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Messages - yaklin

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196
DF Dwarf Mode Discussion / Re: HFS and Siege at same time
« on: July 15, 2009, 06:41:38 pm »
Ohhhhh, cruel Armok.
SoF's can FLY.
O_O

197
as of right now nobody has a tomb just a big public grave yard. and also the stuff is out side the main gate not in any container

This might be the problem. You need to create and build coffins, and designate them for burial. A graveyard stockpile is just temporary storage for corpses, but they should ultimately go into a coffin. This also keeps your dwarves from getting unhappy thoughts about the decay of a friend. I'm not sure if the coffin has to be marked as a tomb in order for the items to be moved there or not.

by public grave yard i meant i have multiple coffins that are designated for public burial i didn't realize that there was such thing as a graveyard stockpile

198
weird i cant make coats but then again i cant make tunics shirts or capes either

edit: oops didn't see that any dwarves can't make capes

199
DF Adventure Mode Discussion / Re: The Armory
« on: July 15, 2009, 01:31:07 am »
Standard: what ever weapon i feel like at start up
Improvised: bolts used as daggers
Bizarre: one time i had a fire imp skull that was pretty effective

200
ok at least i have plenty of clothes so i dont have to worry about my dwarves going around neked

201
as of right now nobody has a tomb just a big public grave yard. and also the stuff is out side the main gate not in any container

202
i noticed that there was a pile of clothes out side of my main gate. they all belong to edem tunomdeler, miller. looking on the unit list i see that he is deceased. is this normal or did something go wrong?

203
DF Dwarf Mode Discussion / Re: Wooden weapons?
« on: July 14, 2009, 10:03:48 pm »
from what i understand you can't make wooden weapons you can only take trade for them from the elves

204
DF Dwarf Mode Discussion / Re: Your most uber "Duh" moments
« on: July 09, 2009, 04:06:31 pm »
what do you mean there's a wiki
inflammable means flammable? what a country

205
weird that's what i thought he said

206
DF Dwarf Mode Discussion / Re: question about deserts
« on: July 05, 2009, 02:45:30 pm »
ok i guess that makes sense then

207
DF Dwarf Mode Discussion / question about deserts
« on: July 05, 2009, 02:26:12 pm »
Why is it that every desert i have ever seen has an aquifer under the first layer. I always thought that deserts were dry desolate wastelands. Is my knowledge just wrong or is df genning improbable maps

208
haven't read through so i'm not sure if this was already suggested but for a mega beast how about liberty prime

209
DF Dwarf Mode Discussion / Re: how did this happen
« on: June 30, 2009, 03:05:22 am »
i dont know i didn't see it one second my castle was being built then i saw the moat had blood in it i look inside and there is a dead carp. i look in the unit list (its still somewhat short) to see who killed it and it was a peasant that was dry as a bone

210
DF Dwarf Mode Discussion / how did this happen
« on: June 30, 2009, 01:47:52 am »
an untrained unarmed peasant with not even any attributes was able to kill a carp without even getting wet

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