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Messages - lackofgrace

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DF Dwarf Mode Discussion / Re: Dwarf Fortress in 3D !!SCIENCE!!
« on: April 20, 2011, 04:17:21 pm »
tl;dr ( its late, so im just going to bed. therefore i dont know if this is relevant )

ive actually started a experiment for a 3d df esque game ( the setting is futuristic, but that dosent matter )
rendering the terrain isnt a problem, i can render a 256 * 256 * 256 cube landscape with ~500fps
creatures wont be a problem in my implementation, but im faking it sine i use 2d billboards. ( see ragnarok online for example )

the huge bottleneck has so far been liquid simulation.
even getting good speeds with a single liquid type has been hard. since liquid moves around so much i pretty much constantly have to update the water chunks, resulting in over stressing the communication line between cpu and gpu.
just simulating the liquid in a 256^3 world takes so much time i need to do it in a different thread just to get viable realtime fps.

2
DF General Discussion / Re: Immigrant from Sweden has arrived!
« on: December 20, 2010, 04:57:43 am »
Dwarven scientist may be able to add alocohol to Julmust though...

Great too see some more swedes here!

3
DF General Discussion / Re: What is SDL?
« on: September 29, 2010, 04:04:31 pm »
SDL is a programming library that abstracts away all those pesky os commands for creating and managing a window ( it also does sound, network and stuff )
So, if you are getting a problem with sdl i think it could be related to you video drivers ( i seem to recall that Toady uses OpenGL )



you get any kind of error message?

4
DF Dwarf Mode Discussion / Re: Newb's Megaproject: Pyramid time!
« on: September 08, 2010, 04:52:50 pm »
IT MUST BE FILLED WITH BLOOD AND OR MAGMA.

kinda related...
your dwarves will not trigger the pressure plate, if you dont specify it to do so...

(this is where the relating comes)

create a fake meeting room and wall in your starting 7
now you can enable your pressure plate to handle the blood donors migrants

5
DF Dwarf Mode Discussion / Re: Bring sand to magma or magma to sand
« on: July 09, 2010, 04:01:46 am »
i think pumping is the best option then, since itll get me magma for production where it matters and i can use it for a cool magma fall,

on a different but related note, does the magma sea refill?
i did a small test in another fort and it seemed that the sea didnt refil 6->7 amounts, or it refilled very slowly

anyone got any data on this?

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DF Dwarf Mode Discussion / Bring sand to magma or magma to sand
« on: July 08, 2010, 04:01:28 pm »
Soo, for my desert glass tower i need an effective glass block production,
im in the planning phase for this intended megaproject.
the only snag thats left is the production of green glass blocks.
for it to be effective i would need the sand to be close to my forges.
forges run by fuel is out of the question since its a pretty large quantity of blocks that needs to be produced.

so, should i bring the sand to the magma ( by using a epic cavein )
or should i get the magma to the sand ( by use of a pump stack )

cavein method would be way faster to pull of, but it would leave a rather ugly hole right through the earth, and if im unlucky ill breach the caves with the hole

pumping magma would be nice since it also would give me a obsidian factory and magma to the tower but it would use up an awesome amount of work for the pumps so production  of the tower itself would be halted

any other approaches that im not aware of?

7
DF Dwarf Mode Discussion / Re: cloging underground river drain
« on: March 23, 2010, 11:17:03 am »
"underground river starting at z level 80 (high up in a mountain)"
"pipe that travels 100 z levels"

Could you explain your set-up a little more clearly, please?

80z levels up + 15 underground levels = 95 ( close to a hundred levels )


hmm
i thought about using magma ( that is always the first thing i think about ) but the pipe is located way to far away.

another thing i noticed is that the flow from the river isnt constant, maybe i could build hatches wich i directly link to lever and "remove" to keep water from flowing enabling me to build more hatches

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DF Dwarf Mode Discussion / cloging underground river drain
« on: March 23, 2010, 09:51:18 am »
so, for my fortress i need a moat. i have no river, but i have a underground river starting at z level 80 ( high up in a mountain )

i want to clog the pipe that travels 100 z levels to get water supply at base level.
when i started building i thought that i just could build floors or a bridge over the hole, but this wont work since i cant build in tiles that is filled with water.

im running linux so the tile editing cheat apps wont work, and i rather not use them in the first place either.

the ideas i have is to build a wall across the hole and then drop a natural block from above that will land on the wall thus blocking the pipe, but i think the wall would deconstruct

another option would be to mine another path for the river wich i controll ( like a spiral around the hole ), but that would be alot of digging ( since it is so many z levels )

so, does anyone have any experience with this, i can continue untill i have water for my obsidian factory :(

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DF Gameplay Questions / Re: Drained flow question
« on: March 11, 2010, 02:23:23 am »
Heres my setup

X = wall
W = water wheel
~ = Water
G = Gear
- = link

Top Z Level
Spoiler (click to show/hide)
Next Z Level
Spoiler (click to show/hide)
Lowest z level
Spoiler (click to show/hide)

( it would seem that the brook should overflow into my power chamber, but im "abusing" the whater filling "bug" )

im pretty confident that brooks have this ability that even if its not flowing of the map ( ie its dammed ) it will provide flow in a sense that gives power to water wheels

10
DF Gameplay Questions / Drained flow question
« on: March 10, 2010, 12:25:30 pm »
So, im building a black obsidian tower over my magma pipe, the base is constructed and everything is going well.
The problem is that im runing out of obsidian... no worries i thought, as every dwarf knows combining the blood of armok with ordinary water creates this mystical stone

said and done im starting to build an obsidian factory.
getting the magma is easy since the tower is built upon an endless source, but getting the water prooved to be more difficult..

the brook i have on my map is quite a bit away from my fortress, so just channeling out a simple path for it wont do

using some dwarf science i conclude that mining a path one z level under the brook and then "dropping" the water give enough pressure to move it in a satisfactory speed. so now i have water at my tower, but at the wrong z level...

not a problem i thought, just build a pump stack using power from the water "tunnel", this is where my knowledge of dwarf physics fail me.

i know that building water wheels on a flowing source ( such as my brook ) will yield power.
i know that any water body connected to such a source will generate power...
but for some reason water dropped into my tunnel wont move my water wheel.

checking the wiki tells me that this should work, but i cant get it to...

so.. for the love of "Darktower the bane of nature" i would like some advice from the dwarvenly gurus here at the forums

11
DF Dwarf Mode Discussion / Re: The great dam , megaproject idea
« on: May 16, 2009, 08:11:16 am »
chasm/pit isnt a big concern since my world gen profile generates loads of them

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DF Dwarf Mode Discussion / The great dam , megaproject idea
« on: May 16, 2009, 06:00:44 am »
so, as a mega project i want to build a great dam
the goal is to create a dwarfish power plant which ( in my mind ;) ) powers the machinery of the great mountain homes

this requires a canyon like map, where a river flows between two mountains.
the problem is finding a suitable spot.
i have "modded" world gen to create lots of rivers, magma vents and pits.  Ive also changed the settings in soil so i always get obsidian stone and black sand dirt.

but i don't know how to easily create a good starting point for my dam project, can anyone help me?

13
DF Dwarf Mode Discussion / Keeping interest in a fortress
« on: April 17, 2009, 01:04:32 pm »
i have no problem in creating working fortresses and maintaining them, but i always lose my interest in them.
ive only had one castle thats gotten sieged ( and the seige was really easy to fend off )

the main problem i think is that i want to keep a nice design on my fortress. wich in turn means that when i fuck something up ( mine some area that i shouldnt have mined ) i give up and start anew

ive also tried starting megaprojects, but since i want to create the idea right away it builds too slow since you only start with 7 dwarves.

anyway, how do you guys keep yourself entertained?

14
DF General Discussion / Re: Suicidal Kittens
« on: February 13, 2009, 12:44:33 pm »
ive thought of that, but the problem then will be when imigrants and thier aimals arrive, i dont want to change the properties of the doors all the time

and yeah, seems wierd that this behavior is tied to a parameter called vermin_hunter......

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DF General Discussion / Re: Suicidal Kittens
« on: February 13, 2009, 10:06:31 am »
or rather, to remove the cats behavior of auto assigning them as pets

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