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Messages - Dvergar

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361
DF Suggestions / Re: Religious Archetypes
« on: July 27, 2009, 01:42:44 am »
All in all this should be more about the dwarves than the gods right?  We want DF not Populous, so I would guess that the impact of religion would have to be small, or at least the supernatural part.

362
DF Suggestions / Re: Wooden cudgels/staff?
« on: July 26, 2009, 11:47:40 pm »
^^^ Thank you

I feel so clueless, I really should tinker around with the raws.

P.S. What about a wooden crossbow, can it be tagged a hammer?

363
DF Suggestions / Re: Festivals and holidays- some new ideas
« on: July 26, 2009, 11:44:57 pm »
Maybe irrelevant but...

Just would like to point out that in the field of sociology it is agreed that holidays came to be only after there was an evolved "city-state" type government in place.  Civilizations such as the Rome used holidays (more than half the year were holidays) to appease its citizens (while taxing them heavily).  Holidays have historically been tools of the governments.  Even religious ones.

364
Remember that not balance nor realism is a priority to the project yet.  I wish I had the quote Toady said that outlines this.

365
DF Suggestions / Re: Festivals and holidays- some new ideas
« on: July 26, 2009, 12:45:23 am »
I disagree with randomly generated holidays but what about...

Fortress's aniversary
Hero's death aniversary (Only X most loved Champions)
Disaster remeberance (>10% population died)
King's Day (Day of King's arival/random)
Labor Day
Vetran's Day
Celebration of Partnership(When caravan comes and has passed set trader profit limit)

366
DF Suggestions / Re: Suggestions by a new player
« on: July 26, 2009, 12:35:32 am »
necro threads rather than startin' new ones.

Are you sure about that?  The last time I necro'd a thread I got cussed for 3 pages

367
DF Suggestions / Re: Religious Archetypes
« on: July 26, 2009, 12:33:10 am »
See The Elder Scrolls series for an example. There definitely are real divine entities, magic, etc., but everyone interprets it a bit differently and nobody is ENTIRELY sure of the details

 :(  Elder Scrolls is one of the series I was using for example, I am not very familiar with the series (just the last two titles) but especially in IV there is one "mainstream" religion that is very real, and very active, I don't remember anybody "denying" there existance.  Of course there are the necromancers and Dagor worshipers, but they are the "seedier" side of society and not part of the mainstream.

I realize that you guys were having a very well-informed debate and I threw in a random comment, but that is what I see all across the fantasy genre, one Greco-Roman polythesism worshipped by everybody, with a neo-Zeus cult.  Maybe that is just because fantasy literature is dominated by Teutonic/Scandinavian folk-lore.

368
DF Suggestions / Re: Wooden cudgels/staff?
« on: July 26, 2009, 12:16:56 am »
Couldn't I just mod a hammer out of wood?  Or increase a crossbow's damage?

369
This behaviour is extemely common in Napoleanic times, gunsmiths, cannon foundries, tailors you name it, set up shop in the surrounding suburbs when the attacking army besieged a city.

370
Unless you have them "really" mad, I would think they would simply leave (once they are capable of being "hungry")

Of course, this should only be implemented after there is some system in place for the gobs to infiltrate a locked down fortress without needing a troll, I vote for goblins tunneling!

371
DF Suggestions / Re: Order: Dwarves hide in bedrooms
« on: July 24, 2009, 10:43:06 pm »
Anyway, I have a story to go with this.

It all began spring year 3 or 4, of my favorite fortress of "Stronghold".
I finished building an arch for style out of chalk.
Within minutes, a fire consumed everything around my fortress (luckily my chalk walls prevented it from getting in). And two kittens died in the fire. KITTENS DIED!
Well, in the mean time, I had all the dwarves in the command of "dwarves stay indoors"
I forgot to shut my bridge to get into the fortress, and somehow goblins got into my fortress (via the bridge I guessed).
There happened to be an elf caravan at the trading post, and they all were killed in a bloody mess. I brough my guards in as fast as I could. The trading post was on my production layer (i know, i shouldn't have it organized like that, it is not efficient), but there was 1 dwarf killed in that incident (along with all the elves).

Anyway, a dwarf broke out in insanity and killed 3 dwarves (yeah 1 dwarf can kill 3, but goblins could kill only one, proves they are inferior, but they were also on my production layer as well).
Well, two dwarves went on tantrums, and now they destroyed some chairs, tables, and the trade post (still with elf supplies on it, lol).

Aftermath, dwarf bodies everywhere, dwarves thirsty and hungry, and everyone is traumatized.
Now many are going insane because of the chaos, and more dwarves die.

Why can't I have this much fun?

372
DF Suggestions / Re: Religious Archetypes
« on: July 24, 2009, 10:40:42 pm »
Urist McCheeser has been Possessed!
Urist McCheeser has been Chosen by Urvod Breakhammer the Goading Tide of Arrogance!
Urist McCheeser has become Urist McCultist!
A party has been started by Urist McCheeser at Stone Table.
The cult of The Goading Tide of Arrogance has been formed.
Urist McFisher has been poisoned!
Urist McLyemaker ahs been poisoned!
Urist McMason has been poisoned!
Urist McSoldier has been poisoned!
Urist McMiner has been poisoned!
Urist McButcher has been poisoned!
Urist McCultist has been poisoned!
The cult of The Goading Tide of Arrogance has been wiped out.

Yikes!  Thats not cool    :(

In a fantasy-type world would it not make more sense to have one ultimate religion?  In every  fantasy book I read (LOTR comes to mind) there is one polytheistic religion that worships deities that take an active part in there day to day life.  Sure cultists are also a fantasy staple, but for the most part the majority of society all worship one religion.

373
DF Suggestions / Re: Wooden cudgels/staff?
« on: July 24, 2009, 10:30:54 pm »
I don't necisarily won't to make the game much different, could somebody direct me to a raws tutorial or decribe how I would create a dwarf-compatable low-damage weapon made of 1 log in the carpenders workshop?

P.S. I was forgetting the obvious answer this whole time, a crossbow without any ammo....doh!

374
DF Gameplay Questions / Re: 100 FPS?
« on: July 24, 2009, 12:40:30 pm »
But I agree, about 40 or 50 fps works best, if your pc can maintaint it. I like being able to observe battles, dammit, all those juicy wounds and crunching mangled limbs... Yeah.

sigged  ;)

375
DF Suggestions / Re: More Grudge Stuff?
« on: July 23, 2009, 09:23:53 pm »
Oh I was just exaggurating and going off on a tangent, I am not neccisarily saying that I wished it were that way, (though it would be very rogue-like-like to have the very identities of your dwarves an imminent threat)

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