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Messages - Shad0wyone

Pages: 1 ... 9 10 [11] 12 13 ... 17
151
First of all, that's a bug, but try experimenting with it.
Second, creatures can walk over brooks, it's perfectly normal, channel them to make it a normal water tile, if you want.
Edit: Also, post the save, I want to see the "Unknown" tile.

152
DF Gameplay Questions / Re: Remembering which lever does which.
« on: April 19, 2009, 05:33:14 pm »
I just use one lever for everything.... or put it right next to the things they're for
This is a horrible dwarven idea. Such a horrible dwarven Idea.
Fixed

153
DF Dwarf Mode Discussion / Re: Challenges
« on: April 19, 2009, 05:30:42 pm »
Challenge: Computer Killer
Requirements:
  • Population Limit must be stupidly high (99999999 or something)
  • Invasions, temperature, and weather must be ON
  • You must not slaughter any tamed animals (Catsplosion :D)
  • NO purposeful killing of dwarves or tamed animals
  • 5x5, 6x6, 5x6, or 6x5 area
Everything else is up to you!
Good luck with having your computer, you know, NOT explode/catch on fire.

154
Challenge: Computer Killer
Requirements:
  • Population Limit must be stupidly high (99999999 or something)
  • Invasions, temperature, and weather must be ON
  • You must not slaughter any tamed animals (Catsplosion :D)
  • NO purposeful killing of dwarves or tamed animals
  • 5x5, 6x6, 5x6, or 6x5 area
Everything else is up to you!
Good luck with having your computer, you know, NOT explode/catch on fire.

155
DF Dwarf Mode Discussion / Re: MY DWARVES ARE FUCKING RETARDED! XD
« on: April 19, 2009, 05:11:29 pm »
This actually sounds like a 3 stooges story from an evil parallell universe.

Or if South Park did a DF episode.

South Park HAS TO MAKE a DF episode, that would be more awesome than awesomeness (but not as awesome as DF itself).

156
DF Gameplay Questions / Re: Wagon on Bridge on Bridge Action
« on: April 18, 2009, 06:59:25 pm »
Floating wagons?
Urist! Commence construction of a wagon tower!

157
DF Gameplay Questions / Re: Fear of Ramps?
« on: April 18, 2009, 06:55:05 pm »
Well, I don't know exactly what you're saying, but from my experiences, dwarves cannot go onto the upper part of the ramp, the one that says "downward (material) slope", they can only go onto the "upward slope" part of it.

158
DF General Discussion / Re: How big a fort could I run with this comp?
« on: April 18, 2009, 02:42:30 pm »
DF runs on this laptop really well.
Geforce 9650m GT (1GB)
4GB RAM
2.4 GHz CPU (Centrino Duo P8600)
Pretty nice comp over all. I wish I could get a bit more ram though, and a faster processor.

159
DF General Discussion / Re: Weird Map
« on: April 17, 2009, 06:29:06 pm »
Wow, if only it had magma, and an underground river.

160
DF General Discussion / Re: AHK and Vista
« on: April 17, 2009, 06:26:31 pm »
Well, I've been wanting to create circles in a new fortress of mine, and I grabbed an AHK (Auto Hot Key, it's a macro program) script from the circle template thread, put that in a script, and when I run it, I get an error that says something like line 38 has error, something like "y > rad/2" and below that, "not a valid function" I think.
Edit: I thought this belonged in general because I'm attempting to use AHK for DF, to create circles.

161
DF General Discussion / AHK and Vista
« on: April 17, 2009, 06:06:51 pm »
Well, I've got a Vista computer, and I'm having some trouble with circle-creating macros, so if anybody could get me an AHK script to make a circle, I would greatly appreciate it.

162
DF General Discussion / Re: Cute Marriages
« on: April 14, 2009, 11:07:02 pm »
Every single one of the couples in one of my forts has at least one military dwarf in the couple, mostly the female. Strange world my dwarves live in.

163
DF Gameplay Questions / Re: Magma Burial
« on: April 14, 2009, 10:53:23 pm »
I have unbuilt a couple of coffins when I make an "after-death tomb", when a dwarf dies and I want him in a specific coffin, but I never put a tomb for him, I put a coffin down, and if another dwarf is assigned, I unbuild it, and build another someplace else, for that dwarf, and so on until Urist McDeaddwarf gets his tomb.

164
DF Dwarf Mode Discussion / Re: An Obsidian farm...
« on: April 13, 2009, 11:06:46 pm »
See the pumping up multiple levels section.

165
DF Dwarf Mode Discussion / Re: An Obsidian farm...
« on: April 13, 2009, 11:03:14 pm »
First, put it somewhere in between the cave river and vent, or anywhere where it's convenient.
Second, use screw pumps.

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