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Topics - Aaron

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DF Suggestions / Wheelchairs (again)
« on: February 22, 2009, 12:35:08 pm »
Someone already suggested wheelchairs about a year ago, so I hope I may be excused for bringing up the subject again, but I've had some thoughts about them that might be fun.

So I've got a dwarf with a bad lower-spine injury who, I'm told, will never walk again. But there's nothing wrong with her upper body, so I'm thinking that if one of my other dwarfs could build her a wheelchair, she'd be able to be a reasonably productive member of society again -- if you get over the Victorian wicker-chair-and-four-casters idea, and think of something a little more like a modern wheelchair, you get something that a dwarf with working arms can push around on her own.

So I'm thinking it could start out something like this: you build the wheelchair out of wood at a carpenter's shop or metal at a forge, and it's stored in a furniture stockpile. (I don't see a need for mechanisms: chair, four wheels, two axles, and you brake by grabbing hold of the wheels real hard.)

Once the chair's built, I'm not sure how would be best to go about assigning it to the dwarf who's meant to use it; maybe that could be automatic, because any paraplegic dwarf can use one, and you probably don't have too many paraplegic dwarfs in your fortress unless you've been having a lot of fun lately. In any case, once the assignment's made, a dwarf who's not otherwise occupied would carry the wheelchair from the stockpile to the injured dwarf's bedside, and load the new owner into the chair.

From that point, the newly wheeled dwarf is up and about with most of their ordinary capacities, albeit somewhat slowly, and perhaps without agility bonuses being applied to movement. (Or possibly with strength bonuses taking their place? Wheelchair agility is, from what I gather, pretty much all in the upper body and arms, after all.) I figure the wheelchair could go into the dwarf's inventory, which if it's heavy enough might slow movement speed enough all by itself; not only that, but, just as a very strong person can move a wheelchair as fast as an able person can run, a dwarf of sufficient strength could overcome the weight penalty of the wheelchair and get around mighty quick indeed.

Of course, there's at least one big caveat to consider: wheelchairs can't manage stairs, so you'd need ramps alongside your stairwells to provide wheelchair accessibility, and probably other accommodations as well -- for example, I can imagine it being impossible to squeeze a wheelchair through a diagonal passage, so you'd have to plan workshops and other areas accordingly. I don't know about you, but that certainly appeals to my psychotic obsessionsense of fun.

It also occurs to me that, like how up/down stairs pose a slight risk in that unconscious dwarfs will fall down them, ramps might have to be carefully built to prevent unconscious dwarfs rolling downhill to their deaths. While we're on the subject of risk, what happens when a wheelchair dwarf and a walking dwarf meet in a one-wide tunnel? Possible yellow wounds to the walking dwarf's feet from the wheels going over his insteps, that's what. (Crunch!) And, if the wheelchair is an inventory object, it might get damaged in a fall, or similar, at which point the formerly wheeled dwarf would be out of luck until another wheelchair could be found, or failing that a rescuer to carry the unfortunate back to bed.

There are other benefits, too! In addition to restoring most of an injured dwarf's capacity to work, a wheelchair like this one would also give such a dwarf the ability to get to food stockpiles and dining areas on her own -- and, most importantly, the ability to imbibe sweet, sweet booze. In fact, I can even see a place in the military for a wheeled dwarf; do you need the use of your legs to, e.g., put a crossbow bolt through a goblin's eye and out the back of his skull? And think of the shame it will bring every goblin who learns that your fortress can stand off massive sieges without even needing soldiers who are able to walk!

So what do you think?

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Recently I found myself forced to send wrestlers against crossgobs, because wrestlers were all I had available and it was either that or have my fortress overrun by a goblin ambush of a half-dozen. (Granted they were all champions and legendary wrestlers, but still, with only leather armor...) I've since improved my passive defenses, of course, but in repelling the filthy little creatures, one of my soldiers took a red wound to the lower spine. I gather from the wiki that this means she'll never walk again, so I've got her comfortably ensconced in her own bed; I have considered putting her out of her misery, but I'm not going to do that because she's married and has a lot of friends, and I don't want to risk a tantrum spiral.

What I'm curious about, though, is this: Does the wound to the lower spine (which has lately healed to yellow, btw) preclude the possibility of children? I've already had one two-year-old become a legendary stonecrafter as a result of a fey mood, and another child's leveled up to Master Grower just by having been around most of the time to harvest while the grown-ups were building something or digging somewhere -- children appear to be a valuable resource in the dwarf hamlet of Firewings, besides which it occurs to me that having a big family would give my poor injured soldier something to do, since she'll never again stir from her bed.

On the topic of giving Zefon something to do, it occurred to me to wonder: If I were to use Dwarf Manager to de-champion Zefon and make her a civilian again, and then moved her to a bed installed in my dining hall, would she train her social skills? I mean, she'll continue to have the Rest job for the rest of her life, I assume, and I'm not sure whether a resting dwarf can use social skills. Has anyone tried something like this? Does it work? If so, is it worth the effort? I'm not sure whether Consoler and Pacifier skills are trained in ordinary conversation, and even if they are, I'm not sure whether they do any good for anyone but the mayor.

Thanks!

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