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Messages - Shad0wyone

Pages: 1 ... 7 8 [9] 10 11 ... 17
121
I'm not getting sand, I genned it myself, twice, both the same result, for some reason the download version gives me a fatal error, missing reaction definitions or something.

122
DF General Discussion / Re: how to take screenshots
« on: June 11, 2009, 07:48:55 pm »
In vista there's a handy "Snipping Tool" in Accessories. Just drag a box around DF and save the shot somewhere.

123
I suggest that you name it something with "boat" in it.
Then whenever you kill something you can say it got boatmurdered. ;D

124
DF Dwarf Mode Discussion / Re: What the hell should I do with this.
« on: June 08, 2009, 07:59:19 pm »
use it as a doomsday clock, it's long enough, just don't use fast moving water, basically put a pressure plate at the end, and when the water reaches it, the world ends.

Also, on the topic of "What the hell should I do with this."
What the hell should I do with 5000 lavish meals?! My 130 dwarves can't eat it fast enough, and I have to keep brewing since I only have 45 drink  :-\.

125
DF Gameplay Questions / Re: time to kill the tree-huggers...
« on: June 07, 2009, 10:23:08 pm »
I prefer water to drown them, it doesn't destroy the cages, elves sometimes bring animals, only thing they bring that's useful, unless you have a shortage on cloth...

126
I'm preparing a giant tank of magma above the world, and I think before I pull the lever I'll flood the world with water.
THE WORLD MUST BE ENCASED IN OBSIDIAN!

127
IIRC, legendary dwarves actually have training accidents LESS, while sparring they try to score a "training" hit, and recruits more often land an ACTUAL hit.
Then again, remember Murphy's Law, whatever can go wrong (legendary dwarf landing an actual hit), will, and at the worst possible time (right before a siege).

128
In what way?

I set the priority to realtime, have 8 gigs of RAM (1066MHZ) and a Q9550 2.83 GHZ Quad Core.

Things tend to get pretty nasty when you have 210 dwarfs (200 Pop cap, breed like rabbits they do) doing a lot of path finding.
DF can only utilize a single core IIRC, it sucks because almost everyone has dual or quad core, or at least everyone who doesn't have an old computer, computer tech advances so fast...

129
DF General Discussion / Re: Traders make counteroffers!
« on: May 11, 2009, 10:47:50 pm »
I almost always give my traders as close to 0 profit as possible, strangely they never complain. :D

130
DF Dwarf Mode Discussion / Re: Best place names
« on: May 11, 2009, 10:44:24 pm »
I have an artifact named "The Dangers of Iron".
Awesome name, if not for the fact it's a bed, made of gabbro...

131
DF Dwarf Mode Discussion / Re: What sould I do about this mandate?
« on: May 09, 2009, 05:27:34 pm »
I think that a spinal injury will make your dwarf bedridden forever.

132
DF Dwarf Mode Discussion / Re: Oh my
« on: May 03, 2009, 12:42:17 pm »
Urist McSandDrinker: Damn, it was a mirage.

But really, your dwarves drink sand now?

133
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 01, 2009, 11:40:43 pm »
I was setting up a very elaborate (by my standards) pre-planned fort. Now, this was easily the best map I have ever gotten (chasm, magma, Chalk and Marble layers, coal and lignite, a dense forest, sand, an underground river, and near constant rainfall.  I struggled with this map (as in 2 separate embarks and about 3-4 reclaim efforts each time)  due to the presence of 4-6 GCS living in various places where the chasm (which ran  N <--> S across nearly the whole massive cliff face ) reached the surface.  Finally, the spiders were vanquished.

I dug out from the top down, cramming dwarves into the crowded and narrow upper levels while the lower areas were being dug ( I don't like making temporary forts).  I get silk and steel industries running smoothly, set up well and irrigation systems (I made my permanent farms about -6z below ground ) got the Countess and her tag-along nobles happy, and set up the power station to power all this and the 8 z lvl, 4 pump strong pumping system to bring magma up to my main project, a huge lake filled with lava surrounding the bunker guarding the 4 ramps down into my fort (my depot was -4z down).  I carve out 1/4 of the lake, build the fairly sizable bridge from the bunker to the shore, get a glass greenhouse built and irrigated for above ground crops under the magma, and even drill a tunnel / road through the western mountain and across the chasm for caravans. 

This is when I get my first siege.  I notice that two of the groups are being fueled through the western tunnel, and eagerly send out my 8 steel chain and plate armored champions, with my marksmen to kill stranglers. 

It's only just after this battle starts that I realize another group has entered my fortress from the east, and is fighting my Fortress and Royal Guards and chasing civilians through the fort, with another coming from the north.  Thinking myself clever, I order the bridges drawn to shut out this fourth group and give my guard time to catch up.

At this point I also notice the some of my dwarfs are doing the entrance dance... right over the bridges.  My failure to plan ahead for that (and I spent quite a while designing the fort) squashed my founding miners and the Mayor.

I think you all know how this ends.
Tantrum spirals are fun!
Anyway, I think I facepalmed when I realized the wonders of mass designation.

134
Meh.
I wish I thought of that when I built it...

135
Instead of building a line of floors after you build the floodgates, why don't you build a bridge first, retract it, then build the floors under the floodgates, build the floodgates, then, finally, put the bridge back.
That might work, but floors built from bridges that aren't connected to a wall just fall down, so it would require a bit of micromanagement. Besides, this is Dwarf Fortress, things are SUPPOSED to be overcomplicated and liable to not work, kill your dwarves, and/or kill elves. (There is more fun when all three happen)

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