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Messages - Akigagak

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256
It's a timesink only if you want it to be, nobody is forcing you to have five full runepages and all the champions.You take a few that you like and get runes for them (which, if you are lucky will mostly overlap), now you should have all that by the time you hit level 30 and from there on you play ranked with your favourite champs or mess around in random games.I don't really consider it much of a grind if i'm having fun.

Also Dakk, just trying out that stuff on Kennen, seems to be working against bots :D

Everything works against bots.

Attack Speed Kennen works against bots. Singed with Gank Boots+FoN+ZEALS works against bots. AP Miss Fortune and AD Viegar works against bots.

Well, if you're mildly competent. First game of the new rotation, I was trying Kennen for the first time in ages. So, sure, Intermediate bot game to get used to his skills.

I was the only one of our team with a bot-game-like kill-death ratio, with 11-2-2 at 15 minutes in. The entire rest of the human team was negative. Going by their connection ping and uniform uselessness, it was a 4-man pre-made of absolute retards.

AP TF did dragon alone while the bots pushed mid hard, almost died because he had no spellvamp. I couldn't leave any tower for any length of time because it'd be destroyed the second I stopped paying attention to it. Ryzebot was Legendary, somehow. I was the only one of my team at level 18, 40 minutes in as they destroyed our base.

It was retarded. My team was retarded. Blargh blargh bad players be bad etc etc.

257
My stubbornness to acknowledge the bug comes back to bite me in the rear, I see. I, for one, don't mind not seeing any Karthuses, but.

I did experience it firsthand, though. Got whacked by Amumu's ult when I was more than clear of it. I still can't comprehend how Riot could screw up AoE in a patch that never altered it, but this IS Riot we're talking about.

Remember that big series of patches where they tweaked charge skills (And Blitz's pull) to make your champ auto-attack the target?

Yeah, one of the patches since then broke them all again. Hell, it even broke those that hadn't been changed during the patches, like Leona's Zenith Blade.

258
So, after experiencing the horrible that is Skarner, I'm actually quite pleased with Talon. Fairly slow to start but his W is extremely spammable, and makes it somewhat easier to lane. A scaling silence on his E would be nice, rather than a flat 1 second at all levels, and I'm not sure if his ultimate is not supposed to hit with every blade on return or not, but it would be slightly overpowered if he did. Easily over a thousand damage.

I thought the number of blades that hit them had no effect on your damage? Hit them with one blade, get the full damage listed on the ult, hit them with a load of them, get the same damage?

259
First ever buy was Mundo.

Biggest regret was Ashe, but that's because I suck with AD carries.

260
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 11:16:23 pm »
Brain fart time. Where is the colony cost of a planet displayed? I can't remember.

EDIT: just as I post this, I remember. Good going, brain.

261
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 09:41:17 pm »
*Jump into a system*
*See two wrecks around the nearest star*
*Scout explodes while moving slowly towards to survey*
*System is one jump from Sol*
*I have no military*

D:

At least it isn't a wormhole full of spoilers dropped into your home system...  :P

Any idea of what type of opponent? If there are habitable planets, there is a decent chance of it being a NPR, which will be a more long-term problem and warrants fast military buildup. If you think it was precursors (if they were extremely fast/strong), then you can just build up enough ships to wipe them and then salvage them for those juicy tech boosts.

Also, if there isn't a warp gate, you have much less reason for concern.

No idea. Just jumped in, saw that there were two wrecks around the nearest of the two stars. About 4 hours later, kabloom.

Also, I found a system that is literally empty of everything but the star. This is a first for me, and it freaked me out a bit. At least it'll be safe enough for searching for more jump points within it, and it's the closest point to Earth.

262
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 09:34:42 pm »
*Jump into a system*
*See two wrecks around the nearest star*
*Scout explodes while moving slowly towards to survey*
*System is one jump from Sol*
*I have no military*

D:

263
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2011, 07:28:55 pm »
Okay, how the hell do you arrange the galactic map so that it isn't a huge overlapping mess of systems? Trying to use the grid size thing has just made it so every system I've been to overlaps even more, with all of them moving to the exact same position.

264
Prepare to be confused!
Spoiler: You've been warned (click to show/hide)

...How is this confusing? It's just typical fan art.

265
It's odd, but in every picture... Barb, you seem to have no top lip. Well, you have one, but it's the same colour as the rest of your face so it blends in.

Looks creepy.

266
Also, Jax can now break spell shields...

In combination with his dodge, he's a hard counter to Sivir.

I'm sorry, umiman.

Doesn't this just mean that Empower used to ignore spell shields? So this actually makes him very slightly less able to kill Sivir?

Though his Jump would break it anyway... and I don't think I've seen a Jax that DIDN'T just fuck around until his cooldowns were off before Empower+Jump comboing someone for half their health before running away like a bitch if they had friends.

267
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 24, 2011, 02:30:06 am »
Shit... I just realized, I don't have any PD on any of my ships... >_<

Time to build a dedicated PD ship, apparently. Anyone have any tips? Mind you, I'm in a brand-new game, haven't even built any ships yet, designed the above-mentioned already though, and have the PB and AM ships building atm.

I'm horrible at designing fire controls and such, but I guess a short range (10k km?) fire control, or three, four, five, connected to equally short-range laser turrets of some type? That's about as much as I know.

Short range, but high aiming speed for the turrets, and high fire rate for the lasers/mesons/railguns. Quantity is much more important than power for PD.

268
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 24, 2011, 01:01:32 am »
There's a popup about "project has been created" when designing a part; that doesn't appear and nothing queues in my research project list.

269
Wow. What the hell did they do to your turtle stance, Udyr? I can see this being really bad for Jungling Udyrs.

Jax nerf is... disappointingly small.

Kayle buff is pretty big. Reckoning will hit like a truck.

And the bass ackwards support champ nerfs still look stupid.

EDIT: WTF a Xin Nerf?

270
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 24, 2011, 12:14:53 am »
Well, it seems my game is bugging out. I can't design turrets any more. Clicking on create results in absolutely nothing happening. This is a relatively new game, so I can switch to Missiles without losing too much... but I'd put quite a bit of research into mesons and turret tech, and now the second is useless and the former is really inefficient for PD.

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