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Messages - Zed Xionova

Pages: [1]
1
DF Gameplay Questions / Re: Understanding entity_default better
« on: April 12, 2007, 05:48:00 pm »
Actually, now you've just got [CIV_CONTROLLABLE] listed twice.

2
DF General Discussion / Re: What is the [ITEMCORPSE] syntax?
« on: December 05, 2006, 12:20:00 pm »
After I got rid of the smalremains tag, I ended up with just your basic dragonfly chunks and such. No adamantine ore.

3
DF General Discussion / Re: What is the [ITEMCORPSE] syntax?
« on: December 04, 2006, 10:25:00 am »
Well, I tried it and I still get the basic firefly, dragonfly, etc. corpses. Also, the other ways I tried it didn't leave anything in the errorlog either, so I don't think that's a very good indication.

4
DF General Discussion / Re: What is the [ITEMCORPSE] syntax?
« on: December 04, 2006, 09:33:00 am »
Sorry to bump up such an old topic, but what do I do if I want defeated creatures, (such as vermin and the like) to drop adamantine ore? It's not in any of the matglosses or anything, and I haven't been able to find a creature to base ore dropping off of. Is it even possible?

5
DF General Discussion / Re: Modding in a Powerful Creature
« on: April 05, 2007, 01:08:00 pm »
Well, I'm making this more for a proof-of-concept, rather than a serious creature, I'm just seeing how high things can go.

6
DF General Discussion / Re: Modding in a Powerful Creature
« on: April 04, 2007, 09:46:00 pm »
Actually, the baby thing is a good point, I'll see if that's the problem, and setting speed to 9999 would be a bad thing, since when working with raw speed, lower is better, at least that's what the wiki tells me.

[edit: I tried lowering the baby flag to a much lower level, but it still errored, I think that's a dependency on how many offspring a birth produces.]

[ April 04, 2007: Message edited by: Zed Xionova ]


7
DF General Discussion / Re: Modding in a Powerful Creature
« on: April 04, 2007, 09:01:00 pm »
Well, okay, here's the creature itself.

code:
 entity_universeshredder

[OBJECT:CREATURE]

[CREATURE:UNIVERSESHREDDER]
   [NAME:universe shredder:universe shredders:universe shreddic]
   [TILE:'&'][COLOR:4:0:1]
   [GENPOWER:99]
   [MODVALUE:99]
   [DRAGONFIREBREATH][FIREIMMUNE_SUPER][LIKES_FIGHTING]
   [FLIER]
   [TRAPAVOID][INTELLIGENT]
   [SPEED:1000]
   [BLOODTYPE:0]
   [BUTCHERABLE_NONSTANDARD]
   [BUILDINGDESTROYER:2]
   [NOFEAR][NOEXERT][AMPHIBIOUS]
   [TRANCES][FANCIFUL][EXTRAVISION]
   [CANOPENDOORS][NOPAIN][NOBREATHE][NOBLEED][NOSTUN][NONAUSEA][NOSTUCKINS][NOFEAR][NOEXERT]
   [PREFSTRING:ridiculous power]
   [BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN]
   [SIZE:99][DAMBLOCK:99]
   [ATTACK:MAIN:BYTYPE:HEAD:bite:bites:99:99:BURN][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:GRASP :punch :punches:99:99:BLUDGEON][ATTACKFLAG_WITH]
   [EQUIPS]
   [FAT:3]
   [ALL_ACTIVE]
   [MAXAGE:500:999]
   [CHILD:50][BABY:99]


And here's the civ entry.

code:
entity_universeshredder

[OBJECT:ENTITY]

[ENTITY:SHRED]
   [FOREST_SETTLEMENTS]
   [CREATURE:UNIVERSESHREDDER]
   [INDIV_CONTROLLABLE]
   [TRANSLATION:HUMAN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_WHIP]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_SWORD_2H]
   [WEAPON:ITEM_WEAPON_SWORD_LONG]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_DAGGER_LARGE]
   [WEAPON:ITEM_WEAPON_SCOURGE]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [WEAPON:ITEM_WEAPON_SCIMITAR]
   [ARMOR:ITEM_ARMOR_PLATEMAIL]
   [ARMOR:ITEM_ARMOR_CHAINMAIL]
   [ARMOR:ITEM_ARMOR_LEATHER]
   [ARMOR:ITEM_ARMOR_COAT]
   [HELM:ITEM_HELM_HELM]
   [HELM:ITEM_HELM_CAP]
   [GLOVES:ITEM_GLOVES_GAUNTLETS]
   [GLOVES:ITEM_GLOVES_GLOVES]
   [SHOES:ITEM_SHOES_SHOES]
   [SHOES:ITEM_SHOES_BOOTS]
   [PANTS:ITEM_PANTS_PANTS]
   [PANTS:ITEM_PANTS_GREAVES]
   [PANTS:ITEM_PANTS_LEGGINGS]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_AXE]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL :DOMESTIC]
   [CULL_SYMBOL:ALL:FLOWERY]
   [CULL_SYMBOL:ALL:HOLY]
   [CULL_SYMBOL:ALL:PEACE]
   [CULL_SYMBOL:ALL:NEGATOR]
   [CULL_SYMBOL:ALL:GOOD]


[ April 04, 2007: Message edited by: Zed Xionova ]


8
DF General Discussion / Modding in a Powerful Creature
« on: April 04, 2007, 07:38:00 pm »
Lately I've been trying to mod in a controllable civilization and creature that's as strong as possible, but constantly get errors on world generation, is there any particular creature or civilization flags that would interfere with civilization creation or an upper limit I may have passed with a numbered variable like size or damblock? I have most of them as high as 99, and use some of the flags that prevent various negative effects. If necessary I can post the data. I'm not sure if anyone could help, but thought it was worth a try.

9
DF General Discussion / Re: Share your monstrosities
« on: April 05, 2007, 12:40:00 am »
I had made an octopus a few months back, I actually went and put in realistic octopus organs and everything, it was pretty neat, although its small size made it rather weak.

Pages: [1]