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Messages - Dvergar

Pages: 1 ... 14 15 [16] 17 18 ... 27
226
DF Dwarf Mode Discussion / Re: Projectiles and Spears
« on: September 27, 2009, 09:42:37 am »
I sort of find Spears pointless.

hehehe.......sorry

227
DF Suggestions / Re: Watery Diversity
« on: September 26, 2009, 09:25:19 pm »
Meh, the eternal voting page is kind of disorganized imo

228
DF Dwarf Mode Discussion / Re: Projectiles and Spears
« on: September 26, 2009, 09:22:18 pm »
Oh, I do train spearsdwarves, that is actually all that I train, and I don't have many sparring accidents either.  However, if you put a spearsdwarf and axedwarf of similar skill with similar weapons the axedwarf consistantly comes out on top...

Whatever, I guess I don't know, but the fact about whether or not they suck is actually irrelevant, I was actually asking if there was going to be some kind of bonus when several spearsdwarves work together, as in a phalanx (impossible without multi-tile range anyways right?) or some kind of a mega-beast poke-fest. 

229
DF Dwarf Mode Discussion / Re: Projectiles and Spears
« on: September 26, 2009, 02:16:36 pm »
My problem with Projectiles are its high penetration power, afaik armor simply gives a damage reduction and a bonus to dodging(blocking whatever) a hit

Imo spears should be the 3ft tall dwarf's answer to the multi-tile megabeast

230
DF Dwarf Mode Discussion / Projectiles and Spears
« on: September 26, 2009, 10:17:25 am »
I have got three questions

Projectiles are imo broken, maybe restrain the Projectiles into just 11 directions (N, NE, E, SE, S, SW, W, NW, Up, Down) in Nethack-esque style?  I suppose more directions would be needed, but like I said I think that Projectiles are currently broken and far overpowered.  Are they going to be in the update?

Spears, As of yet spears are the worst weapons (all fall short of sword and axe anyways), would it be possible that spears could get some kind of bonus when there are multiple attackers, esp. megabeasts.  Is some kind of spear buff in the update?

231
DF Suggestions / Re: Watery Diversity
« on: September 26, 2009, 10:07:09 am »
Would it be possible to take all similar threads ex.) Mechanical Suggestions and put them all in one single grand thread which is stickied?  I might do that today if it would get stickied.

232
DF Suggestions / Re: Tools
« on: September 25, 2009, 06:03:46 pm »
How do you manage to break tools?  ???

Really?  It is easy enough with high carbon tooling steel of the 21st century, imagine wooden or wrought iron/inferiour metal tools

233
DF Gameplay Questions / Re: Seeds in cage.
« on: September 23, 2009, 02:43:50 pm »
Alternatively, if the cage itself is submerged in magma, the seed won't survive for long.

That right there is the dwarfiest of things possible to say, other than http://www.bay12games.com/forum/index.php?topic=25967.0

234
DF Suggestions / Re: Tools
« on: September 23, 2009, 02:38:03 pm »
Welcome to the Forums!!!

P.S. : I'm newbie too

Grrrrr.... not new to the forums  ;D

235
DF Suggestions / Re: why can't dwarves make wooden weapons?
« on: September 23, 2009, 02:37:21 pm »
Training wouldn't be the only application of a wooden weapon like I mentioned in my similar suggestion, stone age style technology and weapons would be very cool, possibly even create a new layer of mythology to help seperate the DF dorf from the Tolkien dwarf

236
DF Suggestions / Re: Tools
« on: September 23, 2009, 02:34:01 pm »
??? 

I suppose I am kind of new, but I don't think as new as you are thinking, I know how the forum works, but I have been smart in how I posted

I censored my writting on relflex/comedic value, it is generally more funny censored, or at least looks more proffessional.....I think

237
DF Suggestions / Re: Tools
« on: September 22, 2009, 03:45:45 pm »
I think this is in the eternal voting thing.
AppologiesX2  ;D  Just Kidding, i was expecting way more flaming then I got....this is a very well disciplined community, I say but I have only participating in this forum  :D

238
DF Suggestions / Tools
« on: September 21, 2009, 05:56:19 pm »
EDIT:  Sorry, this was mentioned before and multiple topics can be found with a search for "tools"  :-\

So with the exception of pick and battle axe do Dwarves completely disregard tools as girly and for humans only?   ;D

Serriously though....how do the dwarves do the work that they do without multitudes of sophisticated and complex tools?  The requirement for tools would make metallurgy all the more important (bone/wood paleolithic tools?) and would diversify the various jobs in each workshop.

Tools could be a very important factor to quality....Legendary craftsdwarves using crappy tools would be stuck making -Stone Mug-, and dabbling dwarves using masterpeice tools will break them often.

As an added F*** you, the tools would randomly break and need to be repaired/replaced at the original workshop.

Discuss!

P.S.  Why isn't there negative quality levels?  Makes sense to me

239
Life Advice / Re: How much are my old NES games worth?
« on: September 19, 2009, 11:37:10 pm »
By units marked as lost/damaged I meant kids stealing  ;D

EDIT:  The virtualboy is like the only major financial failure Nintendo has ever suffered

240
DF Gameplay Questions / Re: Why is it free?
« on: September 19, 2009, 11:35:45 pm »
Having a regular job sucks.

Its not so bad when you are making several times what minimal wage is, which I figure Tarn is getting each year

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