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DF Gameplay Questions / Re: To catch a carp
« on: February 13, 2009, 01:09:01 pm »
Cages are pocket universes. Throw a steel cage into magma, and the creatures within are just fine.
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A ballista would work too.Sadly, it would not.
Shoot them full of holes.
Right now, you only need to irrigate once. And that's only for stone floors to muddy them. Dirt/sand floors do not need to be irrigated.Close. Soil farms can't be fertilized. You have to muddy them to make use of potash. You don't need to deconstruct the farm, though. You can just toss water on top and it'll do the trick.
Worldgen civs should establish these too to expand their list of available materials. Then again, if they're abstracted, then we'd be back at civs having access to everything and Toady doesn't seem to want that. It's not like they actually need to dig though, could just have some elaborate 1 map tile wooden hut site with suitable class of laborers and a few guards mulling aboutI'd argue against camps being used to expand a civ's inventory. If you want enough of something to send caravans full of the stuff, you need a proper town that can produce it. A camp should only produce enough for a single site to utilize. Thus, a civ that lacks a particularly useful or valuable resource would have at least as many outposts as larger sites, but still wouldn't be able to provide that resource on a large scale (trade, expeditions, etc.).