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DF Suggestions / Re: [For or Against] Tunnelers units
« on: March 19, 2009, 10:20:53 am »
I haven't read the whole thread so forgive me if i'm rehashing some points.
Personally, I'm in favor of tunneling units, I'm really in favor of anything that makes the game challenging without having to impose handicaps upon yourself (okay, i wont make my fort invincible, or too many traps... or should i build no traps... what's fair? etc)
although I think tunneling should be limited, only used rarely and only by certain threats. I think two steps that should be included before tunneling with regards to sieges:
-goblins being able to build crude bridges or rafts to cross channels/moats (or being able to swim over small ones, perhaps with a chance to drown in the process)
-goblins being able to break down any constructed walls/barriers after some time (and perhaps requiring multiple goblins working on the same tile). this would give a more realistic under siege feel, with archers trying to kill off the invaders while the invaders try to break in, instead of current seigers milling around on the other corner of the map while you sit inside comfortably.
and these could happen over subsequent seiges; eg goblins arrive and your fortress is impenetrable. perhaps they will attempt to break down wooden doors/bridges to get in. if they can't and eventually leave, the next seige comes prepared to cross channels and break down walls. if that fails, the next seige comes prepared to tunnel in.
i am also obsessed with aesthetics and dig the idea of temporary tunnels that would only admit the small/narrow creatures that dug them and close up after a time.
Personally, I'm in favor of tunneling units, I'm really in favor of anything that makes the game challenging without having to impose handicaps upon yourself (okay, i wont make my fort invincible, or too many traps... or should i build no traps... what's fair? etc)
although I think tunneling should be limited, only used rarely and only by certain threats. I think two steps that should be included before tunneling with regards to sieges:
-goblins being able to build crude bridges or rafts to cross channels/moats (or being able to swim over small ones, perhaps with a chance to drown in the process)
-goblins being able to break down any constructed walls/barriers after some time (and perhaps requiring multiple goblins working on the same tile). this would give a more realistic under siege feel, with archers trying to kill off the invaders while the invaders try to break in, instead of current seigers milling around on the other corner of the map while you sit inside comfortably.
and these could happen over subsequent seiges; eg goblins arrive and your fortress is impenetrable. perhaps they will attempt to break down wooden doors/bridges to get in. if they can't and eventually leave, the next seige comes prepared to cross channels and break down walls. if that fails, the next seige comes prepared to tunnel in.
i am also obsessed with aesthetics and dig the idea of temporary tunnels that would only admit the small/narrow creatures that dug them and close up after a time.