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Messages - praguepride

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241
Curses / Re: Lawyers
« on: March 10, 2010, 10:00:26 am »
Unless there's a conflict of interest lawyers need to defend clients. And lawyers live & die by their reputation, so it's acceptable for them to do their best.

Nobody accuses the ace attorny of being a liberal if you use him/her repeatedly. They're just doing their all-american job!

However, conservatives would expect the lawyer to charge an arm and a leg for their services though, so charging only $100 has to be covered out of their pocket or with creative book keeping.

So, here's my proposal, splitting lawyers up into 3 groups.

1) Lawyer: as now. Large random range of ability for law, probably something like 3-10. Has a random chance of showing up and defending you. This wouldn't be based off of their infiltration level but would just be random like with judges. Perhaps a 1/10 chance. However, after charging only $100, there's a chance they'll be discovered and fired from their job. This WOULD be based off of infiltration levels because their evil conservative bosses are more likely to investigate whiney liberals then up-standing conservatives.

2) Law Partner: One of the big men themselves. Always conservative and tricky to convert like Emeninent Scientists and Radio Personalities and other "top" recruits. However, they'd have much higher law skills (on par with judges) and would never risk being fired. They ARE the law office. Unfortunately, there would still be a random chance, perhaps with judges a 1/4 chance of being available for defense.

3) Defense Attorny: These guys would always be available to defend you, but their law skills would start very low, so maybe 3-5 range. Advantage is they're reliable and have the normal spread of alignments, but the disadvantage would be that they too risk being fired (although probably 1/2 the rate of regular lawyers) and they have the lowest starting stats of any of the legal council recruits.

242
General Discussion / Need Some Programming Help
« on: March 09, 2010, 11:18:48 pm »
I'm planning on running a game at GenCon in August and I could use somebody's help out there.

What I need is a simple program that can run off of a crappy XP laptop that does the following:

1: Display a text box that prompts for a password and does a simple mask that turns characters inputted into *'s

Note: There is no verification or character scrubbing or "correct" password.

2: No matter what is inputted into the text field, when the enter button is pressed, a countdown timer appears in big red letters, counting down from 10:00 minutes.

Note: Bonus points if after the first minute a warning siren starts up. It is critical that if an audio component is used that it doesn't start immediately, only after the first minute.

And that's it. When the countdown reaches 0 the program terminates and that's that.

If it helps, I could probably dig up a .wav file to play the warning siren. Hopefully it'd be something really easy for someone to do. Unfortunately my only programming experience is with web-based applications and I don't have internet access on this laptop.

If someone could help me out that would be awesome!

243
DF General Discussion / Re: Fan art competition!
« on: March 09, 2010, 07:43:11 pm »
One thing puzzles me about Deon's drawing. If camel-lady was never meant to go around naked, why does she even have "naughty bits" that need to be covered?

Wouldn't it have been easier to draw her sans naughty bits and give her the old "barbie genitalia"?

Or am I puzzling this too hard and the obvious answer is obviously the right one...

244
DF General Discussion / Re: How do you cheat? If at all?
« on: March 09, 2010, 05:43:38 pm »
I give camel's four humps in honor of Deon's picture in the fan art thread :D

245
DF General Discussion / Re: Fan art competition!
« on: March 09, 2010, 05:38:05 pm »
Probably a king given the cross on his head.

Someone doesn't play chess very often, bishops have pointy hats :D

246
DF General Discussion / Re: NEW NOBLES REALESED ON WIKI!!!!!
« on: March 09, 2010, 05:15:51 pm »
"Chief medical dwarf to the bridge..."
hehe...
More victims!

Bridge as in the control center, of the FUN atom-smashing kind?

247
DF General Discussion / Re: NEW NOBLES REALESED ON WIKI!!!!!
« on: March 09, 2010, 05:02:13 pm »
Neat-o!

248
DF General Discussion / Re: Badass Patron Saints
« on: March 09, 2010, 04:59:05 pm »
St. Barbara - architects, builders and miners, artillerymen, foundry workers, firework makers, geoscientist, stonemasons, servicemen of the Russian Strategic Rocket Forces

Forget the other saints, Barb's got RUSSIAN ROCKETS!

249
DF General Discussion / Re: Na'Vi and Humans are Elves vs Dwarves
« on: March 09, 2010, 04:47:26 pm »
They also did not keep animals in cages and pass them around as gifts.

Thats because they don't even have cages, maybe the humans should have traded them for some more mundane techs like cage making, or metalworking in general.

But what would you trade the cages for? 20 bins of cloth and a few bags of berries?

/pass

250
DF General Discussion / Re: Na'Vi and Humans are Elves vs Dwarves
« on: March 09, 2010, 04:03:39 pm »
Navi != Elves

Why? The Na'Vi didn't eat their dead or the dead of others. Nor did they comment about how those tree huggers ATE the cornel's daughter or sister or wife or other significant other.

They also did not keep animals in cages and pass them around as gifts.

251
DF Suggestions / Re: Boredom and disgust caused by certain activitys
« on: March 09, 2010, 03:53:36 pm »
What if it was random like the current system of likes/dislikes? Some dwarves like/hate a TON of stuff, others don't really care about anything...

252
DF Suggestions / Re: Secret Societies :D?
« on: March 09, 2010, 03:22:10 pm »
All dwarves receive the following message upon starting their adventures:

It is pitch black. You are likely to be eaten by a new.


253
DF Suggestions / Re: Workshops - Take from?
« on: March 09, 2010, 03:18:07 pm »
I like it. Seems simple, useful, and at least seems to use systems already in place.

254
DF Suggestions / Re: Boredom and disgust caused by certain activitys
« on: March 09, 2010, 03:16:57 pm »
What about using colors to indicate attitude towards their job. So at the start it's bright (because their so enthusiastic) and it slowly dims as they become more bored by the work.

In game this might be reflected by having them work less and take more breaks, perhaps negative job message.

255
Forum Games and Roleplaying / Re: You are BANNED.
« on: March 09, 2010, 03:12:37 pm »
Banned for thinking waaay too hard about a star wars movie :D

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