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Messages - Aspgren

Pages: 1 ... 90 91 [92] 93 94 ... 132
1366
DF Dwarf Mode Discussion / Re: A journey to the centre of the earth.
« on: November 20, 2009, 02:40:14 am »
Sorry but this won't work. The natural floor will come loose and crush the items .. think of them not as lego blocks but as loose rock and boulders.

The wiki claims

Quote
Any item caught under falling natural walls is destroyed completely. Natural floors and constructed walls and floors have a small chance of destroying items.

Is that wrong?

What I mean is you won't get a roof. The roof will fall in and it will crush items, apparently not all of them - but some. The issue remains, the room won't be sealed off, it will be without roof and the magma can pour in untroubled ... and you can't get the items in there in the first place without breaching the room, can you?

1367
DF Dwarf Mode Discussion / Re: party breaking
« on: November 19, 2009, 06:50:35 pm »
Soon, another dwarf decided to throw a party there, even though it was not his room.

That's odd. I made a castle once, complete with battlements and everything. The baron had his own statuary garden in there, but all the riff-raff of the population went and danced around admiring his friggin statues. and since they were close to his personal food stockpile they just went and helped themselves as well.

 It stopped immediately once I assigned the statuary garden to him. Literally the ENTIRE POPULATION just went and left the room alone - They never throw parties in private rooms for me. Ever.

1368
DF Dwarf Mode Discussion / Re: Lost my only soldier at my newest fort...
« on: November 19, 2009, 04:57:52 pm »
No ... what HAS happened to me is that some dwarves seem prone to forming grudges. I remember one woman who had five. FIVE grudges! and I don't even know why. They all seemed to come quickly ... but there was a legendary dining room to keep her happy.

If he formed them all at once somehow (which makes sense. they came together, maybe they spent as much time together as possible) and simultaneously while others made friends he got grudges - and the tripple negative thought pushed him over the edge in no time.

 Freakish coincidence or proof of how fragile the dwarven mind is?

1369
DF Dwarf Mode Discussion / Re: Things that have surprised you
« on: November 19, 2009, 04:53:53 pm »
Not quite as drastic as the others, but at one point I was q-scanning through a row of bedrooms to see who owned them, and, well... "Urist McRandomdwarf1, Shorast McRandomdwarf2... ??? 'Pumps from the North'?".

Married couple owned that one. ;)

1370
DF Dwarf Mode Discussion / Re: Little concessions you make
« on: November 19, 2009, 03:04:18 pm »
Cheats?

Well I embarked with 7 unskilled dwarves without supplies in a freezing biome. When merchants came I hadn't any supplies to build work stations or trade depots (I screwed it up) and I ordered one of their axes to be dumped. The dwarves thus stole his axe, cut down trees and built a still.

 With this still they could make booze and drink again. All water had frozen and they had no picks ... so that was a necessery cheat, no one would have survived winter otherwise.... but then I realised "shit. extreme survival was the whole point of this fortress" and abandoned.

1371
DF Dwarf Mode Discussion / Re: Back from the brink! Survivor stories.
« on: November 19, 2009, 03:01:20 pm »
I don't have any real back-from-the-brink stories. My largest tantrum spiral to date left enough dwarves to still support a captain of the guard.. but in this fortress there is a dwarf called "Urdim Beardedstaff"

I don't know exactly when Urdim immigrated but he's the only hunter I have. He was out chasing groundhogs when the goblins came - and he was surrounded by wrestlers and lashers. He ran and shot and ran and shot. In the end he was so close to being captured and surrounded countless times, but he shot the attackers and fled back to the fortress.

 5-6 goblins were mortally wounded by him and 2-3 goblins were incapacitated. Those who could fled the scene ... Urdim didn't suffer a scratch.

It's doubtful if Mr.Beardstaff will be able to repeat this stunt as he has been bitten by a cave spider. Something that might very well prove fatal in his line of work...

1372
DF Dwarf Mode Discussion / Things that have surprised you
« on: November 19, 2009, 01:57:17 pm »
So I figured I'd build a town made out of destructible houses and try out different designs to see what works best.

I wanted wild building destroyers and magma, also tropical .. so I searched for a while and found all this - at an elven forest retreat. I started the fortress and sure enough there were elephants there. Also unicorns.

 Elephants aren't the threat they used to be but I figure if they're the common animals - the uncommon predators might very well destroy me completely. ... but then something happened that left me staring.

ALL ELVES STARTED FIGHTING! they shot eachother, speared eachother and chopped limbs off with wooden swords. I couldn't tell what was going on, a druid tried to crawl from a peasant and a guard who chopped him. He got enraged and killed both before crawling off away from a few others who kicked a guard lying down.

It was complete chaos and in the end I had 77 elf corpses in my fortress and about 12 living ones.
Spoiler (click to show/hide)

What has surprised you?

1373
DF Dwarf Mode Discussion / Re: A journey to the centre of the earth.
« on: November 19, 2009, 01:20:03 pm »
Okay so I might have this totally wrong but:
Spoiler: sideview before (click to show/hide)

With X being a natural wall _ a natural floor and D a dwarf with a pick.
The green floor is where you put all the items the dwarf will need, food/drink/etc.
If I've got it right the natural floor will reform into a wall but not crush the items, only encase them.

Assume we've done something clever to allow the dwarf to survive.

Spoiler: sideview after (click to show/hide)

If I have it correct then the dwarf's world looks like this, now those blue walls need to be mined out (stairs to go upwards) as fast as possible and then sealed quickly with a wall/door/floogate whatever is quickest.

Hopefully this is possible before the magma spills over the side and kills the dwarf. The reason to mine upwards is because it will take a while to fill the 'bucket' the dwarf was in (make it bigger than the two squares shown). Actually with magma you probably don't need to seal it due to lack of pressure, water you would mind you.

Anyway if I haven't screwed this up it should work and we have a dwarf and supplies safe at the bottom :)

Sorry but this won't work. The natural floor will come loose and crush the items .. think of them not as lego blocks but as loose rock and boulders.

1374
DF Dwarf Mode Discussion / Re: Assigning war dogs to Champions.
« on: November 18, 2009, 06:53:54 pm »
Once assigned, pets cannot be unassigned, reassigned, or butchered.

What happens if their owner dies?

A while after the owner dies you can butcher the animals.

This is why I introduced martial law with a nice execution chamber for any dwarves who brought cats into my fortress, my primary export was cave spider silk and the cats ate the damned cave spiders. Even a kitten would kill off huge amounts of spiders in almost no time at all! .. the owner was executed and the cat butchered as soon as possible.

1375
DF Gameplay Questions / Re: A question about healthcare
« on: November 18, 2009, 04:06:56 pm »
His only friend and sparring partner has been by his side the whole time, isn't that cute.

This might actually just be that his "friend" is under his chain of command. So he sticks around the boss, if you change the chain of command he'll leave him there to die. :) Isn't that cute?

I have no idea why they won't feed him though. or why he won't sleep! He's obviously not actually in the sickbed .. is the bed forbidden somehow? is something he's holding forbidden? is he laying on top of something forbidden? sometimes dwarves get things lodged in their bodies and these things get pulled out in bed - and get forbidden.

This could cause some problems. Did it for me once.

Edit: First of all try deconstructing the bed and see if he gets to a proper one.

1376
DF Dwarf Mode Discussion / Re: Trapping [TRAPAVOID].
« on: November 18, 2009, 02:43:43 pm »
So... they need to be unconscious on top of the trap, just being "stunned" won't suffice?

1377
DF Dwarf Mode Discussion / Re: A journey to the centre of the earth.
« on: November 18, 2009, 02:15:58 pm »
You MUST drop a floor tile on a stack of dwarves, and see if the first dwarf is a good enough meat shield to save other.

That's an easy enough test to perform.

So I did it and ... nope. Killed them both.

Edit: Though I also tried with a grate. There were complications with tantruming dwarves, a beating and the grate didn't fall as an actual cave-in it just -fell- so it's hard to say how it really went. but no one got injured by the grate ... so maybe it's possible to make a room that falls, with grates for floor and roof ... and has 2 stories. The lower story would be filled with cats. Anything that softens the fall for the dwarves.

1378
DF Dwarf Mode Discussion / Re: A journey to the centre of the earth.
« on: November 18, 2009, 07:12:39 am »
Hate to steal the thunder, but I performed a couple of tests just now. :) I'll give them a spoiler tag.

Spoiler (click to show/hide)

Edit:
Spoiler (click to show/hide)

1379
DF Dwarf Mode Discussion / Re: Assigning war dogs to Champions.
« on: November 18, 2009, 06:13:48 am »
War dogs and marksdwarves go well together. :)

The enemies get shot and are weakened enough to be killed by dogs - and the dogs latch on to strong enemies, preventing them from jumping around... so they are easy targets.

Sure the wardogs still die like fluffy wamblers in a cat factory but more often than not there are survivors and the dwarves are kept out of harms way during the combat.

1380
DF Dwarf Mode Discussion / Re: How do end a fort
« on: November 18, 2009, 05:39:12 am »
I think tantrum spirals are MUCH more rare and unlikely to occur than generally thought. I've had awful disasters strike my fortresses... like HFS accidents killing 2/3 of the population... and a few dwarves will sometimes tantrum briefly, a couple may get melancholy and commit suicide, but as a whole the remaining population seems to get over it fairly quickly.

My super tantrum spiral was a series of unfortunate events.

First off I recieved gigantic immigrant waves so I didn't have housing for everyone or enough dining rooms.
Secondly I completely ignored mandates that my nobles ordered, thinking they wouldn't punish my exports - and a number of dwarves were executed for this.
Thirdly a number of dwarves were murdered by goblins. I think they were 3 soldiers and 2 civilians.
Fourth. The tantruming started - the nobles did most of it at first. They are "above" the law and they were very upset about some stupid shit like "a lesser's pretentious bedroom arrangements" which I don't even know how to fix. and they hit people.
Fifth. Everyone who tantrumed and started fights would get immediately punished by the guards - causing executions and beatings to skyrocket, the zoo was destroyed and wild animals (undead and not) attacked the dwarves causing further horrible thoughts.

Sixth. Over 20 dwarves went berzerk. Most were put down immediately but one of them went on a murder spree that caused the life of 5 men and some animals.

... I don't have alot of experience with tantrum spirals but it doesn't seem to be just ONE disaster that sets it off. it needs to be fueled to keep going  :(

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