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Messages - The Orange Mage

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1
DF Modding / Re: Replacement music?
« on: January 07, 2010, 11:45:14 pm »
Let's put it in the suggestion boards: add "midi player" in DF =).
I like Arcanum music very much and play DF without music because hearing of the same fragment for monthes kills my brain. THanks for the content =).

heck no, MIDI (the file format as used for playing music on PCs) was finally slain with the closing of GeoCities only about a year ago.

2
I still say a Scenario mode would be a really neat way to extend gameplay AND provide a way to have tutorials for new people. It would need a system for message boxes implemented a trigger-checking for victory conditions.

Most fun of all it would require a scenario editor, which entails endless fun!

3
DF General Discussion / Re: That is not dwarvern atom smasher...
« on: August 21, 2009, 12:27:21 am »
The only way to test that theory is to Atom-Smash Planepacked and see what happens.

This is both the most frightening and exciting proposal I have ever heard.

4
DF General Discussion / Re: Worst announcement for your fortress ever.
« on: August 04, 2009, 11:47:05 pm »
Urist McDwarf has created Geasngsng Tsejngsj, a Raccoon Bone Blow Gun!

5
DF General Discussion / Re: Dwarf Fortress nicknames
« on: July 24, 2009, 11:51:47 pm »
My girlfriend calls it "Gnome Digger."

Which admittedly would make a pretty cool mod, where you have Gnomes whose tools can't dig through rock and other Gnomish nonsense.

6
DF Dwarf Mode Discussion / Re: mistakes with magma
« on: July 03, 2009, 04:44:25 pm »
Dwarves don't make mistakes with magma, they make fun accidents.

7
DF Gameplay Questions / Re: Salt water problems
« on: July 03, 2009, 04:42:03 pm »
If it passes through any saltwater aquifer layer it goes back to salty, no matter what.

8
Not gonna read all the posts but where is the server hosted? A 180-ish ping makes me thing Europe, which means heck no. Source-engine games are laggy enough at 40 ping thank-you-very-much.

9
DF Gameplay Questions / Re: Vein Locations
« on: June 25, 2009, 01:02:59 pm »
Lots of disinformation in here.

First off, the HFS will always appear in the LOCAL map IF that sector in the REGION map is represented by a mountain. SOMETIMES holds true for volcano tiles where the only mountain tiles ARE the volcano.

And to put it right about the last two posts: Reveal.exe screws up your game, most notably with magma forges becoming bugged or something. However, KILLING THE PROCESS IS SAFE. Ever wondered what that "current" folder is in the save folder? It's the "running" save file that is up to date as the game moves. When you save, it copies the whole thing over the proper "regionX" folder, so if you kill the process nothing gets saved over your file and thus everything is FINE.

10
Other Games / Re: WURM Online
« on: June 21, 2009, 04:01:37 pm »
I played this game something like 3 years ago or more. I assume it's still ugly as sin, but have the made it more playable? When I played anything you built was of low quality and would likely disintegrate in less than two days. You could repair it but that would lower the quality even more. Basically it was a grindfest of skills that really got you nowhere. The only thing you could do effectively is manipulate the earth with your shovel, fish, and cook.

If it's improved at all in this regard I might pop back in.

11
DF General Discussion / Re: What the hell?
« on: June 10, 2009, 12:58:10 pm »
Coins would be nice if they (a) had a benefit over running coinless economies and (b) were handled in a decent way by the dwarves, such that they have a wallet, they only move coins from wallet to coffer(s) when they happen to visit their room for sleep/break/idle, and then maybe there could be a vault room-designation made from a container, and have the fort bookkeeper and haulers handle the accounts.

12
DF Dwarf Mode Discussion / Re: Rivers of blood
« on: June 09, 2009, 04:56:37 pm »
I've never put bloody water through a pump, but I do know that any time I've had blood in a river any left when the seasons change immediately disappear.

13
DF General Discussion / Re: What turns you off about DF?
« on: May 31, 2009, 07:48:32 pm »
My biggest turnoff is the insanity of resource/barrel/bin management once your fort starts getting bigger. It slowly starts taking up more and more time so that I'm getting less done and the in-game time passes much more slowly.

14
DF Dwarf Mode Discussion / Re: 100% dwarf!
« on: May 24, 2009, 05:31:09 pm »
I had a simple woodcutter with a little bit of axedwarf chase a kobold their out of my fort once. All he had were clothes and an axe.

Then he got distracted and jumped into a small pond that contained 5 carp and a sea lamprey. I quickly tell a miner to dig a ramp out just in case he manages to survive long enough to live.

Turns out he enters a martial trance, spins around with his axe fast enough to probably cause a whirlpool, and slaughters them all while getting nothing but a few very minor wounds. The miner arrives shortly thereafter and digs the ramp, and my woodcutter walks out as if it was nothing...

15
DF Dwarf Mode Discussion / Advice on moving Magma
« on: May 21, 2009, 10:56:36 pm »
Alright, I'm on my second year of a one-item embark (axe) and recently started digging once I traded for a pick. I've got a nice chunky chalk layer full of iron and fuel. Problem is that the magma is on the complete other side of the map, on the other side of my carp-infested river, and probably 3 Z-levels down from the surface.

http://mkv25.net/dfma/map-5837-dragonbridge

Now, I could do what I always do, which is build a loooooong tunnel a few layers below the top of the magma and wait half a year for it to trickle to my underground forges, but not this time. This time I want my forges on the surface. Seeing as the path the magma needs to take runs along the river, powering any pumps needed is no problem. I also have plenty of bauxite as I have chalk as my first layer.

Never worked with moving magma before like this. I'm assuming pumps still pressurize magma? I'm thinking of cracking into the side of magma pipe a layer or two below its full point, building a pump tower to raise it to a z-level above the surface, and building a nice long magma aqueduct that ends with a floodgate, which empties into a nice wide pool for my smelters and forges, but I'm sure someone else has a simpler or cooler idea. So, who's got some good ideas?

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