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DF Modding / Re: Dwarves using 2 tiles hardcoded?
« on: February 17, 2009, 02:04:37 am »More tiles in the font file? Not possible, afaik. 's still hardcoded to 256 (or whatever). could lead to some amusing wierdness if you tried however.
as i understand it, the file specified as the font is devided into 256 (or whatever) tiles by dividing the height and width by 16 (i think, what's the square root of 256? 'm too lazy to figure it out). so if you try to increase the height/width of the font file, you'll just end up with the tile divisions that the game uses falling in the middle of your tiles. assuming it doesn't crash.
and to answer the original question, can't you change the tile used in creature_standard.txt?
Technically you CAN add more lines of tiles. I just tried it. Depending on the size of the font file, the game either used tiles 1 line under what they'd normally be ('Q' becomes 'a' etc.), or, as you said, the divisions move to the middle of the tile.
And if you mean changing the tile used when a creature gets drafted, then no.