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Messages - Digital Hellhound

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271
Since it's SPORTS SEASON and there's some kind of ball-kicking contest going around, I'd like to introduce a game idea/system I've been toying with: THE ELEMENTALIST GAMES. Inspired by various sports (I'm a hockey guy, to be honest, but there's football in there too) and the Pro Bending in Legend of Korra, it's an exciting sports management suggestion game of magic and glory! Ahem:

Long ago, the wise and mighty dragons gifted Men, the people of the Earth, power over the three Elements, to be used for balance, harmony and good in the world... but that's enough ancient history - it's time for another season of the most exciting, most entertaining, most exceptional mage sport worldwide... THE ELEMENTALIST GAMES!

That's right - starting today, you get to join us for a long and bountiful season of the Games, live and unfiltered on AstralCast! So get your tickets now and put in your bets... there'll be no stopping the action now! We've got a lot of strong teams this year, but only one will go on to claim the Dragon Cup. Who'll it be? We've got our eye on a few teams, from champions of the past to fresh challengers at their first shot at the prize. Only the team with the best players, the best coaching staff, the best management can triumph!

Let's take a look at one of the most promising teams in the running this year. Their new manager has a lot of expectations on their shoulders, whether from the fans, the players or the owners... only time will tell if they can fulfill those expectations and help bring home the Cup!


***


Spoiler: The Elementalist Games (click to show/hide)

Spoiler: Mechanics (click to show/hide)

I could see some further player involvement elements working here - letting players be Sponsors, or suggest their own players for the team, or somesuch. Rewards for in-character posts of 'live' commentary, analysis, news articles, fan noise, etc, could be rewarded with extra XP for players or bonuses in certain places, that sort of thing. There's also the option of doing this as a multiplayer game with each player claiming a team, but that would be a lot more work.

The mechanical side would be just one part of it, obviously. There'd be exciting intrigues and choices, personal issues to take care of, delving deep into the details of managing a magic sports team. I'd probably also do a World Championships intermission, where you'd get to manage the national team of one of the world's realms in an Olympics/World Cup-style contest.

So, thoughts, comments, ideas? I've been tinkering with these kinds of management systems for a while, and this is one I could see myself enjoying running for a while.

272
Maybe I'm too worried about the ecology and environment, but I was playing with the idea of a bounty hunter who's philosophy is that the environment is a much more dangerous opponent than any outlaw. Also, I imagine he looks like the old bounty hunter in Hateful 8.

Well, I mean, the hostility of the environment is a key part of the setting, so that’s perfect. On that note, any ideas how to make survival in the wilds and the environment more interesting? Right now I just have different levels of temperature requiring extra fuel and impairing characters on failed rolls, plus your usual blizzards and wind and other winter weather. Would be cool to give it another aspect than just inventory management and rolls.

The Hateful 8’s snowed-in winter storm aesthetic is pretty perfect for this game, yeah.

273
How do the ranchers herd aquatic creatures?

A combination of lures and good old-fashioned wrangling, I figure. They use chemical/natural lures to bring the herds close to shore, then rope the lead animal and drive it where they need it to go. The rest of the herd follows that one all the way right to the slaughter. I imagine the sea cows (who deserve an actual name) are big, strong animals, so it takes a lot of men to keep one contained. I guess you could have men in boats holding a perimeter around the herd, too. Probably not a great job, since the sea is lethally cold to humans and the sea life might tip a boat over. Their job might also be to keep away predators that might disperse the herd. Enterprising ranchers would hire Mer for this job instead, I imagine.

I like the receding sea level too though. There's a lot you can do with that. If the Mer build structures, there would be probably be all kinds of previously submerged structures dotting the landscape, and not everybody would have been willing to stay behind and take care of those. Instead of artificial canals, or in addition to those, you could have deep cracks in the land that also provide water passage further inland. You've clearly thought about the cowboy aspect, but you might consider trappers too. Everybody needs fur, and from what I remember of history class (which was longer ago than I like to think about), trapping brought a lot of people to the Canadian frontier. You could borrow a lot from mountain men and the fur trade in addition to just cowboys. Actually, just stealing from Canadian, American, and Mexican history, there's a massive amount of inspiration available. Not to mention all the movies, songs, and books. Actually, I'm a little bit mad now that there aren't more rpg's set in frontiers like this.

Indeed. I'm not sure what the trappers would trap, hmh. There could be amphibious sea life that comes on land or is stranded on it, at least, or maybe animal life native to the Rime that keep migrating outwards as the Rime expands (polar bears and such?). It would make the wilderness a more interesting place in-game, for sure. The thought of everyone being decked out in gloriously white polar bear pelts is also fairly cool.

Natural 'rivers' (uh, ex-oceanic trenches?) might make more sense than artificial canals. You could end up building slaughterhouses where they end, rather than going through the massive effort of constructing the canals. I imagine particularly ambitious ranchers would build them, though, or even artificial lakes inland to keep their sea cows in.

If the sea near the shore freezes over, that opens some more possibilities, both for trappers and cowboys. You could trap/fish through the ice, maybe drive the herds by walking on the ice and stomping on it while they're beneath or such, too.

274
I'm probably going to run a Rime Western game here as play-by-post (with the spiffy name of 'The Rime: A Frostpunk Western RPG'), because the idea continues to roll around in the back of my head. Now, it's my own spin on the concept, but it retains the 'steadily expanding frontier', 'grim people in heavy coats fumbling for their revolvers with frostbitten fingers' core aspects, at least. The world's not an ice sheet, but rather simply covered by an icy and seemingly endless black sea. The sea level is continually falling, revealing ever more land to be settled - but this land is so cold from the embrace of the sea it can't sustain any crops for at least a generation. As the seas recede and the edge of the frontier moves out, these lands gradually warm up and nature spreads in from inland.

So, we get a frontier of ice and snow, and a nifty reason for settlers to be coming here (claiming land that will be worthwhile if you just hang on long enough), but we still get an inner region of the world that produces industry, food and city slickers.

The sea's not entirely lifeless, though. Edible kelp, hardy sea creatures and native Mer have existed there quite fine for millennia. The Mer (your basic aquatic humanoid people) are faced with losing their homes to the merciless growth of land. They can move deeper to rebuild or try to live on land (where they survive alright, when they can regularly access water). Some have taken to attacking human settlers, figuring they're to blame for the sea levels falling. There's some pretty obvious parallels to real history here, I realize now. Sea cattle are an important food source, too - ranchers drive herds of 'em up and down the edges of the Rime and through artificial canals inland to be slaughtered.

There's all kinds of stuff I want to do here, but that'll wait for the game. Mechanically, I'll handle things with a d20 system. Things are intended to be pretty brutal and unforgiving. Characters will die without a heat source at night. Combat very easily kills, so you'll want to be the first one to draw and fire. There's no HP system, but rather Wound levels, where attack rolls can result in glancing hits, wounds, severe wounds or death depending on degrees of success. There's some things to offset this, so the game's not outright murderous towards the players, but I feel it's a good way of representing the harshness of life in the Rime.

The physics or metaphysics of the world raise a lot of questions, sure, but I've tried to make something internally consistent. It's an alternative world, so it's all good.

275
General Discussion / Re: WestWorld (TV show) Season 2
« on: June 26, 2018, 01:45:01 am »
Could be that

Spoiler (click to show/hide)

276
I think it has potential. PbP campaigns tend to stall when the players stop or slow their posting and scenes drag on forever. Having separate sessions in roll20 and a larger pool of players might help avert that. PbP demands constant, steady participation, which people’s lives don’t necessarily allow for, so at least personally not having to stay on top of the game 24/7 would be great.

I’m interested, but more info on the setting and focus of the game would be nice. You could also try posting about this in the PnP/Tabletop thread

277
Well, the basis for my idea of there being habitable and non-frozen interior regions, with new land gradually 'thawing' as the world expands, is to justify the frontier nature of the Rime. To have a frontier, you need a part of the world that's not frontier. If the whole world's just one ice sheet, you're not talking about a frontier setting anymore, but a sort of... survivalist setting? You move from frontier towns and steadily expanding civilization to nomads just trying to survive.

I like underwater crops and sea cattle as ideas, though, so I dunno. You could merge the two.

278
Rime Western sounds pretty great. You could get to some juicy stuff when you start asking what, exactly, the snowflake is expanding into. Some sort of void - but does that void have inhabitants? Untold horrors that hunger for the warmth of our world? Monsters and weird things would make the frontier even more dangerous and unknown. What about the psychological effect of living close to the very real edge of the world? Can you stare into the abyss? Is ’rime madness’ common?

And other stuff... Do areas closer to the center thaw and become warmer, thus making them prime agricultural land? Frontiersmen stake out and fiercely defend patches of frozen tundra because they know they’ll be rich and fertile in a generation. Everybody’s fighting for a better future, if they can just hold on long enough to see it... of course, in the Rime, most don’t. If the expanding areas also have valuable resources hidden in the ice, all the better.

Heat will be a vital resource. I’m imagining coal bandits attacking supply trains from the interior (or firewood caravans, depending on our tech level), communities built around great pyres or fuel storages, cities built on ’the sacred vapors’ used to heat the houses (really a pocket of natural gas they’ve learned to utilize).

I’m generally fond of a ’freezing winter hellscape where people nevertheless survive’ thing or aesthetic, so I kinda love this. Must be from living up north as I do.

279
Have you considered d) making one yourself? It sounds like a fun idea. I guess the thing you should be worried about is the players being too detached from the action. If their feedback consists of dry reports, it might not be engaging enough. Could write narrative things and little stories detailing the adventures of their agents and so, if that’s your kind of thing. Dunno if that’d work for your idea or group though.

280
Other Games / Re: Total War: Warhammer! Now with 2!
« on: June 05, 2018, 01:46:25 pm »
Started a Norsca Mortal Empires campaign (I hadn’t realized I owned Norsca, so, err, pleasant surprise) and am enjoying it a lot. Suffered a lot from cash problems as Throgg early-game until I realized you can throw common sense to the wind and raid your own provinces without much issue. Public order is not really a problem or when it is, Norscan garrisons are hardcore and can easily trounce rebels.

It’s got the fun parts of being a raiding and rampaging faction like the Greenskins without the frustrating public order and lesser cash problems (granted, those are largely early-game concerns, but Norsca gets through the early game faster too), with a way better roster. Monster Hunts are cool too.

I’ve got Throgg with an all-monster army right now. Has anyone else tried it? I’ve got Fimir as my front line, Trolls to shock, a Feral Manticore as an aerial harasser, two mammoths, and ice wolves. It’s pretty great, but I do lack ranged and have nothing to assault walls with in siege battles.

281
Forum Games and Roleplaying / Re: !!NAKED IGNITION!! {IC}
« on: May 28, 2018, 03:55:46 am »
’Weeeell... anything for you, darling,’ Sugar said, relenting in the face of the complex interpersonal dynamics which always seemed to dominate in Varme. And people called his telenovelas unrealistic!

Someone else might have quit the call there, but Sugar wasn’t about to go without getting the last word in. With his stepdaughter, that could take a while. A good half an hour of rapid-fire back-and-forth later, Sugar finally let the phone drop and got up to find his boss. The moment Cutthroat was alone, Sugar was there to ambush her.

’Oh, hello boss! No, no, I’ll get back to you on the Washington case later. Now that you’re here, how about we talk about your boss? We’re all just waiting for you to go out there and publicly condemn that nasty old homophobe. You know, call for his dismissal, make some accusations. The whole department’s expecting you to act. We’ll all lose so much respect if you don’t, you know?’

Sugar fished out an USB and spun it in the air. ’Of course, they’d all lose a lot more respect if they knew what was on this USB, you know? I’m on your side, boss, but you know me. I misplace things all the time. Might forget this on someone else’s desk... or with the press. I think my memory’d work a lot better if someone put a little heat back on Roth, yes?’

No-one could accuse Sugar of being a terribly subtle blackmailer. That suited him just fine.

Pull a String on Cutthroat.

282
General Discussion / Re: WestWorld (TV show) Season 2
« on: May 24, 2018, 05:05:20 am »
Otherwise a very dull episode but

Spoiler (click to show/hide)

283
When you said YA, I imagined something like the Hunger Games, which isn’t very different from BL’s usual fare. But this? Props for not putting personalityless grizzled white dudes front and center character-wise, at least. Regular 40k would benefit from a little more variety too.

284
Other Games / Re: Pillars of Eternity 2: Deadfire
« on: May 22, 2018, 08:56:25 am »
Speaking of the pierats...

Spoiler (click to show/hide)

Naturally.

Spoiler (click to show/hide)

285
Oh, but that wasn't even all of it. The secret part of the evening burned on his tongue, but he'd have to keep some cards close to his chest - the part where they'd break into the Summer Kingdom all together and take that creepy old place by storm. If that wouldn't cheer up Sauli, nothing would.
I don't quite understand this one. What's there to take by storm? It's not like anyone has actually committed a crime.

We’re gonna party there, fellas. Illegal breaking-and-entering party in the creepy empty park that’s bound to attract the Fae, my friends. Let Sugar handle the details. We’ll have the place lit up sooner than you can say ’juryrig the electronics of the park back on and hope for the best’.

EDIT: I’ve worked in an amusement park in RL. They are definitely creepy at night and almost certainly infested with supernatural horrors. So points for realism!

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