Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - praguepride

Pages: 1 ... 39 40 [41] 42 43 ... 56
601
DF Gameplay Questions / Re: Buildingdestroyer tag
« on: March 12, 2009, 01:11:13 pm »
How did it go?

Also, needle arms do piercing, I imagine...that's gonna skewer some dwarves :D

602
I bet if you tame the GCS and drop it in there it'll chow down on some gobbos

603
DF Suggestions / Re: Recreational Drugs
« on: March 12, 2009, 12:42:49 pm »
Urist Mcnoble has mandated the construction of 5 trippy pink dinosaur elephants

Now that WOULD make the game more Fun :D

604
DF Suggestions / Re: Additional Mechanics/Traps Wishlist
« on: March 12, 2009, 12:42:00 pm »
Well...that depends on what you consider "period."

They did have cannons during the hundred year war (not guns mind you, but cannons to blast rocks at castles).

HOWEVER what if the "real world equivalent" year was much earlier then that? What if we're talking 1100's?

Maybe dwarves ARE that technologically advanced because they have crossbows and plate mail, but overall the rest of the world is still dark ages, not high medieval.

605
DF Suggestions / Re: Neutering!
« on: March 12, 2009, 12:40:09 pm »
Not when you're playing on a haunted map :(

606
DF Suggestions / Re: Sensible elections: give older dwarves a chance
« on: March 12, 2009, 12:39:23 pm »
I said to come up with a simple formula to balance out political elections in-game and you said that making it too simple is a waste of time. That was the last topical arguement from what I can tell.

607
DF Suggestions / Re: Livestock/ranching
« on: March 12, 2009, 12:38:23 pm »
DF doesn't have war grizzlies. You must be thinking of something else.

It does when elves bring some tame grizzlies and you RAWR the [trAINABLE] tag to them :D

Fear my war grizzlies!

608
DF Suggestions / Re: Randomized Region Names - Derandomized?
« on: March 12, 2009, 12:36:54 pm »
So Sahara means Yellowish Sand? See, this is why you don't translate things.

It's like the crazy African names. I swear to you, a field report from Zambia had a little girl who's name was Nipples. Nipples the girl. The locals didn't know what "Nipples" meant, they just thought it sounded cool. I don't know if anyone ever told her what her name really meant.

609
DF Dwarf Mode Discussion / Re: Smallest Underground River?
« on: March 12, 2009, 12:34:01 pm »
My last river was two map tiles long and 1 z level, no chasm, waterfall, no outlet, 60 olm men... and I found it by cutting out a waterfall tile as i was making a large ditch around my future mountaintop statue garden.

C/D that your river was a 2x1 tile? If that's the case how did you ever find it?

610
DF Gameplay Questions / Re: dem rock nutz is bitches yo
« on: March 12, 2009, 12:31:50 pm »
I like to make sneak extra minerals into my dwarves' diets :D

611
DF Gameplay Questions / Re: Buildingdestroyer tag
« on: March 12, 2009, 12:29:44 pm »
Lol! You've made a monster!

612
DF Gameplay Questions / Re: Superior computer, inferior framerate
« on: March 12, 2009, 12:27:55 pm »
I thought the "generic" windows limit was 2 gigs.

By "deluxe" I meant the 64-bit windows which supports 4 gigs

613
DF Gameplay Questions / Re: Smooth stone skill = Engrave stone skill?
« on: March 12, 2009, 12:26:36 pm »
Smooth Stone & Engraving stones use the exact same skill.

Just like a Legendary Weaponsmith who has made nothing but swords can switch over and make a masterwork spear. The game doesn't have hidden skills within the skills. WYSIWYG

614
DF Suggestions / Re: Sensible elections: give older dwarves a chance
« on: March 12, 2009, 12:25:19 pm »
I understand what your saying... It's just my opinion that what you're talking about either isn't incremental in the right direction, or is just a hardcoded case of what would be done in the full case.

I.E.  A * X + B * Y + C * Z isn't made more incrimental or easier to program if you hardcode ABC rather than put them in a script (raw) file.  (It also makes fine-tuning the values easier).

Unless I'm very much mistaken, VG development trends from general to specific, with the specifics added in as script definitions.

I never said not to make the customizable or to not put it in the RAW. I'm just talking about the formula in general. Also, while you can tweak the RAW's, you would need either have to make things complicated or you'd only be able to tweak the weights. Similar to advanced worldgen options now. You can tweak the weights and min/maxes of worldgen, but you can't input completely new variables.

615
DF Suggestions / Re: Additional Mechanics/Traps Wishlist
« on: March 12, 2009, 12:17:12 pm »
It's kind of like aluminum:

They knew it existed, but it wasn't really useful at the time so they didn't bother experimenting with it. It was just a pretty metal or a curiosity that philosphers wasted time BSingpondered over while real people did real work.

Considering that the most advanced technological weapon is the crossbow in DF (and the most exciting technology is a simple pressure plate) I think going into "battery powered grinders" is a bit of a stretch. Sure the chinese have had gunpowder since the A.D's but they didn't use it like it's used today. At best it was used to set off firecrackers. Whoopdy doo. Just because we now know what to do with it doesn't mean that every dwarf should feel the need to make gunpowder and metal tubes for no apparent reason. Besides with modding you can always add guns into the game on your own time.

Edit: A little research turns up some interesting things. So the babylonians did have very primitive batteries, but at best guess, researchers don't believe they were used very much, except to possibly electroplate jewelry. In DF terms, I suppose you could use "batteries" built at an alchemy workshop to "plate" one metal onto another, but we already have a "stud with X" option so gameplay wise it wouldn't have very much effect.

Pages: 1 ... 39 40 [41] 42 43 ... 56