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Messages - praguepride

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256
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: March 09, 2010, 03:09:53 pm »
Granted, but then he goes out and dates you!

I wish I had a sandwich, a non-explosive or implosive sandwich. With turkey on it!

257
Curses / Re: Things that should affect issues
« on: March 09, 2010, 02:12:42 pm »
Yeah, I can see that. I've built up a disguise/stealth guy but even manipulating juries and breaking safes just doesn't generate juice like going in a chopping up a room full of people...

258
DF Suggestions / Re: Secret Societies :D?
« on: March 09, 2010, 01:48:41 pm »
*Announcement spam: XXXXXX  cancels job: Terrified by new*
terrified by new WHAT?


OMG I'M TERRIFIED BY SOMETHING I DON'T KNOW!

259
Curses / Re: Lawyers
« on: March 09, 2010, 01:39:51 pm »
I'm fine with the random judges as judges don't really get to pick their cases (I don't think so...) but the defendant should always be able to pick his lawyer.

Perhaps the lawyers are just under-lawyers and a new "super lawyer" called a Partner who would be available 100% of the time and have judge-like stats.

260
Curses / Re: Things that should affect issues
« on: March 09, 2010, 01:34:11 pm »
A little offtopic but I felt this was appropriate: http://www.youtube.com/watch?v=EmLHOGT0v4c

edit: on topic, I suggested something similar to this and this was Foxies reply:

While realistic, that injection of realism breaks the fundamental assumption behind LCS -- that somehow what the LCS does leads logically to society becoming more Liberal. It breaks the crime squad aspect by forcing the LCS to play nice toward the end. Since the violence, theft, special editions, and so on are probably the most fun aspects of the game, I don't want to do anything to punish them.

And he brings up a good point, the violence is both on topic and probably one of the most fun parts of the game, so penalizing the player for having fun seems counter-productive.

Plus it would limit a lot of current strategies, forcing players to go non-violent to actually win.

261
DF Suggestions / Re: Suggestions for Dwarven Wizards
« on: March 09, 2010, 10:35:59 am »
The results of any spell could be good like turning a bar of steel into adamantine, bad like throwing a fireball accidentally inside your fortress (though the wizard should be able to extinguish this somehow), or neither like bringing the corpse of a dead raccoon back to life.  In any of these circumstances the player should not be given much indication to the end result.

I'd really object to just flat classifying a spells as "good" or "bad" as I feel that's not the point of DF. Good and bad are just subjective. Sometimes your dwarves are good, helping rid the landscape of evil critters, sometimes your dwarvese ARE the bad guys, slaughtering humans/elves/dwarves by the 100's.

Like I posted above, I think that whether a spell is good or bad should depend on the player and the game. I don't think there shoudl be any universally good spells (like converting steel into adamantine) nor universal bad spells (throwing fireballs at friendlies).

Instead, it should depend on context. So perhaps instead of converting steel into admantine all day long, he converts other martials into iron. Great if you have surplus of copper or nickle. Not so much if he's converting platinum, gold, or even already polished steel back into iron again.

It has it's plusses and minusses inherent to it. Perhaps his mood will effect things, but I think it'd be fun and FUN to try and prevent your crazy wizard from entering your steel stockpile with his crazy "iron touch" but instead trying to redirect him to your buttload of copper stockpile.

As for the fireballs, having him on the ramparts throwing fireballs at invading goblins woudl be great. Having him chuck a fireball at a kobold thief sneaking around your booze stockpiles...not so much.

I think that makes it more random and wonderfully fun, turning the positives into the negatives and the negatives into the positives.

One dwarf's invading army is another dwarf's wandering iron deposit.

262
DF Suggestions / Re: Coopers
« on: March 09, 2010, 10:27:24 am »
Why do we need to split up skills based on human historical point of view? Can't we let the dwarves have their own history where carpenters just did all the woodworking?

Speciliazation is for gobbos, humies, and treehuggers

263
DF Suggestions / Re: Smithing skill division by metal types
« on: March 09, 2010, 10:26:21 am »
Why is there always a drive to bring historical accuracy into DF? Correct me if I'm wrong, but our industrial history is OURS, not the dwarves. We didn't have to deal with zombie carp and rogue unicorns eating us up.

I think trying to shoehorn in human historical achievements is a bad idea. Dwarves are their own people, let them develop their own history :D

264
DF Suggestions / Re: Suggestions Forum Organization
« on: March 09, 2010, 10:22:49 am »
In a lot of beta forums they usually split it up into several broad categories, as CK suggested.

The ones that I recall from STO were:

Graphics & UI
Missions
Powers
Combat
General Gameplay

Powers = Skills & Stats
Missions = Jobs & Professions

and you've got a good split. It doesn't have to be strict, but mods can move threads if they feel it's necessary. The point is that a suggestion about adding double-bladed swords doesn't need to be in the same forum as one proposing that there be hidden magma deposits.

265
DF General Discussion / Re: DF Talk Topic Vote #8: SCIENCES!
« on: March 09, 2010, 10:12:59 am »
Aren't you supposed to email those in?

266
On the topic of cows made out of cows...

http://www.youtube.com/watch?v=f9iIgQN5uZE

What...the...fudge!? Bizarre and somewhat disgusting. Forcing baby clone cow fetuses to listen to a robot band playing on instruments made from cows... :P

267
Curses / Re: LCS 4.02 Alpha Release 2
« on: March 09, 2010, 06:37:08 am »
It's still a pretty badass change :D

268
Curses / Re: Liberal Gandhi Squad
« on: March 09, 2010, 06:36:09 am »
I believe murals give a small amount of uncapped juice. I think when you complete a multi-day mural you get like 10 juice or something.

What I find amusing is using guitar squads in car chases :D

269
Curses / Re: What is your favorite part of Liberal Crime Squad?
« on: March 08, 2010, 09:41:25 pm »
What makes you play LCS?

What is most fun about it?

What would you like to see more of?

Fun, "mindless" challenge
Random fun
OTT craziness at uber-levels. Your guy gets pretty "Keanu Reeves The One" badass when you get his stats up, so it'd be fun to see that in the game.

Being able to dodge so well that you make opponents shoot each other. Be so skilled at martial arts you can disarm your opponents (both figuratively by making them drop their weapons and literally by ripping their arms off). Being able to bluff so well that the confused conservative goes liberal.

Also, would be nice if genetic mutants you freed ran around on the screen like ENEMY squads, and that they would fight everyone, not just liberals.


I envision you opening up a gate like in 28 days later and the mutant apes go wild and kill everyone.

270
Curses / Re: Lawyers
« on: March 08, 2010, 09:38:12 pm »
Yes, a bit more specificity would be helpful.

But here is what I know:

Your lawyer sleeper has a chance of being activated that is equal to their infiltration.  So if your lawyer has a 30% infiltration, that lawyer has a 30% chance of showing up to defend your liberal.  Only exception is that seduced lovers will always show up to defend their lovers.


Just what I needed to hear. Had to post that quick before running out the door, but one of my dudes was going on trial (nothing major, just 4 counts of B&E and 11 counts of vandalism). I was like "ha, perfect case to try out my lawyers on" but then neither of them appeared to defend. So I thought "maybe if I do court-appointed" that would work? Nope, sentenced to death.

Then I tried "defend self" and still got sentenced to death. So, lawyers don't always show up. Good to know.

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