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Messages - TCHJ3K

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1
DF Gameplay Questions / Re: How legendary can a dining room be?
« on: March 13, 2009, 12:16:03 pm »
*hasn't read the spoilerific article yet*

It seems that dwarves get more happy thoughts from experiencing lots of little "nice things" than one big one. So forget trying to make a gigantic dining room the likes of which the gods would envy; if you have a dedicated cook and brewer making great-quality food and booze, give them a nice bedroom with lots of well-made furniture, AND give them a great dining room to eat in, it seems to make dwarves happy enough to cancel out just about anything.

Kind of problematic when/if the economy kicks in and none of your peasant haulers can afford nice things, though.

2
DF Gameplay Questions / Re: Few Questions
« on: March 11, 2009, 03:14:58 pm »
It's a good idea to have an above-ground meeting place (or, at least, an underground one which has the roof dug out), but it's not a good idea to make it your fortress entrance.

Reason being that if you get attacked, you want to be able to issue a "Soldiers Go Outdoors" order, which prevents non-military dwarves from straying into outside areas. If your main entrance is inside, you're liable to get a bunch of civilians standing around going "herp derp derp" while a rampaging band of goblins slaughter them. Ideally you should dig out the roof above your main entrance passage, and make sure that there aren't any "indoor" areas in a direct line-of-sight from the entrance - this makes it much easier to force your civilians inside where it should be safe.

3
DF Gameplay Questions / Re: My 1st magma pipe
« on: March 11, 2009, 08:39:07 am »
Did you actually dig into one of the levels below the top level of the pipe, or did you dig straight into the topmost layer of magma (i.e. the one which has an obsidian "shelf" around it)? Magma flows through fortifications fine, but it shouldn't take that long for it to flow along the pipes, and it should just melt any non-bauxite rocks that are in the way.

4
DF Gameplay Questions / Re: Help with Mayday
« on: March 11, 2009, 08:35:39 am »
Try changing the grid size in the init file. Divide the horizontal and vertical resolution of your screen by your desired tile size, and use that for the grid size. That should force the game to stretch out the tiles to fit, which will basically give you fewer, larger tiles on screen at once.

5
DF Gameplay Questions / Re: Help with Mayday
« on: March 11, 2009, 04:56:07 am »
The mayday tile set is square, so the text looks all smooshed (or, more corecctly, stretched out horizontally) and the title screen is a fixed grid size so it won't actually fill the screen. Get past the title screen, get into the game itself and see how it looks.

6
DF Gameplay Questions / Re: My 1st magma pipe
« on: March 10, 2009, 03:55:03 pm »
Safest thing to do is exploit the fact that the top level of a magma pipe has an obsidian floor which overhangs the magma on the level below. So you can dig a tunnel on the lower level which goes right up to the edge of the magma pipe, and then channel the final tile out from the floor above.

Also, make sure you have a magma-safe grate, or a wall segment with fortifications carved into it, in the tunnel - that will keep nasty fire imps and the like out and stop them killing all your furnace operators.

7
DF Gameplay Questions / Re: Looking for a Circle and Dome tutorial
« on: March 10, 2009, 03:08:24 pm »
1) Open MSPaint
2) Zoom in to about 800% and turn on the grid
3) Draw a circle (hold down Shift while you drag the circle tool)
4) Use that as a template for what area to dig out

8
DF Dwarf Mode Discussion / Glass forges + job queue = RAGE
« on: March 10, 2009, 12:58:40 pm »
So I have one glassmaker, two forges (one of which has "Collect Sand" as a repeat task) and I try to queue some stuff up through the jobs screen. And what happens? It queues tasks up on both forges at once, bumps the Collect Sand task down the list, and then keeps stopping production because the stupid dwarves have stopped collecting sand. ARGH.

Is there any simple way to make sure I only get jobs queued up on *one* forge and my dwarves *don't* stop gathering sand, or do I have to just manually add tasks only to the forge I want in use? Because that gets really old really fast when I'd trying to create a whole assload of glass trap components and stuff...

9
I'm trying to figure out how best to set up an underground well by tapping into a river... What I was going to do was have a big room acting as a reservoir with a floodgate leading to the river, and on the z-level above it have a hatch operated by a lever with a well over it.

Idea being that with the hatch closed, I can open the floodgate to fill the reservoir, then shut the floodgate and open the hatch to get water out without flooding the whole damn fort.

If that won't work, then I guess the best way is to have a reservoir split in two with a floodgate linking the two rooms, and an open channel cut into the top of second room (the one which isn't connected to the river)...

10
DF Gameplay Questions / Re: making whateverstone items ONLY?
« on: March 09, 2009, 01:37:57 pm »
Make sure you're not doing any other masonry jobs at the same time, go into the Stones section of the stock menu, and flag everything except Bauxite as "economic". That'll forbid everything else from being used to make stuff, then when you're don you can set Bauxite to economic so it doesn't get accidentally used up.

Personally, I try to keep only one type of stone set to non-economic at a time anyway, because I'm a bit anal about having all my furniture the same colour.

Edit: Actually, it appears that I've got a mod installed that I didn't know about, as by default not everything can be flagged as economic/non-economic. My bad.

11
DF Gameplay Questions / Re: non-magma-proof-material
« on: March 08, 2009, 04:50:21 pm »
I usually embark with some bauxite and try to get some bauxite mechanisms and floodgates/bars/whatever built. It usually works about 2/3 of the time (so with 3 blocks of bauxite I'll get 2 mechanisms and a bauxite door  :-\)

It's easier to just go into the Stones menu off the stock screen and set everything except Bauxite to "economic", make your magma-proof crap, then set the priorities back. As long as you're not trying to make anything else at the same time, it's an absolutely sure-fire way of making sure that only that type of stone is used.

12
Your tutorials have been really handy... I haven't been using the play-along files, but the ones about stuff like magma are really helpful in explaining some of the more complicated (and potentially fort-destroying) concepts.

I can't remember if you've covered it in one of the earlier parts, but something about water would be really helpful - it's a great way of ruining a tremendous amount of hard work with one mis-dug tile...

13
DF Dwarf Mode Discussion / Re: Dwarven research and inventions?
« on: March 08, 2009, 05:27:39 am »
DF pretty much gives you the tools to do your own research. Which is more entertaining - crafting a couple hundred mechanisms until your guys magically figure out how to build a Dwarven Pit O' Doom, or dicking around digging holes and designing it yourself?

You have levers, you have a big mountain to cut holes in, you have walls and stuff you can build - IMO, "formalising" inventions would take half of the fun out of it.

14
DF Dwarf Mode Discussion / Re: Your most uber "Duh" moments
« on: March 07, 2009, 05:08:36 am »
I found obsidian on one of my forts long before I had a metal-bashing operation set up, and I thought it'd be a great idea to make some obsidian shortswords for my military to train with.

One pile of mortally-wounded champions later, the problem with this idea became apparent.

15
DF Gameplay Questions / Re: Seriously. What ARE the job priorities
« on: March 06, 2009, 12:38:35 pm »
What I'd really love is some sort of option so that only idle dwarves can attend parties. Nothing annoys me more than setting up a meeting hall and suddenly half of my useful dwarves decide they'd rather kick back looking at statues than getting on with their jobs...

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