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DF Dwarf Mode Discussion / Re: Dwarf Fortress in 3D !!SCIENCE!!
« on: April 20, 2011, 04:17:21 pm »
tl;dr ( its late, so im just going to bed. therefore i dont know if this is relevant )
ive actually started a experiment for a 3d df esque game ( the setting is futuristic, but that dosent matter )
rendering the terrain isnt a problem, i can render a 256 * 256 * 256 cube landscape with ~500fps
creatures wont be a problem in my implementation, but im faking it sine i use 2d billboards. ( see ragnarok online for example )
the huge bottleneck has so far been liquid simulation.
even getting good speeds with a single liquid type has been hard. since liquid moves around so much i pretty much constantly have to update the water chunks, resulting in over stressing the communication line between cpu and gpu.
just simulating the liquid in a 256^3 world takes so much time i need to do it in a different thread just to get viable realtime fps.
ive actually started a experiment for a 3d df esque game ( the setting is futuristic, but that dosent matter )
rendering the terrain isnt a problem, i can render a 256 * 256 * 256 cube landscape with ~500fps
creatures wont be a problem in my implementation, but im faking it sine i use 2d billboards. ( see ragnarok online for example )
the huge bottleneck has so far been liquid simulation.
even getting good speeds with a single liquid type has been hard. since liquid moves around so much i pretty much constantly have to update the water chunks, resulting in over stressing the communication line between cpu and gpu.
just simulating the liquid in a 256^3 world takes so much time i need to do it in a different thread just to get viable realtime fps.
) powers the machinery of the great mountain homes