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Other Games / Re: eRepublik
« on: March 19, 2010, 03:07:42 pm »
Just joined up, named after myself.
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There is absolutely no way for them to contact the outside world. It is completely sealed off, and they are buried under many layers of solid stone. Even if the entire fortress is doomed from HFS, orcs, goblins, tantrum spirals, and elves all at the same time, the fortress will continue on. New migrants will show up eventually and they can reinhabit the fortress. The vault will continue on.This is pretty awesome. I never thought of including a panic room in my forts, let alone populating it with lever pullers so it's actually purposeful.
Ok, I moved it. You're right, it should have been here all along, I just wasn't thinking where I was putting it...
Still, I think that if the fish problem's been removed, it should be put back in; just for Fun!
P.S. I do however agree that all this shouldn't be in vanilla DF (but it should be paid homage to, like in engravings and stuff)
I'm concerned about a thing or two though, isn't the stock data generated on-demand? Why else does the game pause when you scroll past stone if you have too much?
... and seeds. For some odd reason, seeds are much worse.
In fact, I'm thinking on just cutting my max population down because it's annoying to deal with new immigrants. Not because of FPS issues, but because it's such a brain freeze to think of jobs for them all.
I'd prefer the save game file because the Unreal map won't anyway be a realtime copy of an active DF map.