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Mafia / Re: DF Mafia New Round Day 1
« on: August 15, 2009, 08:53:01 pm »
Random lynch the first day of course, going to random.org.
4, which is...webadict!
4, which is...webadict!
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Levers normally have an "on" and an "off" state, seen as whether the small tag at the top of the lever is to the left ("off" state) or the right ("on" state). Upon being pulled, the state of the lever changes, and everything they're connected to updates to the corresponding state of that lever, and does not just change states ("toggle"). This becomes important if you have several levers attached to the same device, or one trigger attached to several systems.Basically you have a bridge connected to 2 levers, you pull the first, it goes up, you pull the second, it send the command to go up, but it's already up, so it does nothing. However with my invention it toggles instead, causing the bridge to go down, instead of just staying there, it makes the lever pull a toggle for ANYTHING, not just assemblies.

The reason you only get a dwarf surrounded by dwarves and nothing else, is because you don't have SHOWALLHISTORY:YES in you init files. I think it is automatically on NO so that's why.
I tried that once and it was an utter fail.
This is a Native Gold statue. All craftsdwarfship is of the highest quality.
It is encircled with bands of Native Gold and turtle shell.
This object menaces with spikes of Emerald.
On the item is an image of SHOWALLHISTORY:YES in Microline.
______
| %% |
|^%% |
|WWW_|
What is this, this is one part of it, you need two of these, the first is connected to the first set of spikes, the second one to the second set. How does this all work? Simple, the pumps don't transfer power to each other, and instead they get their power from gear assemblies, to the side. Gear assemblies toggle, instead of the levers simply sending on/off signals. When the lever goes one way, the top is off, the bottom is on, the water goes to the left, and the pressure plate is activated, making the spikes go up. In fact, you don't NEED two, you could put another plate in that small hole on the right side. I think this is a simple and small way to turn any trigger into a toggle, if it works.
I always assumed that they turned them to planks in the workshop.
I think that the game already does have enough detail, though I like the idea of a whole new wood industry.