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Messages - Zaranthan

Pages: [1] 2 3 ... 42
1
DF Gameplay Questions / Re: dealing with the dead
« on: August 19, 2011, 10:54:47 pm »
Go with the Nist Akath design: line your walls with your dead. Aside from having plenty of dead dorf storage, it skyrockets room values and looks really damn cool.

2
DF Community Games & Stories / Re: Blockedlance - An Heir is Born!
« on: February 15, 2011, 12:56:28 pm »
If you can't make the failed assassination work, I'd revert and just move up Ragnarok a bit. Planned storyline ending > reality-twisting glitch ending.

3
DF Dwarf Mode Discussion / Re: Dual-Wield Shield
« on: February 11, 2011, 12:10:50 pm »
Nine spears in every hand!

4
Other Games / Re: Games Where You Play As Demigods?
« on: February 10, 2011, 09:19:39 am »
If you appreciate storyline, you will loooove Valkyrie Profile.  Play the first one, it's the best.  It has some pretty hardcore drama, existential crises, a core mechanic of training heroes for ascension to godhood, and I always thought it was pretty quotable.

Plus, during the main character's signature attack, she yells "It shall be engraved upon your soul!"  If that doesn't count as divine badassedness, I don't know what does.

Don't you mean ascension to being killed in battle so that they can become Einherjar and fight in the final doomed battle at Ragnarok against the frost giants?  (Keep in mind I only know the premise of the game and never got very far in it.)

Did you play for five minutes? Your party consists of fallen warriors. You literally catch their souls at the moment of death. So, spoiler alert: everyone dies. :D

After that, you've got it. You level them up a bit and then send them off to fight the Vanir.

5
DF Dwarf Mode Discussion / Re: Population to millatery ratios
« on: February 10, 2011, 09:04:45 am »
100%

If I'm not under siege, my fortress shuts down in Opal so everybody can get in a good month of sparring. I do keep a standing army of about 1/4th of my population, so the civvies are rarely called upon unless a FB shows up in the depths.

6
DF Gameplay Questions / Re: breeding and training minotaurs and giants
« on: February 09, 2011, 02:30:52 pm »
Nope. You can give them the [PET] tag, but your workforce is restricted to one playable species at a time.

7
DF Gameplay Questions / Re: Too many dwarves
« on: February 07, 2011, 06:01:49 pm »
Hats off to you actually getting them to carry it around and use it on enemies... Usually I have 10 archers, 10 with quivers, 9 with crossbows, 5 with some bolts.. and 2 that will actually shoot them at the enemy...

Yeah, archers are lazy bastards, but I consider them icing. The cake is Maxwell's Silver Hammer Brigade, and there's some lovely fruit filling splattered all over my serrated-disc-trap-laden stairway of Moria. Mostly I just keep training archers and churning out bolts out of habit from the old gatling gun days. Back then, I'd periodically shut down my fortress to have everyone go out and collect the single bolts so I could melt them back into reasonably-sized stacks.

8
DF Gameplay Questions / Re: Too many dwarves
« on: February 07, 2011, 12:25:11 pm »
I'm wondering what you're producing so much of that your manpower is taxed to the point of no idlers.

Everything. No, seriously, I entertain myself by trying to fulfill the export agreement every year. At least a binful of each requested good type, or I consider the production cycle to be a failure. Also, I dispose of my stone by keeping a craftsdwarf's workshop set to rock crafts permanently and offloading the mountains of pretty garbage on the caravans. Since I don't want my artisans tripping over their own work, I have entire layers dedicated to stockpiles. That, together with sizable supply stockpiles so the legends don't have to trek all over the fort themselves keeps my proletariat nicely pacified. My main issue with the lack of spare time comes when I'm trying to pack all that crap into the depot before the caravan LEAVES.

Typing it all out like that, I guess it is a bit unusual, though I can't imagine I'm the only person who has a full-time bolt maker. Archers go though ammo like Eric Cartman goes through cheesy poofs.

9
Spoiler (click to show/hide)

I imagined Tholtig looked like this before I realized she was a female.

No, I've had females still look like that.
Thank you! A dorf without a beard is like a day without sunshine. Or, to keep the inside jokes thoroughly incomprehensible, it's like an elf without magma.

10
DF Suggestions / Re: DF Eternal Suggestion Voting
« on: February 06, 2011, 11:35:34 pm »
I've been to a LOT of forums in my day. Long story short, nobody reads the stickies.

Short story long, people who are new to a forum don't read the stickies. They don't read the FAQs, the gigantic red flashing "READ THIS BEFORE POSTING" links, the front page of the wiki, nothing. The first six topics of the forum could be spelling out exactly what they have to say, they'll still make a new topic about something that's been argued into the ground a hundred times before. When you boil down the population of a game-centered forum, you get three basic groups:

1. People who like the game. These people won't hang around the suggestion or bug reporting forums, because it gets their hopes up. They'd rather just enjoy what they have and support the developers in other ways, be it writing fanfic, publicizing their favorite indie game, donating to the cause, what have you.
2. People who don't like the game. These people will hang out in the suggestion and bug reporting forums perpetually whining about how their particular pet peeve hasn't been fixed yet. Usually because their peeve is either unsolvable (inexperienced players "ruining" the game, a core mechanic they disagree with, etc.) or infeasible (multithreading support for pathfinding, make the game an MMO, make the game a Facebook app, etc.). The stickies won't stop these folks either, because they believe their opinion is worth more than that of the people who do the heavy lifting.
3. People who are new at the game. These people don't hang around anywhere in particular, they just click something that seems like it's relevant to what they want and post a question in full earnestness. The fact that their question has been asked and answered a hundred times is lost on them, because they don't know WHERE the faq even is. They don't know the wiki exists.

Basically, stuff like this is like foul weather. You can either stand in the rain and scream at the heavens, or grit your teeth and bear it. Nothing you can do short of genocide on a heretofore unimaginable scale is going to stop it. And even then, it'll just be a delaying action. People will stop voting for improved health care because there's nobody voting on anything because they're too busy scavenging for canned food.

11
DF Gameplay Questions / Re: Militia state. Good idea or a bad one.
« on: February 04, 2011, 04:57:46 pm »
Dwarves don't run away. Once they enter combat with something, they won't quit until they're dead or their target is. Weapon choice is irrelevant.

That said, I'd focus on melee training. Archers need proper battlements to be effective. If a civilian is threatened, it's going to be up-close. Also, time spent in the archery range doesn't train defensive skills, and what you really want is high levels of Dodger and Shield User (to survive) and Armor User (to negate the speed penalty if their strength is low). Also, melee weapon skills offer a chance to parry attacks for yet another layer of defense.

12
DF Gameplay Questions / Re: Setting up my first base.
« on: February 04, 2011, 04:38:35 pm »
Any liquid, water or magma, will evaporate if it reaches 1/7 depth. Usually it needs to sit for a while to happen, but it can be a concern if you're filling a large aqueduct.

13
DF Gameplay Questions / Re: Too many dwarves
« on: February 04, 2011, 04:18:15 pm »
The answer, my friend is blowing in the wind megaprojects. You need something that consumes a truckload of dwarf sweat.

I do question how you've covered your hauling demands. Once I get all my industries operating, I never see another idler.

14
DF Suggestions / Re: DF Eternal Suggestion Voting
« on: February 04, 2011, 01:54:18 pm »
Voted quite a long time ago, but just checked the list to find that none of my votes are changing. :(

Improved Mechanics - I love doing stuff with power. Having more stuff to do with power is awesome.
Remember Trade Agreements - A total convenience feature, but a major one for some of us. I make dozens of requests every year for animals, exotic foods, rare metal and stone, and other things that are hard to produce large amounts of locally. I make the same requests every single time.
Standing Production Orders - Stockpiling a thousand of every plant and booze type is easy. Keeping empty barrels around in such a situation is not.

15
DF Dwarf Mode Discussion / Re: Jumping
« on: February 04, 2011, 10:45:38 am »
Not just burned, MELTED.

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