the rest of the armor alone
2. leave them on inactive forever
3. to turn training on and off, go to the barracks with (q) and hit (t) to toggle training. leave the rest of the settings alone.

the dwarves now behave as civilians (they'll do hauling (I'm not sure if they'll still other labor as well) and they will stop for food/drink/sleep), but will use all their free time for Individual Combat Drills, which will reliably boost their skills, except possibly dodging. they will also grab metal armor as it becomes available (in the correct fashion, no 3 shields per dwarf), and once they have a set I delete training axes and replace with battle axes, and they grab+use those. (you might be able to give them regular axes right off the bat, i was doing this as an anti-sparring-injury precaution but since they don't seem to spar this may not be necessary)

things I don't mess with in this setup:
uniforms (i just set each dorf's equipment manually, actually i don't know how to set up a uniform)
alerts/schedules (even on inactive they'll still obey move/kill orders)

things this setup doesn't appear to do:
the 'demonstrations' we all hate so much
sparring (i still have not seen sparring occur in the new version, ever)

It seems like once your military goes 'stupid', they're stuck like that forever, because even implementing the settings above, they continue with demonstrations and LOL 2 SWORD 1 HAND.

but in 3 forts running if I run my military like this from the start, they function properly. It could just be luck on my part, but I'd give it a shot in your next fort and see if it works out.

146
DF Gameplay Questions / Re: Question about Civilizations (40d)
« on: April 18, 2010, 04:32:24 pm »
nah, the civs show up there as you run into them. not being listed there isn't a guarantee you won't see them.

however, it is still possible that you wont run into a certain civilization or another. it depends on your world and the site you pick. you can check before starting a fortress: after you've picked your site, but before embarking (on the screen with the map, before picking your items/skills) hit tab a few times and on the right it will list all the civilizations that can access that site.

147
DF Gameplay Questions / Re: Five Unrelated Questions
« on: April 18, 2010, 04:27:11 pm »
for question 5:

Quote from: absynthe7
Okay! I've solved the problem. For now, at least.

First of all, you can avoid this issue entirely - never assign a uniform to a dwarf that already has a uniform assigned to him. That is what seems to cause this issue.

If you have this issue, you can solve it by:

1.) Disband all squads.
2.) Remove all Militia Captains and Commanders from the 'N'obles screen.
3.) Individually dump all items from all soldier dwarves.
4.) Claim all items from your garbage zone, then wait for them to all be fully moved back into your weapon and armor stockpiles.
5.) Re-create your squads, selecting the appropriate Uniform template.

This finally solved the issue for me. Note that you will probably need to do all of these steps in order to recover all equipment - you can't dump items from Nobles, and you can't go without Militia Nobles if there are any existing squads. If your items are not in the appropriate stockpiles when you assign uniforms, those items will not count as fulfilling that part of their uniform, resulting in more quad-wielding dwarves with eleventy-five chain shirts.

So, really, its best to avoid this problem entirely by getting your uniform right the first time. It's better to make a full uniform when you don't have all items stocked than it is to re-create and re-assign the uniform, as the latter will cause massive bugs. If you put items in the uniform that are not in stockpiles, though, dwarves will simply go and fetch them once available - I did this with shields and cloaks and it worked like a charm.

I hope this helps out some other people with this glitch, at least until the fix comes along!

148
DF Gameplay Questions / Re: That is not a club.
« on: April 18, 2010, 04:42:08 am »
crossbows are extremely bugged in 2010. there might be a workaround but i don't know one :/

149
DF Dwarf Mode Discussion / Re: The negative side of immortality
« on: April 18, 2010, 04:07:55 am »
Quote from: 40d:trap from the wiki
A cage trap is one of the most effective ways to defeat powerful beasts, as even a glass cage (aquarium/terrarium) can imprison a Bronze Colossus.

guess this hasn't changed in 2010

150
DF Dwarf Mode Discussion / Re: Flying antmen now? Wha?
« on: April 18, 2010, 03:50:25 am »
Quote
Bug or feature?

both












...ba-dum-tsh

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