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Messages - Dvergar

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211
DF Suggestions / Re: Seige in a box/ Play by email makes a comeback
« on: October 05, 2009, 03:07:43 pm »
does PBM work in real time games?

Ive played PBm in turn based games, and obviously you cant take your turn until youve recieved and unpacked the email content. With DF is the game going to prevent you from moving in to spring if you don send an email containing the trade / royalites data to the other players. With sieges i see how a player could build an army and then send it by PBM, but the AI would still control the battle (unless the human player could send the army with very detailed instructions. Or unless PBM was transfered every so many frames).

Any competition would likely make their own rules EDIT: Meaning that any competitive play would likely work like succession game, maybe at the start of every season with the excetion of winter players will exchange coded data.

My idea was to send simply a dwarven squad(s) which would be AI controlled, and unless you want victory to be absolute and total I would think there would be need to be a victory condition short of total anihillation, maybe no surviving military units left?  Deactivating your military would be equivillent to surrendering, but then you must pay taxes/ would have the dwarves plunder a percentage of everything not nailed down, especially weapons.

Now reflecting on the caravan idea (like Niveras said, exploitability is not truly an argument), I think it would be cool to establish a RSS feed that would create an AI controlled caravan network between several forts, maybe even allow forts to to deploy its own caravans

In the event that this is impossible to do using simple text I propose the file extension for the new file type  Dwarven Information Exchange, as in Warcarps.die   ;D

212
DF Suggestions / Seige in a box/ Play by email makes a comeback
« on: October 04, 2009, 09:59:25 pm »
Admittedly this is rather similar to this thread: Dwarf Fortress MMO

I was playing dwarf fortress while listening to the seige section of the Dwarf Fortress Talk 2 (jeez that thing is long), and I got an idea.  As great as fighting against increasingly intellegent AI civilizations is, what if somehow a multi-player aspect got worked in?

Surely it would not be anything real-time, and hopefully not need to be officially sanctioned/provided for by Bay 12 Games, but what about sending dwarf invasions in a bit of code that would fit in an email?  The implications for interacting with each other through email could be pretty great.... several fortresses can trade with each other, creating a simulated (but not scripted) economy, fortresses can capture other forts, (civilized dwarves do not kill civilians likes elves, humans, and goblins, but rather set up Roman-fashion protectorate states that pay taxes.

Heck, with a little work we could possibly stich several fortress from the same world, where they are free to interact with each other.

There are two problems that I can see with this:  First I have no clue of the technical possiblity or Toadies willingness to create a system to code information such as dwarves or caravans (beam me up Scotty!)
Second, this is very potentially dangerous security wise

213
DF Suggestions / Re: Weapons for civilians
« on: October 02, 2009, 02:05:24 pm »
Yeah, I suppose you could use a log as a melee weapon. It'd be extremely clumsy to wield but the physics based combat should handle that. But don't talk about instacrafting %&¤%, it doesn't make a lick of sense

Why not?  The instantly crafting would simply be the technical answer to finding a rock on the ground to bash somebody's head in....  Isn't fishing technically creating matter out of nothing?  Christ, dig a 2x2 pond fill it with water and watch vermin spontaneously generate,

Or as I said, watch as a 10,000L ore is transformed into a 1,000L bar which is transformed into a 10L craft item, which is destroyed by a lever-operated draw-bridge.  There is absolutely no waste in the process, not even smoke from the destroyed/absorbed charcoal.

214
DF Suggestions / Re: Weapons for civilians
« on: October 01, 2009, 02:00:03 pm »
Instantly crafting anything makes no sense. Your average branch is a worse weapon than your fists

A. By instantly crafting, I meant transforming that 10,000 Dmu (Dwarven Mass Units?) block of stone(non-weapon) into a much smaller and lighter stone that will fit into your hand, for either chucking at gobos, or for smashing in the heads of imps, this is DF remember?  Where a bar of metal can be stretched out to build a workshop by a mason who stretches it out with his hands, and also where a wooden log can be used to build a windmill, or a wooden earing
B.  Given that we are likely dealing with dried out logs, and not green branches, I would wager that a wooden log could be used by a dwarf as an effective weapon, this is a game where characters go around massacuring entire villages with a leather thong equiped.

215
DF Suggestions / Re: Weapons for civilians
« on: September 30, 2009, 04:49:39 pm »
Im telling you guys, insta-crafting clubs and projectiles from stone and wood, very angry mob-ish,

...  ;D now all we need is Molotov cocktail actually made out of alcohol, its too bad dwarves don't use any containers for their drink....
In the upcoming release, soldiers are allowed to take alcoholic beverages in their waterskins. And if that fails: barrels.

Now all we need is a portable ignition source  ;D

I was serrious about the insta-craft clubs and projectile though.

216
DF Dwarf Mode Discussion / Re: DENIAC - The 2 floor, 6 bit mechanical adder.
« on: September 30, 2009, 04:31:53 pm »
What does DENIAC stand for anyways?

217
DF Suggestions / Re: Weapons for civilians
« on: September 30, 2009, 04:27:18 pm »
Im telling you guys, insta-crafting clubs and projectiles from stone and wood, very angry mob-ish,

...  ;D now all we need is Molotov cocktail actually made out of alcohol, its too bad dwarves don't use any containers for their drink....

218
DF Suggestions / Re: Weapons for civians
« on: September 29, 2009, 07:48:18 pm »
The populous should accept arment for a short while.

Long term though they should basically pack up and leave the fortress.

What do you mean by leave the fortress?

Anyways I agree with the knives for everybody, knives were tools that were carried by practically everybody all the time until Industrial revolutions.  I think somebody would only carry a cudgel around if they had a reason to do so, a seige would be a good example....

Even better though, would be dwarves insta-crafting projectiles and clubs from the residual stone left lying on the ground or logs in stockpiles.

219
DF Suggestions / Re: Shield walls
« on: September 29, 2009, 03:02:18 pm »
The problem with the shield wall, according to those historical scholarly guys, was its lack of mobility and rigidity when in rough terrain, none of those things are a problem in a flat corridor with no vulnerable flanks of which to speak, if a gobo wants to pass he must

*Bull rush the wall, with the goal of pinning the dwarf up against his buddies and rendering them unable to fight, or simply steam-rolling the dorfs, forcing him prone and allowing the gobo's to pass (and likely stab the prone dwarf in the face as well)
*Use big trolls for aforemetioned tatics
*Rain projectiles upon the dwarfs until they get Shield arm or possibly penetrate through and hit tissue
*Tunnel around
*Climb on the celing around the dwarfs (Tolkien-esque)

220
DF Suggestions / Re: Sheild walls
« on: September 28, 2009, 05:18:38 pm »
The gladius has a point.

Even if it's used to slash, there's a world of difference between a slash with a sword and a swing with an (unbalanced) axe or mace.

I realize the gladius has a point, but soldiers were instructed to use their edge primarily, sorry I can't quote it...

In any case, shield wall means simply that, a wall of interlocking shields, the weapon is irrelevant, plus Scandinavian cultures, armed with mismatched weapons, used the shield wall just like their Helenistic counterparts

Besides, it is not like most of the weapons in DF and similar fantasy games were ever actually used historically.

221
DF Suggestions / Re: Sheild walls
« on: September 28, 2009, 02:06:51 pm »
Any short weapon can be used in the shield wall, what is the difference between the slashing gladius and a wood hatchet?
Axes have no place in a shieldwall.  You want thrusting weapons only, which means shortswords and spears.

222
DF Suggestions / Re: Sheild walls
« on: September 27, 2009, 08:16:03 pm »
In counter to the shield wall the gobos propose the bullrush- given enough gobo's pushing the dwarf would be force down flat as the gobo's attempt to hop over the wall

223
DF Suggestions / Re: why can't dwarves make wooden weapons?
« on: September 27, 2009, 08:09:55 pm »
afaik Tarn Adams is attempting to move away from the Tolkien dwarf, and even back away from any wordly mythology, I wouldn't be surprised to see beardless, boneclub-wielding, desert dwarves pretty soon.  Therefore, there really can't be any objections against wooden weapons based on current stereotypes.

224
DF Dwarf Mode Discussion / Re: Pyramimd building?
« on: September 27, 2009, 04:07:34 pm »
Hollow pyramids are cool as well, especially if you have something extra-dwarfy inside

225
DF Dwarf Mode Discussion / Re: Pyramimd building?
« on: September 27, 2009, 09:45:47 am »
Try building a triangle-base or pentagon-base pyramid, imo they look better on dwarf fortress because I play with a non-square tile.  Just make sure that they look equilateral

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